theckhd wrote:The drawback is having to use one tier item with hit on it (helm or shoulder), but that's a small trade-off for 6 more seconds of 50% damage taken.
I'm of two minds on this.
On the one hand, it's
6 more seconds of 50% damage taken. What tank in their right mind wouldn't want that?
On the other hand, we tend to use CDs for very specific events to cover very specific sequences. Are fights being designed around the tank having a 18 second 50% damage reduction? I don't think that's the case.
On the gripping hand, are there going to be cases where that 6 second extension means the difference between a kill and a wipe? Yes, I'm sure. Are those edge cases worth a x% increase to damage or healing that another player would benefit from 100% of the time if they took the token instead? I'm not so certain.
Do I think taking the 4 pieces over other classes is a worthwhile allocation of gear? For my guild and raid and rate of progression, I don't think so. For someone pushing the edge of content for their raid's gear level, it will probably make a more sizeable difference.
You know what I miss? T9 bonuses.