Solare wrote:Perhaps you need to see Ardent Defender as not being unlike a CD ability. Except, of course, for the fact that it has no CD, and has a passive trigger that you don't have to worry about and can last for the entire duration of the fight. (Also known as Red Zone Defense) If you compare this to other on demand tanking abilities like Shield Wall or Icebound Fortitude, yeah, it has it's downsides, but as far as being there when you need it? I think many tankadins take it for granted, because it works behind the scenes to save your ass. It's hard to see it working. But the position of it scaling with health and effective health and it's duration/effectiveness ratio makes AD one of the key points of being a tankadin. Frankly, in my opinion, you're not a real tankadin unless you have this defining talent. One way to help you more readily appreciate AD is to install the Tankadin addon and engage the AD notifier. After watching it /rw across your screen a few times in just one fight should give you a new perception.
Ardent Defender: Saving your butt without even making a fuss. Kinda like us. Thank you, AD, thank you.
I like AD more than most, but this is probably a bit much. If anything, blizzard undervalues(d) the significant power of controllable burst mitigation abilities, see DKs nerfs for proof of that. Yes, AD has much bigger limitations for being there when you need it than something that you can control. It's definitely not a pally defining talent, at least not now that we are supposed to be tanking bosses instead of just AoE packs. It's popular in the absence of other options, but it's not a great MT talent against challenging content.
I used to run the tankadin addon, back in TBC, and if anything it showed me that AD was quite optional.