I've heard some rumors that the infinite absorbtion from using bubble or HoP with Divine Sac no longer works.
After messing around with some hard modes I'm interested in seeing what other tricks are available but it's important that they actually are working as intended. Here is my current understanding of both spells:
Hand of Sacrifice: 30% dmg transfer from one target to you (talented 40%)
After 100% of paladin's health has been redirected, this ability stops functioning. Without other damage, one heal will keep you alive. Damage redirected keeps its form (magic stays magic, physical stays physical for purposes of bubble interaction). Damage reduction does not work (sanctuary, divine plea (glyph), armor, RF, etc) additional absorbtion does work (sacred shield, etc). Bubble does NOT remove the damage redirection cap. Effect stacks with other cooldowns, shield wall, etc but does not stack with other HoSac or Divine Sac.
Divine Sacrifice: 30% raid dmg transferred to you (talented 40%)
After 150% of damage has been taken by paladin, this ability stops functioning. Damage redirected keeps its form (magic stays magic, physical stays physical for purposes of bubble interaction). Damage reduction does not work (sanctuary, divine plea (glyph), armor, RF, etc) additional absorbtion does work (sacred shield, etc). Bubble DOES remove the damage redirection cap thus allowing for very efficient use on Tantrum/frozen blows, etc. Effect stacks with other cooldowns, shield wall, etc but does not stack with other Divine Sac or HoSac.
Very similar spells, difference in damage redirected 100% -> 150% but possible difference in bubble interaction regarding the maximum damage redirected.
Initial reports were clearly showing absorption > 150% paladin life
http://elitistjerks.com/f76/t55577-holy ... _3_1_a/p7/
Additionally, there have been some reports (dont have link) on this site saying the 150% limit is a per absorption basis. This does not appear to be the case but it's still worth raising.
Conclusion:
What are the mechcanics of the two spells in the current game. Recent patch (3.1.2 not today's) may have tweaked/fixed what was being done previously.
Karaghiosis
Tue Jun 02, 2009 9:46 pm
