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Maintankadin

lack of news

Arsyn
Sun Sep 21, 2008 1:25 pm
I don't think we will see many with Kings to be honest. Already I am looking at the talent trees and trying to work out what is and isn't essential, then what is nice to have at 60 but can be delayed until lvl70. And then probably change according to gear in WOTLK!

We have been hit by so many new talents, some which totally redefine combat for us, that every change makes the want at 60 list grow and pushes Kings further down the priority list.
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Nuclearseal
Sun Sep 21, 2008 1:47 pm
one question...Divine protection : pala shild wall?

warriors get shield wall but they dont lose aggro....

does Divine protection dont make us lose aggro any more? or..

its like

1º low hp
2º buble/ lose aggor boss moves away to ranger dps
3º heals on u hp rise up
4º take off buble
5º boss come back to u?

tks
Nuclearseal
Sun Sep 21, 2008 1:50 pm
so we no longer lose aggro??? xDDDD
Nuclearseal
Sun Sep 21, 2008 1:56 pm
nice Smile
and the damage reduction is?
Nuclearseal
Sun Sep 21, 2008 2:17 pm
one more thing! :S sry ^^

in that link that uv gaved me...

one guy said this :
With the warrior spell Shield Wall being changed to exactly match Divine Protection and the changes to Shield Block, we are gonna to be as equal to warriors more than ever before.

warrior shield block has changed to iqual ours ou ours change to iqual theirs?

Smile
Snake-Aes
Sun Sep 21, 2008 2:25 pm
Theirs is a little better
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Spankadin in development and No. 1 Fanboy of a person whose name is a mistery!
Seraphia
Sun Sep 21, 2008 3:07 pm
My Big complaint with the Kings/Sanc development, is they are both blessings. So I'll have to spec for both (I'm 5-10 man) but I'll only gain benefit from one.

I really dislike the fact BoSanc is still an actual blessing. I wish the Damage Reduction was moved onto something else, and the Mana return on b/p/d was just a innate effect after speccing into Sanc. (I wouldn't cry if they returned the Holy Shield Spike portion either Wink )


It's just a shitty choice to have to make. One spell massively increases your stats across the board, but the other spell is virtually required to function at any appreciable rate.


A warrior would scream bloody murder (and rightfully so) if say, they couldn't regen rage from attacking while commanding shout was up. Or if their Shield Spec talent stopped working etc.

A Druid isn't choosing between Heart of the Wild and Natural Reaction. They aren't exclusive of each other.


Yet Paladins are supposed to make that choice? Why? We are already the least capable of maintaining our own resource pool, as things stand, Sanc is pretty much our fuel line in a vast number of scenarios.

It just bugs me that I'll have to spend 5 points into talents I won't see any return from most of the time, simply because the only choice is whether to run OOM or Not.
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-Seraphia <Slap in the Face> : Doomhammer