Librams: have always been balls compared to flat range slot "stat sticks"... witness DPS guns or throwing weapons vs our amazing (and amazingly impossible to farm) blue +2% crit for 5s after a judgement libram... I appreciate the effort of trying to make fun mechanics on those slots to ad flavour to every class, but frankly, when the flat stats on a range slot or better than something I have to "keep up" with abilities I feel cheated all around.
Base stamina: why is this even still a concern? It's an easy fix, just do it already. At this point you'd have to lie firmly on the side of stupid to not realize even trivial differences in things like stamina and flat mitigation (hello defensive stance vs improved righteous fury) are enough to sideline a tanking class in the minds of the general wow populace (whether justified or not... anyone ever run th math on what 4% really meant on an average hit? It's not that terrible, but hey, we're min/maxing, right?)
Our
11 point talent will be a Last Stand abiity (they handed one to druids in T3, we'll get the same treatment I'm sure.)
Redoubt: I still hate this talent... I'll take it for the extra BV, but the proc mechanic is just not nearly as exciting as Critical Block or Shield Block to my mind.... woohoo, I block 10%, awesome. Now get me some beer and a dooby and I can really get to partying.
Feature Request: After seeing the new Veteran of the Third War DK blood talent (2/4/6% increase in stam/strength and 2/4/6 more expertise)... can we change our Combat Expertise to that? Strength instead of Crit please, since extra mitigation from a deep prot talent makes too much sense.
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Lest we forget what people power can achieve