I read through all the pages of all the Kalecgos topics and nothing really elaborated on exactly how to execute DPS and what other tanks will be doing. I just saw that tank would need 150 AR to resist enough debuffs for them to fall off eventually.
I understand why this was would be better because less tank swaps and makes it easier on healers.
Currently my guild is starting serious attempts on him now and we are having trouble keeping tanks up and screwing up rotations. This strat sounds like it might make it easier but don't know for sure.
If its not too big a deal could someone tell me exact strat for this and pros/cons for doing it this way.
thanks
Luc
Lucianas
Thu May 22, 2008 2:35 pm



