Grehn|Skipjack wrote:I'm alright with Defense being gone. There's still Hit, Crit, Str, Sta, Haste, Expertise, Dodge, Parry, Block, and whatever they're doing with ArP that they can stick on our gear. ...Though isn't this a direct nerf to avoidance? We get at least 5% miss chance from Defense that isn't currently able to be made up anywhere else. I guess "we'll see" when they're done. =)
They haven't said they're getting read of the Defense stat, just the defense rating on gear, so we may see a talent or something that gives it to us (ie, "Raises your Defense by 140" rather than "Lowers chance to get crit").
I'm happy I can stop fiddling with numbers and get back to playing the game, though. Keeping in mind all these conversions, systems, and algorithms is rather frustrating at times.