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Maintankadin

[spoiler]Iron Council

Zironic
Fri Feb 27, 2009 6:00 pm

[spoiler]Iron Council

Fight (List of abilities taken from the StratsFu Strategy Guide)
Each time you kill a member of the council, he will cast Supercharge and the remaining monsters will gain extra abilities and gain 25% damage.

* Supercharge - Unleashes one last burst of energy as the caster dies, increasing all allies damage by 25% and granting them an additional ability.


Steelbreaker - 10M HP (Heroic) / 3M HP (Normal)

* Fusion Punch - An attack infused with energy that inflicts 100% weapon damage and an additional 8000 Nature damage per second. - He casts Fusion Punch on a ten second cooldown (but we saw it as late as 25 seconds.) If he is in a Rune of Power he will hit far harder, so it's vitally important that he's never standing in them.
* High Voltage - This is an aura that inflicts 2500 Nature damage every 3 sec. When he dies the aura disappears.
* Static Disruption (1 Mob Down) - Deals 7500 Nature damage to enemies in an area and increases Nature damage taken by 50% for 20 sec. (12 Yards radius)


Runemaster Molgeim - 10M HP (Heroic) / 3M HP (Normal)

* Rune of Power - Runemaster Molgeim casts Rune of Power on a target NPC periodically -- there's a few seconds with no rune and then another appears. It will buff anyone standing in it, including a mob.
* Rune of Death (1 Mob Down) - Summons a Rune of Death at a random enemy target's location. This rune deals 3000 Shadow damage every half-second to anyone within 13 yards of that location. - This will be casted on a target player and inflict anyone within 13 yards of this player.
* Rune of Summoning (2 Mob Down) - Runemaster Moldeim gains Rune of Summoning which summons Lightning Elementals. These chase after players and appear to explode and deal damage. Their melee attack is Lightning Blast: deals 14-15.8k nature damage to everyone within 30 yards and kills the elemental in the process.


Stormcaller Brundir - 10M HP (Heroic) / 3M HP (Normal)

* Chain Lightning - Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, causing Nature damage to each. - Stormcaller Brundir casts Chain Lightning which chains through the raid. It can be interrupted, and he can have his cast time slowed (e.g. with Curse of Tongues.)
* Overload - He emotes "PEASANT HAS CROSSED THE LINE" as he cast this spell (10 seconds cast time): it's vitally important that everyone gets out of range (it deals 25000 nature damage to everyone within 30 yards.)
* Lightning Whirl - Spins around throwing off bolts of lightning at random enemy targets. Each bolt deals 6598 to 7402 Nature damage. Lasts 5 sec. - Stormcaller Brundir gains Lightning Whirl, which does AE lightning bolts. It's interruptable.
* Lightning Tendrils (Screenshot) - Tendrils of lightning shoot out of the caster's chest, lifting them into the air. These lightning tendrils deal 4000 Nature damage to all enemies around the caster every second. - Stormcaller Brundir gains Lightning Tendrils, where he launches into the area and chases after players, AE'ing everyone in his path.



I get the feeling the hardmode is about what order you kill the mobs, Fusion killed the big boss by basically chaining survival CD's for almost 2 minutes, it must be almost impossible to have that guy alive for longer then that.

Normally I'd whine about how it favors druids but 50k damage is more then even they can eat.
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Eaglestrike
Fri Feb 27, 2009 6:05 pm
Actually a druid can hit 52k health using frost resist gear and total +stam gemming. But they're also losing 10% stam to maybe reduce that.
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Splug
Fri Feb 27, 2009 6:43 pm
Council-10 down. Getting into the instance and wipe recovery proved to be the most difficult part of the encounter. 25-man sounds a bit harder from what I'm hearing, but the overall scheme is simple.

All numbers are lower, the fusion punch still sucks but overall not that bad. The air spin stuff is much shorter, and his ground time is much higher. It looks like kill order is most likely the basis for the achievement.

Is that 51k hit with the power rune or without it?

-Splug
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Active raid character - death knight: http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Spyte
(usually) prot warrior: http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Splug
KysenMurrin
Fri Feb 27, 2009 6:48 pm
I've been watching the feed; at first they were trying to kill the small one first and calling it fast each time, when they switched to big guy first they started one-shotting first and second phase every attempt.

When they left the middle guy up, he wiped them in seconds with his adds. Looks like they've got the small guy's final phase down, though, tanks are eating the AoE while everyone else runs, and chaining taunts to keep him in one spot. They're using stuns and interrupts when he lands (definately saw him swaying with the usual stun animation for a few secs). latest attempt got him to 20% or so and hit the enrage. I think they've got it down, but I'm too tired to keep watching.
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Splug
Fri Feb 27, 2009 6:59 pm
Yeah, the 10-man version is 75%, so it's not nearly as threatening (~20k and change). Also the little guy didn't take off until he hit 50%, and then after spinning for a short while he landed and didn't take off again until 10%. We burned him down while he was firing off lightning bolts with mark of blood up.

-Splug
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Active raid character - death knight: http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Spyte
(usually) prot warrior: http://www.wowarmory.com/character-sheet.xml?r=Illidan&n=Splug