99sitr wrote:I was referring to the Chimaeron fight, in Blackwing Descent the raid instance. In that encounter the boss' melee swing is on a seemingly longer timer than normal bosses, and given the fact that he hits for well over 160k per hit due to the mechanics of the fight.
Chimaeron might aswell be hitting for 10k, as that is all the healing you need to take while tanking him.
If your having one tank taking the breaks, and one taking dubbleattacks, all that he has to do is survive the first attack with more than 10k hp, meaning if he has 170k hp, he will always survive, with no CDs/block/avoids.
I would DEFINATELY avoid making fightspecific gear for this fight, as it is one of the absolutly easiest encounters to keep the tanks alive on (normalmode ofc).
You can have a dps of ANY class (that can taunt) tanking this encounter, having the 2nd tank take all the dubbleattacks, your tank will effectivly need 10k worth of healing each 2-4 sec, try finding a fight thats will require less healing on the tank

If the dubbleattack tank can block/dodge/parry one of his 2 attacks, he wont die.
With decent gear, only like 1/10 attacks will both go through "normally", and even then its very easy surviving.
As for the mastery vs sta discussion, id personally choose 1.5sta over 1mastery.
According to my healers im easier to heal (compared to warrior) and id take that as a pretty good sign that its working.
If you would be getting really close to beeing blockcapped, id say its worth a lot of health going the last bit to reach it.
But as it is now, its a bit of a leap trying to reach all the way, making sta stronger, and more reliable.
Personally i cant wait till we can reach blockcap reliably, its gonna be a lot of fun.