
Era
Mon Nov 11, 2013 10:27 am
Re: Warlords of Draenor
Fair enough. I'll allow it.




That being said, the best thing about WoW's movement system (to me) is how accurate it feels. I can inch my way in any direction, and when I stop running, I stop running RIGHT there on the spot. Jumping too, feels very nice and tight.
Worldie wrote:And, 20 men only, while it might seemb silly, is the right choice. They talked several times about how much of a nightmare it is to tun 2 different "hardcore" sizes, and how expecially 10 men is too damn setup dependant for several of the fights. Having a fixed size will allow them to properly tune fights without having to completely remove or rework mechanics all the time.
KysenMurrin wrote:That wasn't about laziness. That was because if they designed separate 10 and 25 man content, then the smaller guilds would have to either find 25 man groups or miss out on most of it.
Io.Draco wrote:KysenMurrin wrote:That wasn't about laziness. That was because if they designed separate 10 and 25 man content, then the smaller guilds would have to either find 25 man groups or miss out on most of it.
Or they would have to, God forbid, form a 25 man raid group themselves.
Amirya wrote:On the one hand, Garrosh? Yeah, I agree w/ Shoju.
On the other, it speaks a lot about the pandarens' belief in calm and not letting violence be the answer. Probably from all those generations of dealing with the sha, but still.
Thrall was all for insta-kill, and Varian was portrayed as heading for the same way, until Taran spoke up.
Io.Draco wrote:KysenMurrin wrote:That wasn't about laziness. That was because if they designed separate 10 and 25 man content, then the smaller guilds would have to either find 25 man groups or miss out on most of it.
Or they would have to, God forbid, form a 25 man raid group themselves.
Io.Draco wrote:KysenMurrin wrote:That wasn't about laziness. That was because if they designed separate 10 and 25 man content, then the smaller guilds would have to either find 25 man groups or miss out on most of it.
Or they would have to, God forbid, form a 25 man raid group themselves.
If it was that easy for them, they'd have done it during BC. Instead, by the time WotLK came around there were a bunch of guilds that were only able to do Karazhan and Zul Aman. So Blizzard changed things so they weren't left out. It also led to a lot more raid groups from then onward, because - surprise surprise - a 10 man group is easier to form and keep going.
Paxen wrote:Jeesh. I'm not going to say what I think about 10vs25, only to restate the important facts:
20 fixed will make for a better game going forward. It will put severe pressure on 10 man guilds and suck for those that like to raid with a small group.
bldavis wrote:i personally am looking forward to the change, as we will no longer have to sit people because we are a 10 man guild that is made up of 2 previous 10 man guilds that both had attendence issues. we now have a fairly stable raiding roster of about 14 people
bldavis wrote:only Mythical mode will be a set 20 man
so really if you truly want to stick with your 10man, go for it
Morr wrote:bldavis wrote:i personally am looking forward to the change, as we will no longer have to sit people because we are a 10 man guild that is made up of 2 previous 10 man guilds that both had attendence issues. we now have a fairly stable raiding roster of about 14 people
You will end up with 17-19 people and finally start clearing with that. That's what we've done most of Pandaria, just only with 8-9 people instead.
This crap have probably killed our guild. We only have IRL friends in the guild and are super tight and very casual, though got some very skilled players. It's sad.
fuzzygeek wrote:As far as I've heard so far, there is no difficulty toggling, which means if you're working on Mythic progression, "that's what you're doing." So if you want to clear the farm content in heroic, you have to start over from the beginning?