Remove Advertisements

Cloack enchant, Dodge or agility

Warning: Theorycraft inside.

Moderators: Fridmarr, Worldie, Aergis, theckhd

Cloack enchant, Dodge or agility

Postby Alexander » Sun Jun 24, 2007 10:29 am

Whats more usefull for a cloack. Half of my guildies are saying the dodge version, the other half are saying the Agility (since that helpes dodge too)
(needless to say i'm a tankadin)

Your views? :)
Alexander
 
Posts: 9
Joined: Thu Jun 21, 2007 6:41 am

Postby Lorath » Sun Jun 24, 2007 10:31 am

For tankadin? Dodge, no contest.
GL finding it tho ;) Rarest enchant ever on my server :P
Lorath, Human 80 Swedish Viking Tankadin, EU Bloodhoof
www.kingsandaces.eu
Lorath
 
Posts: 251
Joined: Sun Mar 11, 2007 5:04 am
Location: Sweden

Postby Everlight » Sun Jun 24, 2007 2:05 pm

The Dodge enchant is slightly better for pure avoidance than the Agility enchant.

But the Agility one is way easier to get done.
Everlight
 
Posts: 590
Joined: Wed May 09, 2007 5:48 pm

Postby Livyan » Sun Jun 24, 2007 2:31 pm

Repeating previous posters: Dodge > Agility
But it's hard to find an enchanter, and the mats are horrible to farm (Damn Guardian Stones never drop!).
Other than that, seeing that "every little bit helps", I might go with Armor sometime in the future.. =)
Image
User avatar
Livyan
 
Posts: 53
Joined: Fri Apr 06, 2007 6:14 pm
Location: Sweden-land

Postby Joanadark » Sun Jun 24, 2007 7:28 pm

The Duck goesssss "Cloack"
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
Joanadark
 
Posts: 3087
Joined: Fri May 11, 2007 7:09 pm

Postby Gideon » Mon Jun 25, 2007 12:59 am

I have access to the dodge enchant (one of my co-tanks has the recipe on his alt and yes he is bitter about this). However I currently have 120 AC on my devilshark.

Given that I am uncrushable already, which do I go for?
Gideon
 
Posts: 257
Joined: Thu Mar 29, 2007 6:12 pm

Postby Daromire » Mon Jun 25, 2007 1:53 am

more avoidance never hurts man.
Daromire
Maintankadonor
 
Posts: 77
Joined: Thu May 10, 2007 6:00 pm

Postby Novariety » Mon Jun 25, 2007 11:19 pm

Gideon wrote:I have access to the dodge enchant (one of my co-tanks has the recipe on his alt and yes he is bitter about this). However I currently have 120 AC on my devilshark.

Given that I am uncrushable already, which do I go for?


I feel his pain, only one to have the dodge enchant horde side on my server and it is on an alt :(.
Image
Image
Image
Novariety
 
Posts: 244
Joined: Sun May 20, 2007 10:55 pm
Location: Perth Australia

Postby Livyan » Tue Jun 26, 2007 10:52 am

Daromire wrote:more avoidance never hurts man.


Quoted for Truth.
Image
User avatar
Livyan
 
Posts: 53
Joined: Fri Apr 06, 2007 6:14 pm
Location: Sweden-land

Postby Semirhage » Tue Jun 26, 2007 2:19 pm

Gideon wrote:I have access to the dodge enchant (one of my co-tanks has the recipe on his alt and yes he is bitter about this). However I currently have 120 AC on my devilshark.

Given that I am uncrushable already, which do I go for?


For $25 bucks plus a new account, he can xfer a character. :)
Image
Semirhage
 
Posts: 59
Joined: Thu Jun 14, 2007 8:24 am
Location: So Cal

Postby Arcand » Tue Jun 26, 2007 3:03 pm

The +120 armor one ends up giving you an extra 132 armor, which is something like a 1% increase to your effective health. (More like 0.86% now, but anyway.) Mats aren't too bad, either.

Just throwing that out there.
Arcand
Moderator
 
Posts: 4525
Joined: Fri Mar 02, 2007 11:15 am

Postby Gideon » Tue Jun 26, 2007 3:16 pm

Entered the three possibilities into tankpoints. I couldn't be bothered to factor the Toughness talent but accepted that there would be some margin for error.

Tankpoints showed a better total damage reduction (and number of tankpoints, though that is usually not important to me) with the agility enchant.

The order TP gave was: 12 agility > 120 AC > 12 dodge rating.

I imagine that dodge > all if you're still crushable though.
Gideon
 
Posts: 257
Joined: Thu Mar 29, 2007 6:12 pm

Postby Arcand » Tue Jun 26, 2007 3:20 pm

How big a difference was there between the three? I'm wondering, for example, if it's significant that BoK boosts the agility enchant but not the other two.
Arcand
Moderator
 
Posts: 4525
Joined: Fri Mar 02, 2007 11:15 am

Postby Eloff » Tue Jun 26, 2007 6:23 pm

BoK makes the difference in dodge/anti-crush equal to .1%

But the dodge enchant still comes out on top for anti-crush. However, agility does give some value in armor (anyone have a conversion rate formula for that?) so maybe that's why they thought it was better???
"With your shield or on it" - Spartan Code of Conduct


Image
Eloff
 
Posts: 216
Joined: Tue Apr 17, 2007 6:16 pm

Postby Drfeelgood » Wed Jun 27, 2007 10:27 pm

Eloff wrote:BoK makes the difference in dodge/anti-crush equal to .1%

But the dodge enchant still comes out on top for anti-crush. However, agility does give some value in armor (anyone have a conversion rate formula for that?) so maybe that's why they thought it was better???


I believe agility converts to AC at a rate of 1 agi: 2ac.
Drfeelgood
 
Posts: 31
Joined: Sat Apr 21, 2007 3:09 am

Next

Return to Advanced Theorycraft and Calculations

Who is online

Users browsing this forum: Bing [Bot], Yahoo [Bot] and 1 guest

cron

Remove Advertisements

Who is online

In total there are 3 users online :: 2 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: Bing [Bot], Yahoo [Bot] and 1 guest
?php } else { ?