KysenMurrin wrote:Equipping triggers the GCD.
You can swap weapons within an already in-progress GCD without penalty, though.
3. is there any S11 pvp shield? if no what shield should I use?.
Use a PvE weapon and shield until you get enough honor (8000?) to unlock the PvP weapons and shield. As prot, you already have 10% extra damage reduction from talents, so missing ~200 resilience shouldn't be a big deal.
Schroom wrote:1. as vengeance is now stacking faster is stamina stacking now the better choice? Or is strength still the stat to go for?
30 Stamina = 507 HP - 10% = 50,7 AP
Strength: 20 strength * 1,05 * 2 = 42 AP
with now almost permanently having 100% vengeance HP seems to be THE choice to go for.
It's pretty close, and worth simming I suppose. However, I frequently find myself NOT getting 100% vengeance -- more like 20% to 30% -- and that pushes things in favor of Strength. Stamina's better when you need to WoG, I guess, but Strength will help you put out damage when everyone's focusing the people around you. Do vengeance stacks show up in World of Logs? If so, I'll have to see if I can figure some average uptime (while in combat) for BGs and arenas.
In short, Str seems better when you're not getting hit. Stamina seems better when you are.
Schroom wrote:2. would a change weapon macro be viable to execute the CS's with a two hand sword, and switch back to one-handed + shield for every shield ability? I mean hey. 317% weapon dmg on CS with a two hand mace (I'm a dwarf)? woohhooo.
I tried doing 2H-CS and swapping to shield for ShoRs, but the damage was pretty close on the target dummy. With vengeance it may be different, of course, but frankly I found it really jarring to be unable to use the procs or skills that make Prot pvp unique: shield toss. Being able to silence a healer for quite a bit of a fight
seems to be really useful, and I can't do that without a shield equipped.
I'll give it a shot, though, as soon as I can get a 2H weapon to experiment with. (I can try it with my PvE one, I guess -- I can afford the resilience loss, I think.) The biggest problem I had was in having macros for swapping to/from using a shield or using a 2H. That, and any time I've been in a high-vengeance situation without a pocket healer seems to be a recipe for dying, and other times I don't seem to get as much vengeance. Maybe I'll watch my vengeance status more closely and see.