I enchanted my gloves with armsman as well, mostly because I had a bad experience at malygos, some of my dps came a tad too close. I also liked the fact that it is a flat percentage, which means it has a synergy with all threat upgrades I get.
Honestly, I was quite split between all the choices.
Most of them increase my survivability, most of them increase my threat generation.
For threat generation, armsman is the best.
For survivability, it's a bit harder to say.
15 strength increases my block value by 1% or less, and while I am of the 'every little bit helps' school, it's lackluster at best, a damage reduction of ~0.01% at places where it matters.
18 stamina is worth about 0.6% of my health when raidbuffed.
20 agility is worth about 0.35% dodge after diminishing returns, and 40 armor which I'm gonna ignore.
10 parry rating is worth about 0.2% parry.
240 armor. Worth about 0.22% physical damage reduction.
When calculating pure avoidance increases, I have to take my current avoidances into consideration. Since that's about 50%, I can simply double the percentages. For armor, it's more then doubled, so let's put that at 0.5%.
Additional advantages for armor and stamina is that it makes your damage intake more even, and it can change a hit that outright kills you into a hit that leaves you at 1 hp, with avoidance, that hit would be either kill you or not hit you at all.
So, when it comes to survivabilty, strength is basically worthless, agility is the best, but is closely followed by (in order) Stamina, armor and armsman.
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I'm about to drop the hammer...
...and dispense some indiscriminate justice!
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