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Maintankadin

Tanking Classes Compilation for WotLK - Last update 17 OCT

Snake-Aes
Wed Aug 20, 2008 12:23 pm
There's a couple confused posts about scaling here
1: All our old spells still scale with spell power, but also with attack power. Exception is holy shield which just takes SP
2: Shield of righteousness takes block value only
3: Hammer takes only attack power

str gives both ap and bv so it works for all our stats except holy shield
Stam gives us spell damage.
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Vesper
Fri Aug 22, 2008 9:39 pm
Feral tank skill change in most recent build:

Swipe now hits 4 targets. (Up from 3.)

Some of the new feral talents not listed here should also be very helpful for TPS.

Mangle boost (primary bear move when not on cd):

Feral tier 9 -- Improved Mangle Reduces the cooldown of your Mangle (Bear) ability by 1/1.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 4/6.

Maul boost (feral rage dump): Reduces the cooldown of your Mangle (Bear) ability by 1/1.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 4/6.

Feral tier 10 -- Rend and Tear Increases damage done by your Maul and Shred attacks on bleeding targets by 2%/4%/6%/8%/10%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%/20%/30%/40%/50%.

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Situational tps booster:

Feral tier 8 -- King of the Jungle While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5%/10%/15%, and your Tiger's Fury ability also instantly restores 20/40/60 energy.
Worldie
Fri Aug 22, 2008 9:52 pm
If that can interest you (and i don't know if it has been mentioned yet) someone on EJ posted some tests regarding the threat modifiers.

Hotr and ShoR appear to have a 20% bonus threat component.
Avenger Shield also appeared to be given a 20% threat bonus component.

I'll seek the post later when i'm less asleep, it's in the over nine thousand pages of the wotlk modifies for paladins <.<
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Worldie
Sat Aug 23, 2008 4:29 am
From the very first post (they updated it)

Origon
Fri Aug 29, 2008 8:57 am
My apologies if this has been listed before, but why are there two different values for spellhit rating and hit rating, have the stats not been combined into one? Which of the two values would be the one to work with in determining hit rating needed to be hit-capped with either a 1h (and shield) or a 2h weapon?
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Origon
Fri Aug 29, 2008 9:17 am
Would one simply disregard the spellhit rating value for lvl 80 then? (i'm looking at the table near the bottom) and just go off the hit rating number? simply curious as to why the spellhit rating number there is different from hit (if they are the same) or simply blank due to the merge

I currently see them as
32.78998947 hit rating
26.23199272 spellhit rating
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