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Maintankadin

Seal of Vengeance Redux

Marle
Wed Oct 24, 2007 6:23 am
I couldn't find anything that would stay alive long enough to test with my two hander -_-
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jere
Wed Oct 24, 2007 9:11 am
I don't have time to post the data I recorded till a bit later, but on the PTR I found that the following equation matched all my data points:

Base Damage = weapon_speed*10
Spell Damage portion = weapon_speed*spell_dmg/90

So:

Direct_Damage = weapon_speed*10 + weapon_speed*spell_dmg/90

I only tested for a a couple of hours (most of that was spent with two handers, which I usually killed stuff before I got a full stack...)

I didn't notice any difference between 1H and 2H, nor did it seem like BoM had any effect.

If anyone else is taking data, see if it matches that equation. Remember not to spec into 1H Weapon Spec and don't fight in places like Terrokar where there might be those +5% damage buffs as those will skew the results some.

Also, make sure you watch a lot of the procs for each weapon/gear that you test. The results of that equation are a decimal number most of the time and I have found that if I sit there and whack at an enemy long enough I will see the direct damage be 2 numbers, which so far have been the floor and ceiling of the numbers my equation comes up with.
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jere
Wed Oct 24, 2007 10:19 am
Don't for get that Holy Shield has an innate Threat multiplier of 35% before RF is even considered, so it becomes:

1.05*1.35 = 1.4175

So there is an innate 41.75% threat coefficient (per block) before you account for RF.

If you are getting 2-3 blocks per 10 second period you are in the same ballpark as how much spell dmg threat JoR receives, and possibly higher.
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jere
Wed Oct 24, 2007 10:56 am
This was the data I collected so far. I need to do some more testing with the Gorehowl since stuff dies so quickly

Paksennarion
Wed Oct 24, 2007 8:21 pm
I'm inclined to run with your equation, Jere. I was testing with 1H spec, which invalidates the 1H to 2H comparison, and I was testing on the Ogres above Shatt, without thinking about Blessing of Auchindoun playing into it.

You did a lot more extensive testing than I did, so if you're satisfied that it's reasonably accurate, it's decent enough for me to calculate with.

Either way, looks to be a good buff all around, no matter how you slice it.
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jere
Wed Oct 24, 2007 10:16 pm
I still think I need to do more testing. I copied my character over to both the PvP and the PvE servers. I made sure to do a 44/12 spec, leaving the 5 points in 1H spec out on the PvP server for testing.

I ran the test in Terrokar on the basilisks outside of shat for an hour before I realized that the blessing of Auchidon was up...so then I moved on to SMV and found a quiet spot where I probably wouldn't get ganked and tested there.

I only tested 3 weapon speeds out. I still need to go buy some different weapons and test those too, but tonight we were raiding Gruul and we have SSC for the next 2 nights, so it will probably be a while before I can put some more thorough testing in.
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Zand
Thu Oct 25, 2007 7:16 am
I've used SoV and SoR post 2.2 on VR.

I was still doing a bit more with SoR, but it's VERY close. I'd say about 700 TPS w/ SoR and 650 TPS w/ SoV (Judged w/ non-improved SoCrusader too).

The big change with 2.3 will be, how much threat will I lose by dropping Reckoning vs how much threat will I gain w/ the improved 5-stack SoV hits?
Mithos
Thu Oct 25, 2007 4:54 pm
SoR beats SoV at 932 spell dmg without imp judge or imp SoR. This just makes the treshold go up quite a fair bit. Also if you stack dmg modifiers before the stack, SoV is clearly far superior even after this threshold, up to a limit, as the damage is permanant assuming constant stack.
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Agravaine
Fri Oct 26, 2007 8:28 am
Just ran some additional numbers on SoV stack drop chance.

Assuming that you had precision prior to 2.3 and were a non-human, without Weapon X using the somewhat standard 1.6 delay gladiator-style mace, then your chance to apply a stack of SoV on a given attack was roughly 30.5%. As a result, your chance to drop a stack was correspondingly 2.7%. Another way to think about this is that if a fight went longer than 9.25 minutes, you would be statistically certain to loose your stack.

With the changes to Weapon X (which I assume all of us will now get), and the changes to precision, I calculate that your chance to apply a stack as 38.5%, your chance to drop a stack at 1.0%, and a fight has to last 25.0 minutes to be certain to loose your stack.

In sum:

Chance to Apply 30.5% --> 38.5%
Chance to Drop a Stack 2.7% --> 1.0%
Time till Certain Stack Drop 9.25 minutes --> 25.0 minutes

With the changes from 12.0 seconds to 15.0 seconds in duration, along with the changes to precision and Weapon X, whether you use SoV or SoR should be independent of stack dropping fears.