I've put this together to post for any future tanks on our Forums. Please Critique it, I've also given a few brief reasons why to choose certain points. I wasn't banking on having other Paladins buffing kings, as it happens several of our Holy paladins have taken it, so I may be re-spec slightly.
Talent Points, How to Spend them and Why:
Talents written in
Green are ones you should take.
Talents written in
Orange are decent and should be considered or possibly taken later.
Talents written in
Red should be missed as they are not beneficial.
Holy Tree:
Seals of the pure 0/5 - Increases damage done by seals of Vengeance and Corruption and their Judgements by 3% per point. Extra dmg and threat on Seal of Corruption, which stacks like a Sunder armor on multiple targets.
Nothing else in Holy tree in needed!
Protection Tree:
Blessing of kings 1/1 - It's a No brainer 9/10 you will be the Paladin buffing Kings, Holy Paladins now might lose some very useful talents in order to sepc for kings.
Improved blessing of kings 4/4 - Well quite obvious 10% Extra Stats is better than 2%.
Divine strength 5/5 - Protections Paladins now need Attack Power. we gain 2 Attack Power per Strength point and also some block value. So this increases your threat and mitigation.
Stoichism 0/3 - Sure reduction to stuns and reduction of spells being dispelled is nice but its far less effective for tanks than other talents, so this one gets missed.
Guardian's favor 0/2 - Cool down on bubbles for other players is shortened, yeah I guess it'd be nice, but again not the most valuable talent so is skipped.
Anticipation 5/5 - 5% Added Dodge. Pure and Simple Mitigation.
Righteous fury 3/3 - All Dmg is reduced by 6%. Again Straight Forward Damage Mitigation. (Righteous fury is always active as Prot).
Toughness 5/5 - Increased armor, therefore damage reduction, take it.
Divine Guardian 0/2 - When you use Divine Shield 15% of all raid dmg is re-directed to you. So you Bubble to remove all impairing effects... Why not Divine Protection (Shield Wall) to reduce your dmg taken to 50% whilst still keeping threat instead. Basically this Talent means that when you need to Bubblewall (temporarily changes aggro of the mob) you'll still gain some threat. It's a thrill talent, Skip it.
Improved hammer of Justice 0/3 - Ok so it reduces the cooldown on your stuns and interupts, Great in theory but not the best talent choice at present until you have more to spend. Skipp till later
Improved devotion Aura 3/3 - Since all Auras now apply to everyone in the raid a Holy paladin or retri can provide you with Retribution Aura. You'll be giving devotion for Extra Armor and Extra healing to the entire raid.
Blessing of sanctuary 1/1 - Great for those situation when someone Else is giving the kings.
Sacred duty 2/2 - You still do dmg when divine shield is up, BUT more imprtantly you gain 6% Stamina. Stamina gives HP and spell dmg!.
One-handed weapon specialization 5/5 - Simple, ALL dmg you do is increased by 10% whilst you have a 1h weapon equipped.
Holy-shield 1/1 - You're dead/Useless without it!
Ardent defender 5/5- Below 35% HP you take 30% less dmg, again it buys time for healer when you get hit hard n fast.
Redoubt 3/3 - 30 Block Value for Free and 30% Chance to block ona proc.... Oh.... Redoubt Procs a lot!
Combat expertise 3/3 - So 6 expertise, 6% crit and 6% Stamina - No Brainer!
Touched by the light 3/3 - Returns 30% of your Sta as Spell Dmg. New Tank gear has stacks of Sta but no spell dmg. This will add some nice extra threat as Paladin tank spells tend to be based on both Spell Dmg and AP.
Avenger's Shield 1/1 - It's your Pulling tool, that simple!
Guarded by the light 0/2 - Reduces spell damage taken by 6% and reduces mana cost of Avenger's Shield, Holy-shield and Shield of Righteousness. So less dmg take and more mana to use. Low on talent points so skip for now, will want to max this talent out as soon s possible when levelling to 80.
Shield of the templar 3/3 - Increases Damage of Avenger's Shield, Holy-shield and Shield of Righteousness by 10% and also reduces all damage taken by 1% per point. So more dmg / threat on your staple spells as well as reducing damage. It's a no-brainer.
Judgements of the just 2/2 - Your judgements also Reduce the Attack Speed of the Enemy by 10% per point. Judgements are used every cooldown so this adds mitigation. All boss fights are balanced around the boss having a 20% reduced attack speed by thunderclap, It keeps the fight balanced for us while main tanking too, take it
Hammer of the righteous 1/1 - It's the paladins Cleave. Basically while using Seal of Corruption (Vengeance for Alliance) not only do you cleave 3 targets but you refresh / apply more charges of corruption to those 3 targets too, great for AoE tanking threat.
Retribution Tree:
Deflection 5/5 - Increases your parry chance by 5%. Its Mitigation pure and simple.
Benediction 0/5 - reduces the mana cost of all instant cast spells by 2% per point. Reduces your mana cost on a lot of spells so means less likely to ahve any mana issues.
Improved Judgements 0/2 - Reduces the cooldown of judgements by 1seconds. Judgements have decent beneficial effects and do nice damage, therefore are a staple to produce threat. All calculations show that judgement rotations work better on a 9sec (1/2 points) cooldown rather than 10sec (standard) or 8sec 2/2 Points. Judgements have been nerfed a lot so might be better to skip taking 1/2 until level 71. But taking 1/2 is a must for any level 80 Protection spec.
Heart of the crusader 0/3 - your Judgements also increase the critical srtike chance of all attack against the target by 1% per point. It's an extra 3% crit for the entire raid, very nie talent, however hopefully a retridin will be giving this one.
Pursuit of justice 0/2 - Reduces duration of disarm effect by 25% and increases movement speed (incl mounted speed) by 7.5% (rounded to highest whole %) per point. If you have talent points to spare this would be a very useful talent to take, the movement is an added bonus but being disarmed for 50% less is the real deal here.
Nothing else in Retribution tree is needed!
Hopefully this breakdown on talents will be useful to some - Enjoy Tanking!
Credits to: Apollya of <Combustion> @ Argent Dawn for collecting information and putting together.
Note: This Guide and Information can be copied in full and/or edited as long as credit to the author is given on the site.
****Updated following Snake-Aes' comments and also reflecting the SotT update in Patch 3.03****