Mechanics & Play changes:Q:
@^%$@!! Everything is different!?A:
Yes. 4.0 is a pretty massive reboot. The basic design is that players have much higher health pools, especially tanks, so that you'll live through 3-4 melee hits. Similarly, DPS players will take damage spikes, but won't be in danger of dying if they're not topped off immediately. This gives healers time to react and choose heals accordingly, and mana efficiency is tuned such that they have to play smart or they'll go OOM. They call this the "triage" model.
In addition, there have been a lot of changes to consolidate things, especially buffs. Blessing of Kings and Mark of the Wild are the same thing now, Blessings of Might and Wisdom were combined, multiple classes bring Heroism/Bloodlust, all tanks have an off-GCD interrupt and can apply both tanking debuffs, you get the picture. In short,
bring the player, not the class.
Rest of FAQ will stick to tanking & paladin mechanics.Q:
Zomg, what happened to the talent trees?A:
They were nerfed. They cut a lot of the fat and removed many boring, passive talents that were "mandatory." In addition, you get to pick your spec and get some signature abilities at level 10. Arguably the best change to talents since they were introduced, because you get to start feeling like your sub-spec very early on. You then have to put 31 points in that spec before you're allowed to branch out into the other trees to pick up low-hanging fruit.
Q:
What? I have to pick a spec?A:
Yup. Click a button and pick Holy, Ret or Prot. Picking a spec defines your "
Mastery" bonus and gets you these:
- Holy get Holy Shock, spirit-based mana regen, and 10% to healing.
- Ret get Templar's Verdict, +20% to 2H damage, mana regen from Judging, and passive +hit/spellpower.
- Prot get Avenger' Shield, Vengeance (see below) and mana regen from Judging, and passive +hit/spellpower/stamina (and a 3.0 sec CD on Crusader Strike that isn't mentioned anywhere)
Q:
Where'd all my passive talents go?A:
Deleted. Now you have fewer talent points to work with, but each talent generally has a more significant effect on your play style. There will be a lot fewer "buff damage by 1%" talents and more "here's a new spell that lets you do something awesome" talents.
Q:
Huh? What's Mastery?A:
A unique bonus based on your class selection. Just think of it as "Awesome Rating". Whatever spec you choose, mastery makes you more awesome at that spec. The mastery bonuses for paladins are:
- Holy: All heals also drop a shield (think PW:S) on the target.
- Ret a chance for their finishers to use no Holy Power. Back-to-back Templar's Verdicts!
- Prot get to block more often. Boring but effective.
Q:
Isn't block still weak like it was in Wrath?A:
Nope. One of the big changes in Cataclysm was to convert a block to a flat 30% damage reduction. So it scales with hit size and is generally quite good. We also have a new version of Holy Shield which boosts our block to 50% damage reduction for 10 seconds.
Q:
Where's all my defense go?A:
Deleted. The "defense cap" was unintuitive and the stat itself was just sort of confusing. It got the axe in Cataclysm, now we just worry about dodge, parry, and mastery for defensive/mitigation stats.
Q:
What's Vengeance?A:
A mechanic that makes you stronger when you're taking damage. You get extra AP when taking damage, up to a maximum of 100% of your Stamina. This is designed to help solve the scaling problem that crops up every expansion, where tank threat increased more slowly than DPS players' threat. It's also tuned sort of poorly, in that it makes threat really unstable during the first ~30 seconds or so and trivial once you're a minute or two into an encounter.
Q:
What's Holy Power?A:
Combo Points that stack on you instead of target. All paladins get up to three Holy Power points, then spend them on something nifty. We generate Holy Power from CS and HotR, as well as the occasional Grand Crusader proc. We can spend it in three different ways:
- Shield of the Righteous for high single-target DPS
- Inquisition for a buff to our AoE DPS
- Word of Glory for an instant emergency self-heal on a 20-second cooldown.
Q:
What Blessing do I use?A:
Depends on your group. Mark of the Wild and Kings are the same thing now, and they don't stack. If there's a druid in the group, cast Might. If not, choose based on what you need more. Kings is better for survivability, Might is over twice as much DPS as Kings.