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Maintankadin

[Warrior PvE] Casual DPS Gameplay: Arms or Fury

bldavis
Tue Feb 22, 2011 1:41 pm

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

i believe the extra swings from mastery add rage, but im not 100% sure on that
but that is what i have been going on, thus the Mastery>Crit/haste

if you ahve mastery already on an item, and are hit-capped, then its crit or haste, but generally that is for reforging, and you should have crit or haste on the item already, esp if you have mastery on it

i just said exp is not a MANDATORY stat like it is for fury
Overpower is a really hard hitting strike, and is one of the top priorities in our list
as it is part of our rotation anyway, all you are doing is replacing a slam or HS with a OP so you really arent losing a GCD
Shyrtandros
Thu Feb 24, 2011 3:16 pm

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

With the recent announcement of 4.1 - once it's live it will once again make Arms look like the best choice for warriors for PVE.

Arms Specific
• Improved Slam increases Slam damage by 20/40%, up from 10/20%.
• Mortal Strike damage has been increased to 175% weapon damage, up from 150%.

General

• Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
• Inner Rage is now available at level 56.
• Overpower damage has been increased to 140% weapon damage, up from 125%.
• Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
• Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.

*snipped out PVP related changes*
Kelaan
Thu Feb 24, 2011 4:09 pm

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

Shyrtandros wrote:With the recent announcement of 4.1 - once it's live it will once again make Arms look like the best choice for warriors for PVE.

While I realize that Arms is getting buffs, how does that equate into it being better than Fury?

Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.

Also, that seems pretty nice - similar to DS's buff.
bldavis
Mon Feb 28, 2011 9:47 am

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

the combination of fury nerfs (CS nerf) and buffs to the arms rotation (overpower buff is op :twisted:) will at least make the gap closer, if not push arms slightly ahead

oh and i was browsing the tankspot forums and found this
BiS-Arms-Warrior-Pre-Raid-Gearing-Guide
Kelaan
Mon Feb 28, 2011 11:22 am

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

bldavis wrote:Fingers of Light (reforge parry) NOTE: You may have to struggle with tanks about these. They have 10 more strength than any other heroic gloves and parry is arguably a better stat for arms than haste. Make sure your group knows upfront that you want to roll for these.

Whaaat? Why would Arms want Parry? Someone seems to be on crack. I can't comment on the merits of pvp gear or not (set bonuses are still juicy!), but I can't imagine tanking stats being competitive, even when reforged, and especially don't understand why Arms would want Parry. :)
bldavis
Mon Feb 28, 2011 1:03 pm

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

Kelaan wrote:
bldavis wrote:Fingers of Light (reforge parry) NOTE: You may have to struggle with tanks about these. They have 10 more strength than any other heroic gloves and parry is arguably a better stat for arms than haste. Make sure your group knows upfront that you want to roll for these.

Whaaat? Why would Arms want Parry? Someone seems to be on crack. I can't comment on the merits of pvp gear or not (set bonuses are still juicy!), but I can't imagine tanking stats being competitive, even when reforged, and especially don't understand why Arms would want Parry. :)

i couldnt understand that either....
its a gear list, but not the best one ever
take it with a HUGE grain of salt
fafhrd
Tue Mar 01, 2011 2:34 pm

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

Kelaan wrote:
bldavis wrote:Fingers of Light (reforge parry) NOTE: You may have to struggle with tanks about these. They have 10 more strength than any other heroic gloves and parry is arguably a better stat for arms than haste. Make sure your group knows upfront that you want to roll for these.

Whaaat? Why would Arms want Parry? Someone seems to be on crack. I can't comment on the merits of pvp gear or not (set bonuses are still juicy!), but I can't imagine tanking stats being competitive, even when reforged, and especially don't understand why Arms would want Parry. :)


I think he's being facetious because haste is such a low priority for arms. I.e. "even the occasional damage mitigation + parry haste from parry is better than haste" - 10 str is worth more than the haste loss.
Kelaan
Tue Mar 01, 2011 3:19 pm

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

Strength is valued that highly? Wow. I hadn't looked closely at the stat weights to verify that, but it sounds plausible. My calcs show that the pvp gear, for example, is better than heroic blues and non-tier epics for DPS, despite massive points "wasted" on resilience, simply because of all the strength. (Though, to be fair, this was also due to the set bonus. I haven't checked to see where it would be at zero bonus.)
fafhrd
Tue Mar 01, 2011 3:35 pm

Re: [Warrior PvE] Casual DPS Gameplay: Arms or Fury

According to him it is anyway - presumably he's plugged it into simcraft to compare it to other heroic gloves if he's listing it in his thread. It seems a bit odd to me since while the alternate gloves I've seen (rep gloves from WH and drops from Stonecore) have haste, they have crit which is pretty good (if instead there had something cappable like exp for the other stat, and the tank ones had mastery, it would be an easier choice). Maybe the tank ones have mastery and a better socket bonus or something. It mostly depends on just how bad haste is for arms though, I just know that it's the lowest value stat.

I haven't read the thread though, so if he isn't backing up his tank-gear fixation with math, you should probably ignore it.