Hearthstone

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Re: Hearthstone

Postby Schroom » Tue Apr 01, 2014 6:10 am

here is a pretty neat pally deck that fits the current meta: http://www.hearthpwn.com/forums/class-d ... pally-deck

my warrior advances as well, got my alexstrasza yesterday. unfortunatly I don't have Baron Geddon yet. but I think I'll build something out of this 2 decks:

http://hearthstats.net/decks/nogeddon

http://www.hearthpwn.com/forums/class-d ... or-control

I jsut LOVE having harrison ford in the Deck. quit a surprise for the enemy and helps versus warrior mirror matches
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Re: Hearthstone

Postby KysenMurrin » Tue Apr 01, 2014 9:08 am

On Baron Geddon: My Warrior deck doesn't have him, and works well enough. But I'm pretty sure that's why Shaman is my worst matchup.
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Re: Hearthstone

Postby Schroom » Tue Apr 01, 2014 11:47 pm

I agree. Schamans and Zoolock me the most give trouble.

here is the finished Deck and my results from my first few hours of play after the season reset yesterday: http://hearthstats.net/decks/ctrl-warrior-no-geddon

it's still very good results, but let's wait and see what happens when we get into higher rankings.
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Re: Hearthstone

Postby KysenMurrin » Wed Apr 02, 2014 12:46 am

Shaman are awful for Warrior. It's embarrasing how much trouble a Stoneclaw totem and Healing Totem out at the same time can give me. Not to mention those Feral Spirits...

Maybe I need to try and fit a Pyromancer in there. But I'd have to do something like swap it for my Sylvanas (who has proved surprisingly good, even when she gets immediately silenced).
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Re: Hearthstone

Postby Nooska » Wed Apr 02, 2014 5:25 am

on the subject of hearthstats, that uploader, anyone have any idea why its not detecting my java?
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Re: Hearthstone

Postby Schroom » Wed Apr 02, 2014 5:48 am

do you have the latest java version installed? worked without any problem for me.
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Re: Hearthstone

Postby Nooska » Thu Apr 03, 2014 1:59 am

Schroom wrote:do you have the latest java version installed? worked without any problem for me.

Yeah, double and triplechecked - I have the recommended version 51 of java7, both 64 bit and 32 bit (I thought maybe I hadn't gotten 32 bit due to using FF 64 possibly, I'm not sure if I am using FF64, but I have both versions)

Maybe it will work after a restart - it's been a few weeks I think.
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Re: Hearthstone

Postby Schroom » Thu Apr 03, 2014 5:10 am

restart is always the first thing to try when something doesn't work ^^

imho if it still does not work. uninstall the 64 bit version. and also only use 32-bit internet browsers. lots of sites and script are incompatible with 64 bits and could produce errors
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Re: Hearthstone

Postby Paxen » Sun Apr 06, 2014 2:38 pm

The druid tempo deck is ticking along nicely. I don't think I ever want to allow a druid opponent to get to 9 mana...
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Re: Hearthstone

Postby Worldie » Mon Apr 07, 2014 1:15 am

Wtb explanation on what a "tempo" deck is.
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Re: Hearthstone

Postby KysenMurrin » Mon Apr 07, 2014 1:36 am

If I understand it right, tempo's about getting the best value out of all your plays and controlling the pace of the game. Cairne Bloodhoof, for example, is a tempo card - because it takes two things to remove him, usually, playing him puts you at a tempo advantage.


I'm finding Druid pretty annoying right now. They were one of my top win rates, but starting to drop, thanks to the rise in ramp decks pulling 2-3 mana ahead in the early game.


I've modified my Warrior deck again. I took out my Frothing Berserkers (reluctantly; they served a purpose in drawing out removal, even though they rarely got to attack) and put in two Cleaves, and I swapped my Faceless Manipulator for a Wild Pyromancer. Hoping this'll help me against Zoo Warlock and Shaman. I considered Blood Knight because Zoo, mid-range Rogue, and some others are running lots of Divine Shield...
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Re: Hearthstone

Postby Schroom » Mon Apr 07, 2014 1:49 am

I'm still ranking up nicely with my warrior:

http://hearthstats.net/decks/ctrl-warrior-no-geddon

as you see Hunter and Druids no problem,

my worst matchup are Zoolocks and Schamans.

strangely enough, I'm not seeing many Locks atm.

lots of Schamans tho.

I'm thinking about putting in a silence. the most annoying thing with schamans for this Deck are the Taunt Totems. now, if I would silence on but leave it on the board he wouldn't get another Taunt Totem I guess?

very gimmicky but a silence is never a dead card.

Harrison Ford is amazing atm. in mirrormatches it usually is the one little thing that decides the game.

and also against Schamanes. Seeing quite a few Doomhammers atm.

nothing more amazing than your opponent having a fully charged Doomhammer equipped, on turn 5, with HF in Hand :D
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Re: Hearthstone

Postby Paxen » Mon Apr 07, 2014 2:54 am

KysenMurrin wrote:If I understand it right, tempo's about getting the best value out of all your plays and controlling the pace of the game. Cairne Bloodhoof, for example, is a tempo card - because it takes two things to remove him, usually, playing him puts you at a tempo advantage.


Yup. Cairne, Harvest Golem, Soul of the Forest and Divine Shield are all tempo mechanics. The definition is a bit fuzzy beyond "this cards are tempo cards", though.

I'm currently getting my ass handed to me by rush decks. We'll see if it's the deck or the player soon, hopefully.
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Re: Hearthstone

Postby KysenMurrin » Mon Apr 07, 2014 3:46 am

Schroom: Yup. Stoneclaw + Healing Totem out at the same time are far more painful than they should be for Warrior. You don't want to burn a Fiery War Axe on clearing totems, or use Slam without the card draw, but everything else is either too small or too valuable. That's why I brought in Cleave to my deck.

As for Harrison Jones, he's on a list of where to go next. I need to choose between Black Knight, Baron Geddon, and Harrison Jones for my next legendary for this deck. (Alas, I had a Jones but disenchanted him for other things.)
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Re: Hearthstone

Postby Schroom » Mon Apr 07, 2014 7:14 am

Black knight is not really needed in the current Meta which got very little taunts, as the meta is shifting away from aggro (and people put in taunts to play around this).

I got him, but did not put him in the deck, and never missed it actually. (also as a warrior you usually have enough removal for taunts via shield slam and execute if need be.)

Geddon is my next legendary I'll do. probably switching the faceless for it.

but I need about 1200 dust for this :P that is why I tried to get a deck that does pretty well without Geddon, but he will help A LOT with Shamans.
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Re: Hearthstone

Postby KysenMurrin » Mon Apr 07, 2014 9:09 am

Taunts are still very annoying, and they tend to come from Zoo Warlock and Shaman, two of the worst matches. I've been in a number of situations where a player gets a taunt or two out and that's the one thing that stops me from winning (because our finishers need a clear path, and there's lots of other things to burn your removal on before they drop that late-game Defender of Argus).
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Re: Hearthstone

Postby Jabari » Mon Apr 07, 2014 12:57 pm

KysenMurrin wrote:If I understand it right, tempo's about getting the best value out of all your plays and controlling the pace of the game. Cairne Bloodhoof, for example, is a tempo card - because it takes two things to remove him, usually, playing him puts you at a tempo advantage.


Well, you should be doing the first (best value) no matter what you're playing :P

My understanding is that "Tempo" is what we would call "having the initiative" in chess - you currently have the the "Active Threat" all the time. It also means that you are using your mana each turn.

Tempo cards (to me) are things like Knife Juggler and a lot of the good class cards (Kirin-Tor Mage and Sorcerer's Apprentice are really good - "oversized" body + mana-reduction for your next plays. Unbound Elemental is a great tempo card as well.)

Cairne is NOT a tempo card - it's only 4-power for 6 mana (you're losing the race vs a 6/7 Ogre for the same mana) - it gives you CARD advantage, not TEMPO advantage. Azure Drake is the same - it's not a tempo card at all. Doesn't mean those two aren't awesome, just that they aren't "tempo cards".

Anyway, I'm still not paying any cash and grinding Arena (though I've had a bad run of late - some poor luck and some poor play aren't a great combination. Missed lethal in one game and lost which is inexcusable, then came up against 3 Truesilver Champions in the next game which punted my pretty-good mage draft at 3-3). Finally opened my first Legendary (Ysera), which was nice to see.

Kind of at a point now where I can start putting together the "shell" of a couple decent constructed decks, but am like 5 cards short of all of them (not counting legendaries which aren't happening any time soon). Trying to decide what to do with my whole 250 dust - can craft stuff like a 2nd Knife Juggler and Defender of Argus, or make a 2nd Lightning Storm and Feral Spirits. Don't know whether to make the class specific ones or general ones I can use in multiple decks.

(Also a bit scared to make anything at all, as the DE cost is really harsh - I already got burned crafting my 2nd Azure Drake and then getting a third in the next pack I opened, and don't particularly want that to happen again...)
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Re: Hearthstone

Postby Paxen » Mon Apr 07, 2014 2:25 pm

Jabari wrote:Well, you should be doing the first (best value) no matter what you're playing :P

My understanding is that "Tempo" is what we would call "having the initiative" in chess - you currently have the the "Active Threat" all the time. It also means that you are using your mana each turn.

Tempo cards (to me) are things like Knife Juggler and a lot of the good class cards (Kirin-Tor Mage and Sorcerer's Apprentice are really good - "oversized" body + mana-reduction for your next plays. Unbound Elemental is a great tempo card as well.)

Cairne is NOT a tempo card - it's only 4-power for 6 mana (you're losing the race vs a 6/7 Ogre for the same mana) - it gives you CARD advantage, not TEMPO advantage. Azure Drake is the same - it's not a tempo card at all. Doesn't mean those two aren't awesome, just that they aren't "tempo cards".


I do agree that the defintion is vague and maybe not what tempo really means. But what using these cards does do is that it gives you board presence almost at all times, which is very nice with Savage Roar.
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Re: Hearthstone

Postby Worldie » Tue Apr 08, 2014 4:59 am

I'm a bit divided on defender of argus and similar card. They are very powerful, but they require you to have other cards to play them. I've often found myself with like, 2 protectors 2 defenders and no other minion to play, or 2 ancient watcher and no way to activate them
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Re: Hearthstone

Postby Kai » Tue Apr 08, 2014 8:24 am

there's a very clear definition of terms like 'tempo', 'card advantage' and so on from MtG. Given that that game has been around for 20 years, should probably just use that. :)

Tempo is a term used in Magic: The Gathering to indicate the advantage gained when a player is able to play more or stronger cards in a shorter period of time due to efficient resource allocation


As in mostly all internet games a lot of people pick up cool sounding words from similar games and just throw them out there, using them out of context. For example this hero here:

http://www.hearthpwn.com/decks/41457-mu ... rol-legend

just your regular warlock-murloc-rush deck and for some reason this dude calls it board control. sure, you have some sort of control when you kill your opponent before he can use his more powerful cards, but please, BOARD CONTROL? just stfu before I get a headache ... :)
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Re: Hearthstone

Postby Nooska » Tue Apr 08, 2014 11:57 am

one type of deck I'm missing from my MTG days, is the mill deck... (combined with a destruction/denial deck type, it was pretty fun to play - when things worked out).
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Re: Hearthstone

Postby Paxen » Tue Apr 08, 2014 1:36 pm

Need a new definition for the deck, then. The key seems to be that your cards takes several actions to remove, which makes it hard to clear the board against you and lets you trade minions favorably.
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Re: Hearthstone

Postby Kai » Tue Apr 08, 2014 2:14 pm

in magic that would be jund/junk/the rock. midrange deck with tough to kill creatures/minions and removal. but in general HS only has aggro and control. there's just not enough diversity yet for too many different things. there's control decks in magic that don't have minions and simply have one card that reads 'shuffle your used cards back into your deck', winning by just outlasting their opponent and lots of similar niche stuff that probably will be in HS at some point but just isn't in the base set.
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Re: Hearthstone

Postby Jabari » Tue Apr 08, 2014 10:29 pm

Kai wrote:in magic that would be jund/junk/the rock. midrange deck with tough to kill creatures/minions and removal.


Oooooh my kind of deck. Is it bad that every deck I make in this game tries to fit that description, regardless of what class it is? *laugh*

Also: Has Arena gotten harder recently or is it just me? Get what I think is a pretty good Paladin draft, and only go 6-3 with it (and much of that on Tirion's back - what a stupid ridiculous card). Then I just draft an average-to-mid Shaman (wish I had more 2 and 3 drops - the endgame is awesome if i get that far though) and just get completely waxed by a Mage out of the gate:
T1 (Mage): Wyrm, Coin, Leper.
T2 (me): Croc
T2 (mage): Frostbolt, smash for 5.
T3 (me): Grizzly
T3 mage: Frostbolt, smash for lots
T4 (me): Tazdingo
T4 (mage): Fireball, smash for too much, etc etc.

Won the next two (but barely on the 3rd one, another mage got me down to 6 and somehow couldn't finish me off - I almost had enough to kill him directly from 26 life though, 7/3 Frostwolf out and Windspeaker, rockbiter, and lava burst in hand - one short. Scary turn where a fireball would have wrecked me.)
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Re: Hearthstone

Postby Kai » Wed Apr 09, 2014 4:34 am

people probably just getting better in general. also went 3-3 with the deck below, which I expected to be 10-12 wins really. One of the cut-off cards on top was an innervate, which I generally don't like much in arena but looked really good in this one. My opponents just always had a perfect curve topped off with weapons/removal, one guy actualyl went 1 drop, 2 drop, 3 drop, sap + minion, sap + minion, assassinate. duh.

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