The question is, of those bosses that hit for 12k, what is their actual swing timer?
iow, if a boss hits for 6k and hits you 3 times in 2 seconds based on his swing speed. You take 18k damage, or 9k dps.
A boss hits you for 12k and he does that every 2 seconds, you take 6k dps.
The size of the hit is pointless, its the dps that matters.
As long as you can survive that one hit, and the healers can heal you in preperation for the next hit. Then it could be a 29,000 dmg hit, once every 10 seconds, its only 2.9k dps.
With that said, block is better on fast hitting bosses, we've known that for a long long time. For hard slow hitting bosses, avoidance is better because the RoI is gonna scale better based on just that.
Patchwerk I block the shit outta him, despite his insane attack speed. Overall, my thoughts on any boss are going to be an avoidance mixture, of 20-30% dodge, 15-22% parry and 20-30% block. Thats going to be a well rounded tank, that is going to have a very good advantage over the other tanks that cannot do the bottom, and thats block.
RNG is still not your friend. I actually got lag instagibbed a few times getting tossed back and forth between Feugen and his twin buddy. You hit the ground, take 4-5 k dmg, and because of mob placement you could end up twisted around and take some shots to the back, next thing I know, poof dead.
I used to believe that the more avoidance you could stack the better off you were. Anymore, with the way block affects our threat, and our mitigation, If you could give me a 25/25/25 split set dodge/parry/block, I wouldn't complain, add in holy shield, you'd have 105%.
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