I'm not sure where all the hostility is coming from; nobody is QQing or whining. We're merely pointing out one possible unintended consequence if they do add talent switching during raids: paladins might be under more pressure to heal more often than they would otherwise have to.
The big issue to me is how raids will be designed. Will the required number of tanks change much fight-to-fight? How about the required number of healers? If a 1-tank boss doesn't require extra healers, there's not much problem: the non-tanking tank can dps and everyone is (reasonably) happy. If the 1-tank fight requires more healers, there's a problem. Whether it makes more sense for a tanking druid or paladin to switch to healing, or for a hybrid dps heal and have the tank dps doesn't matter too much: someone is doing something they don't want to do, and that's not fun. I hope that most fights will require the same number of tanks, and the few that don't will be tuned for extra dps and not healing.
Also, a talent like Touched by the Light is especially confusing with dual-specs. Why does it add spell power and extra healing on crits instead of AP and extra damage on crits? Are we supposed to stay prot to heal? I'd be interested to hear a developer's thought process behind talents like this, or their overall philosophy behind dual-specs.
Macawber
Fri Oct 10, 2008 10:30 pm
