* A word about the how the simulation works. The attackers are generated seperately and all start with their own random swing timers. Their attack speed is currently all the same, but I wouldn't mind tweaking it to vary, however I have a feeling the results will be the same.
** For those easily confused, 0.5 attacks per second means an attack every 2 seconds.
*** I do not take into account the player creating parry haste on the attackers, which would increase reckoning uptime.
**** 'miss' => 12, 'dodge' => 18, 'parry' => 16
The most interesting part of these results to me is how close 6% (3 talent points) and 10% ( 5 talent points).
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<3 Tankadin at Heart.
Not necessarily accurate: Armory




