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United Horde & Alliance?

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Re: United Horde & Alliance?

Postby Jadhzia » Wed Jan 15, 2014 12:04 pm

Era wrote:What about a questline where you'll get to cross over to the other faction, keeping your race and class (with frequency restrictions of course, or maybe as a paid alternative to faction change)? Again there's obvious gameplay issues (I'm sure we'd have some fully ex-Alliance Horde servers or something), but it could be interesting.


Blizzard is making too much money with paid faction changes to allow that, no matter how interesting it'd be from a story point of view. ;) Nevertheless, it's a fun idea. Not what I meant, but fun anyway. :)
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Re: United Horde & Alliance?

Postby Darielle » Wed Jan 15, 2014 4:13 pm

The current game isn't built to support it from a systems pov - a lot of stuff would have to be redone with the PvP system, grouping (invites, dungeon finder etc.), chat, AH etc. So it's not just flick a switch and enable Single Faction.

That said - a lot of the cited reasons aren't that big a barrier to work around. The existence of lore/questlines doesn't have to change in too significant a detail to allow for single faction raiding or grouping; at worst, RP servers could be a bit more strict about it and be unchanged, but for normal servers, it won't affect too much "lorewise". If they wanted to use a bit more polish, they could alter things somewhat to have cross-faction tensions through individual factions (e.g. SI-7, Kor'kron, Royal Apothecary etc.) while retaining unified grouping.

Things like not being able to chat or group with people on the Horde even if you want to kill them is basically stuff that doesn't prove much of a barrier anyway. Right now you do it with RealID if you don't do it outside the game, so being able to interact and form guilds or raids cross-faction has almost nothing to do with the lore, or whether you PvP the person outside of raid time, or whether you kill that guy's race over in random zone you levelled up in. It might even improve it.

While things like Chat, PvP would take work, it's not necessarily that big. A likely bigger barrier is the possibility that changes might result in at least temporary instability; more events/processing, and more needing to be broadcast to more people etc.
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Re: United Horde & Alliance?

Postby Worldie » Wed Jan 15, 2014 4:22 pm

Well in theory, they could act like they did in Rift
Greater evil approaches, so part of both factions decided to finally set their diversity aside and team up. However, not the whole faction agrees with this line, and they still skirmish over control of zones and important objectives.

With this, on PvE realms, they allowed guilds and partys to be made cross faction, while keeping it forbidden on PvP realms.


Not saying that's the "right" way to address this thing, but it has been a successful idea nontheless.

They even added, before I quit playing it, a battleground where people could freely choose between 3 factions at the start, and then kill people of the other 2 bg-faction, without importance for the actual player faction.
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Re: United Horde & Alliance?

Postby Darielle » Wed Jan 15, 2014 8:38 pm

They don't even really have to worry about PvP. PvP servers would still work if you were allowed to be any race and just align your character/guild to a Faction and switch sides etc. You'd just hook into the Neutral Faction thing they have going with Pandaria as default.
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