Tankadin's Guide to Sunwell Plateau
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DJSticky wrote:Nice work I'll definatly keep that strat in mind when we work on him.
Sorry for all the questions but could you conferm how hard Sathrovarr hits? I've heard 8-9k with a fast attackspeed, but I've also heard he hits for very little. I haven't had the chance to check myself as the two times I've been in SP I was tanking Kalecgos for what would have been two tank rotations via bubbling the debuff and the only time I made it to the inner viel something went sour up top by the time I had enough healers down there to get him taunted.
Shadow knockdown business he does hits for between 8.5 and 9k, average melee attack ranges pretty wildly from 4.5k to 10.5k, average is about 8k from the numerous attempts we've done but I'm always surprised seeing a 4k hit come off him. As for attack speed, assume Gorefiend, which is something like 2.0? Not positive, but you do require constant and consitent healing on him.
Edit: Don't forget the 5k Shadowbolt Volley he spits out, plus you may very well pick up the curse in there.
[url=http://armory.worldofwarcraft.com/character-sheet.xml?r=Turalyon&n=Bricksauce]
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[/url]- Atreidies
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Atreidies wrote:Shadow knockdown business he does hits for between 8.5 and 9k, average melee attack ranges pretty wildly from 4.5k to 10.5k, average is about 8k from the numerous attempts we've done but I'm always surprised seeing a 4k hit come off him. As for attack speed, assume Gorefiend, which is something like 2.0? Not positive, but you do require constant and consitent healing on him.
Edit: Don't forget the 5k Shadowbolt Volley he spits out, plus you may very well pick up the curse in there.
Excelent, thank you very much =) Good luck, seems alot of my raiders got transfered this morning so we should be good to go for some serious attempts this week.
- DJSticky
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Atreidies -
Sorry to pick your brain so much, but...
So you're looking at bringing the two of them (Sathrovarr and Kalecgos) down roughly equally ala Romulo/Julianne, then killing Sathrovarr before finishing off Kalecgos?
I'm assuming that getting Kalecgos to 1% before Sathrovarr results in a wipe, whereas getting Sathrovarr to 1% before Kalecgos results in a win.
Also, unless the devs decide to fix Righteous Defense to allow friendly NPC targeting, I'm probably going to have to bounce Sathrovarr off of our DPS warrior.
Oh, and apparently Kalecgos does crush, but I didn't get enough data on Sathrovarr to tell one way or the other. Does he deal crushes as well?
Thanks in advance!
Sorry to pick your brain so much, but...
So you're looking at bringing the two of them (Sathrovarr and Kalecgos) down roughly equally ala Romulo/Julianne, then killing Sathrovarr before finishing off Kalecgos?
I'm assuming that getting Kalecgos to 1% before Sathrovarr results in a wipe, whereas getting Sathrovarr to 1% before Kalecgos results in a win.
Also, unless the devs decide to fix Righteous Defense to allow friendly NPC targeting, I'm probably going to have to bounce Sathrovarr off of our DPS warrior.
Oh, and apparently Kalecgos does crush, but I didn't get enough data on Sathrovarr to tell one way or the other. Does he deal crushes as well?
Thanks in advance!
- Aetherial
- Posts: 129
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Kalecgos down, I dual boxed and won my bracers on Atrei for 4pc prot.
Getting Kalecgos to 1% banishes the dragon, stops the arcane AE spam, but also 'seems' to stop the portals, I don't want to say he won't keep portaling, but we haven't seen it. Dropping the demon first 1, keeps the dragon's progressive enrage at the minimum for the longest, and 2, you make sure people can make it to the boss that needs to be killed instead of being helpless in one realm.
Kalecgos definitely crushes, Sathrovarr does not. The 'progressive' enrage I mentioned for the dragon, for every % under 10% he goes, his enrage will deal more damage. At 1% he was hitting Davia for 15k.
[url=http://armory.worldofwarcraft.com/character-sheet.xml?r=Turalyon&n=Bricksauce]
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[/url]- Atreidies
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Brutallus down as well in 5 pulls. He's a loaded freight train, but not quite the 2 or 3 that people have been claiming.
Edit: Felmyst is absolutely hilarious. That's all I'm gonna say for now.
[url=http://armory.worldofwarcraft.com/character-sheet.xml?r=Turalyon&n=Bricksauce]
[/url]
[/url]- Atreidies
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Atreidies wrote:Edit: Felmyst is absolutely hilarious. That's all I'm gonna say for now.
Give some spoilers for poor Eu guys, out PTR is fucked beyond all recognition :/
Is it a paladin friendly fight much?
Note: And WTB thumbnails in posts, not 2000x2000 wallpapers please :)
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fiorina - Maintankadonor
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fiorina wrote:Atreidies wrote:Edit: Felmyst is absolutely hilarious. That's all I'm gonna say for now.
Give some spoilers for poor Eu guys, out PTR is fucked beyond all recognition :/
Is it a paladin friendly fight much?
Note: And WTB thumbnails in posts, not 2000x2000 wallpapers please
I thought about thumbnails, and then I decided I was lazy. Anyways, yes, pally friendly fight. You probably won't MT this, although I don't see a reason not too, it would actually give you an extra slot for dps. Anyways, think Nightbane with poison, ae mana/hp burn, deep breath that MCs people and umm...... A bubble that does 2000 dps to everyone in a 15-20 yard range. Also, noxious breath type lazer beam pew pew and let's see... Oh yeah, mass undead AE tanking, although they don't hit for anything, but still need to be controlled.
[url=http://armory.worldofwarcraft.com/character-sheet.xml?r=Turalyon&n=Bricksauce]
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[/url]- Atreidies
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Atreidies wrote:Anyways, yes, pally friendly fight. You probably won't MT this, although I don't see a reason not too, it would actually give you an extra slot for dps. Anyways, think Nightbane with poison, ae mana/hp burn, deep breath that MCs people and umm...... A bubble that does 2000 dps to everyone in a 15-20 yard range. Also, noxious breath type lazer beam pew pew and let's see... Oh yeah, mass undead AE tanking, although they don't hit for anything, but still need to be controlled.
sounds straightforward enough, how about phase 2?
- Viskahn
- Maintankadonor
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fiorina wrote:Atreidies wrote: You probably won't MT this..
if someone would someday, then it will be me
Well, I meant that more as, you have adds to control so it may be easier to learn with 2 tanks. Felmyst doesn't hit for crap though really, and his air phases are pretty obvious, the problem would be all the adds spawning and running immediately away from you rather than you being in a good position to pick up ~20-25 skellies.
[url=http://armory.worldofwarcraft.com/character-sheet.xml?r=Turalyon&n=Bricksauce]
[/url]
[/url]- Atreidies
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On a new note, Brutalicus got buffed, now he has 11k HP O.O
Definitively a challenge now.
Definitively a challenge now.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Hmm I am still trying to decide whether to use a group strategy, and if so, whether to use 2 or 3 or 4 (betting on 4), and whether to force group order despite random ports or let the random ports determine which group goes first (if someone in your group gets ported its your group's turn). They might both work, but I am shooting for the dumb and bad proof strategy 
http://www.ardentdefender.com - A combat log parsing API
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Neuron - Posts: 716
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