Gamingdevil wrote:Sark wrote:... warriors have to choose between commanding and battle shout
i think with the 3.2 change sanct will be fine as is
But that's not the point. You only need 2 warriors for both (actually one, since they let the paladins buff might) The problem is that the paladins still want 4 blessings (primarely on themselves) and it's a real bitch arranging that when there's less than four paladins (much mur juggling improved blessings around)
I agree. Even if you do use two warriors, all you have to do is say "you get battle, I'll get commanding" once at the start of the raid and you're set for the whole night. No muss, no fuss, nobody loses out on a buff they spent talent points to improve, no baby sitting individual people who need a different buff. Plus warriors
don't have to choose between commanding shout and say, focused rage or shield specialization. I'd say the mana return from sanctuary has more in common with talents like those than with battle shout.
On a somewhat related note, I hear a lot of warriors complain that shout durations are too short, and I can't deny that refreshing them every two minutes could get annoying. But compared to how clunky the blessing system is, I'd say they're fine. I'd kill to have to only press one button every two minutes to buff the entire raid.
But back on topic, they should definitely add 10% to all stats to sanctuary. The downside is so tiny (we'd be slightly more powerful in situations where we're the only paladin) compared to the huge reduction in hassle, I don't see how anyone could be against it. They should go even farther, in my opinion, and make greater blessings raid wide instead of per class.