You know what, I got both. I just dropped precision altogether instead.
Reasoning
+3% chance to hit in melee?
I've bought a gear piece with expertise today to fill this gap, bracers. I will be getting the necklace next too with expertise and +hit rating. I'm also dumping 5 points into combat expertise which I didn't have before for additional hit chance. Being a human with +expertise to swords and maces, I really don't think I'll be in desperate need for melee +hit.
+3% chance to hit with spells?
I'm picking up some spell hit in my belt and boots slot with badge gear eventually. Now spell hit is even less important because it no longer affects my taunt. If I'm not mana starved, chances are, my threat is just fine. And hey, how the hell did I tank without the +3% on spells in this talent last time?
New PoJ?
This seem like the only true mitigation talent in ret tree, and the only way to get a paladin to total 7% spell dmg mitigation (combined with 4% from spell warding). Although I like spell warding's straight mitigation over PoJ's chance based avoidance, I don't really have any other alternatives to mitigate damage intake. I get to MT a lot, and should be doing more so in ZA and 25 mans due to uber stamina buffs now. A MT should try to never give up any mitigation talents. And the +15% movement speed gives me 3 extra stamina on boots enchant, which scales up even higher now. It also give me a charge-like feel for fights like Al'ar where mobility is key.
My recommendation is, stick to other vanilla talents. Choose precision if you mostly OT, a non-human, and doesn't have to worry about mitigation and mobility that much. Choose PoJ if you mostly MT and threat comes from reactive damage anyways regardless of your 3% miss.
Combined with JoJ and BoF, I'm loving the PoJ in the BG daily quests now too. Kite more please!
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