Threatco wrote:240 armor is an excellent choice. I've got plenty of stam and not much bonus armor on my gear at the moment, so it's definitely the way to go for me. Who needs threat right now?
Anyone have any idea if its possible for 240 armor to provide more eh then the stam to gloves? I assume you need to have low armor high hp ratio to make it worth it?
While I'm an advocate of the effective health way of thinking, I am also familiar enough with numbers to know that blocking makes the results different, and tricky to judge.
Apart from that, I gave an indication of what % damage reduction the 240 armor gives in an earlier post. I got the number by comparing my own armor's effect and that of my brother, a warrior main tank. We were 232 armor apart when I checked, and we've tanked naxx 25man together.
(
His and
my current armory. Gear changed a bit since I last checked.)
Now, I'm going to ignore raid buffs for the moment, since I cannot seem to find a trustworthy source for what dr% you get for what armor level.
So, 27k health, armor rising from 24212 to 24486 (I used these numbers because those are what the armory pages give. They do not represent the exact results of a 240 armor enchant, but they do give an indication.) increases my DR from 61.38% to 61.65%. It increases my effective health from 27000*(1/(1-0.6138))=69912 to 27000*(1/(1-0.6165))=70404, an increase of 492.
At that same armor of 24212, the 210ish health that 18 stamina (12% talents, 10% kings, I have no clue how they add up and am too lazy to log in to check. Again, an estimation.) gives you is worth 210*(1/(1-0.6138))=544 effective health.
When taking raidbuffs into consideration, I think it's quite likely that 240 armor gives you more effective health then 18 stamina.
I'm not completely sure, but I think that 240 armor is always worth the same effective health, as long as stamina stays the same, of course.
(Disclaimer: I rounded numbers to what I thought appropriate when I thought it appropriate.)