Re: 1600-0 EoTS and 500 resource disadvantage AB
Preform enabler is indeed the way to go. Length of time to get into a BG varies with which BG, time of day, and weekly BG; as these things can affect demand for that BG.
I got both of those when a PvPer I knew organized some premade (not rated) BGs. The EOTS one was just an outcome rather than a goal of the zerg strategy, and kept the fights quick for higher HP return. We would just zerg their bases, and only back cap our bases afterwards. Meanwhile we would camp their spawn point for HKs.
The AB, really came from noting early on that the other team was weak (and we had already pawned for several runs), and we did it for fun rather than by design at the beginning of the premade. The best way to do this is to NOT capture anything up front, but let them 4 cap (not 5 because of the acceleration). Then once its 500-0, you pound them and go 4-1 or 5 cap to beat them. A premade full of PvPers agaisnt a random should be able to handle it. If someone makes the mistake of capturing a base too early, then you need to give them like a 800-280 advantage which makes it much more difficult to then win, much better to let them go 500-0 then poor it on as randoms will usually be unable to organize to adjust, and a premade should have better geared members plus vent.