*keep in mind im only discussing the kael fight, not the rest of the instance, which went pretty smoothly.
Run 1:
Me
Resto shammy
Shad priest
enchance shammy
ret pally
noob dps kept dying to the orbs and the shammy had a hard time healing us.
run 2:
me
resto druid
mage
lock
hunter
once again, the dps was retarded and the person who was kiting the adds just stood there and got roasted by them. i was the only one who made it through the air phase.
run 3:
me
arms warr
resto druid
mage
warlock
i tried having the warr tank kael so he could spellreflect, and i would pick up the adds. once again, the dps died in the air phase almost instantaneously.
so on all these runs, it seemed our dps was dying way too easily in the air phase. i mean, it seemed that there was way too much mass group damage to keep up with.
so i'm wondering what your guys' thoughts are about this, from a tankadin perspective.
also wondering if kaels firebolts are interruptible, because i just ate them, and it doesnt seem that fire resist aura helped much, i l ooked in my combat log and did not see even a partially resisted bolt.
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