Just replying to the original poster.
Talents (0/53/0)
Raiding TK/SSC
I'm pretty happy with what they did with tankadins lately, particularly with
Combat Expertise, Sacred Duty and Ardent Defender. If we stack HP, essentially we have a passive but weaker shield wall. Which is nice...
But I personally would prefer to see:
More stats synergy
Protection Tree too bloated, to be combined/streamline
Personally this are what I like to see, though it may seem slightly OP.
REDOUBT (0/5)
Damaging Melee and Range Attacks against you have a 10% chance to increase your Block Value by 5% of your total Spell Damage. (Each Rank)
Why? Because we are already capped by 102.4% for crush immune, our shield block is 8 charges and last 10 seconds, our CD for shield block is 10 seconds. More spell damage is = to more threat, now if more spell damage also grants migitation, then maybe our items can be altered to grant us more spell damage for more threat that is synergistic with our ability to absorb more damage. This also makes us different in areas of itemization or customization, it forces us to make a decision to stack stamina gems/trinkets or spell damage gems/trinkets instead of competing with warrior gear. Furthermore granting us greater flexibility in the ability to off-heal in our tank set when our tanked target is dead and only 1 tank is needed to finish off the encounter. Putting us almost comparable to feral druids in areas of utility, we are afterall healers and plate wearers
BLESSING OF KINGS (Make it trainable)
Why? Makes the protection tree less bloated, since its almost a must for all paladins to take this.
PARRY
Moving it to Protection Tree
Why? IDK, it just seems weird this is in retribution tree.
BLESSING OF SANCTUARY
Places a Blessing on the friendly target, reducing damage dealt from all sources by up to 20% of the caster's spell damage for 10 min. In addition, when the target blocks a melee attack the attacker will take Holy damage up to 20% of the caster's spell damage. Players may only have one Blessing on them per Paladin at any one time.
Why? Mainly to give us more synergy to scale with spell damage.
Weapon Enchants that features bonus to Holy/Nature damage.
Why? There are soulfrost, sunfire enchants, it would be nice to have one that supports Nature/Holy. Granted that most warrior tanks have mongoose enchantment, it's proc rate increase agility which grants more avoidance and % to crit. Having one specifically to scale to our ability to generate more threat and migitation more damage would be a nice addition._________________
