Kelaan wrote:Majiben wrote:Oh man someone really needs to sit him down.
Perhaps we should. Suggestions on how? He clearly seems to miss completely the reason that we feel Block Value is "useless" on hard-hitting bosses, and that we generally prefer EH and avoidance over blocking larger percentages of the hits that do land.
Perhaps hits will be smaller but faster in the Coliseum and Icecrown ... but that reverses the problem and makes our 2500 BV sets suddenly lol-tastic. Explaining why this is lol-tastic, and why we would go that route vs the current "Moar EH/Avoidance!", is something I think we want. Don't know how to do that yet.
IIRC GC or someone did hint that 3.2 boss will not be those 'burn your CD or die' type, and I think it means boss may be hitting lesser.
This is what goes wrong.
By nature, it is nothing wrong to design a boss which hit HARD. They are boss, they deserve to hit hard. If it is because of making block to be meaningful, this is the wrong direction. Boss hits hard is what we well accepted since paper RPG. Tuning the hit size of boss to make up for block will only limit future encounter design options.
Another thing GC is 'doing it wrong!!', like Kelaan said, continue to play with the BV number will eventually make us OP, and GC is reluctant to make Block a scaling stat. He further showed the devs do not want to merge the BR and BV, which in my POV will just continue the mess. Ask yourself, a BV set, if fully buffed, blocking 4K damage, and your avoidance is 30% something, will you dress this to maintank?