Rest of post:
Ok so basically I finally got round to working out when SoR and SoV become equal in terms of DPS (TPS). I have checked it loads and loads of times and reworked everything out from scratch to make sure it was correct. I am confident it mostly is, the ansews I get are sensible. There is one thing that I am unsure about and that is a probability, it will be clear when you read it.
Avoidance and practicalities are now factored in to conclusions.
Another thing >_> since I hate typing maths, I wrote it all down and scanned it, apologies in advance if you cannot read my handwriting, it looks awful on screen compared to what it actually looks like.
ADVICE: I just seen that it looks rather bad at 100%, so ZOOM OUT your browser to 80 or 90% to read it (Ctrl mousewheel if you don't know). Again sorry for the scans but I am not typing all this out ><, but if it is that bad I will.
1) http://img174.imageshack.us/img174/8306/sorvssov1go2.jpg
2) http://img174.imageshack.us/img174/838/sorvssov2cw0.jpg
3) http://img174.imageshack.us/img174/754/sorvssov3ec3.jpg
4) http://img147.imageshack.us/img147/140/sorvssov4ih3.jpg
5) http://img147.imageshack.us/img147/6631/sorvssov5wv8.jpg
6) http://img174.imageshack.us/img174/5859/sorvssov6kg3.jpg
Code: http://img174.imageshack.us/img174/2060/sorvssovmaplevy9.jpg
"Based on testing, the instant SoV damage is given by E = (10 + SD/88 )*weapon speed"
I derived this, if you want to see the test data you can request it and I'll post it, but after picking random spell damage values, working out the expected damage, going to my char and getting said SD and testing, it was basically perfect.
Basically the conclusions are:
1) Assuming constant 5 stacked SoV, you need 1224 for SoR to equal it, and more than 1224 makes SoR better. This is not accurate;
2) Factoring in practicalities of SoV, it was found from another threat that the average stack is around 4.6 assuming 5 expertise and 3/3 precision. This means that the seals are equal at 1074 spell damage instead. This has not factored in practicalities of SoR (mob avoidance etc). Again if you have any info I'd be very grateful for it
3) Factoring in the math done by jere and other people on SoR avoidance, you get a value of about 1200-1300 (because the avoidance of SoR is quite variable). This IS accurate.
It is possible in ideal extreme end game gear to get very high levels of spell damage in a good main tanking set, it's a bit "Perfect" but when people are in sunwell and farming half of it, it won't be so far away (to some it's probably almost there already).
JotC is 266 including libram of zeal, Oil is 42, WoA untalented is 101. This cuts the required SD down by 409. You can add divine spirit, food buff (maybe) whatever, anything else to increase spell damage, in T6 and non set palatank BT items, this can happen.
However, the long and short of it is SoV hates me, so SoR it is
My TPS on teron is around 1050-1100, another 160 SD will add ~101 TPS (using the 1SD = 0.63 conversion), and also I will get more HP meaning I can use the exalted BT rep trinket in my main tanking setup, this adds 60 TPS, so hopefully I'm looking to be pushing towards 1210-1260 TPS, enabling melee DPS (my main threat rivals
I have always told myself that I would change my ways (regarding any matter) the moment it consistantly becomes an issue, as soon my threat becomes a constant problem when using my current methods I will seriously reconsider. That is just my experience, everyone is ofc different. SoV just hates me :p (I try to be unbiased and note when it works well, it seems to always work well on Void Reaver and I always use it there combined with SoR (sometimes) but generally, nope
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