ThatJustHappened: Combat Event Announcement Mod

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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Wed Jul 20, 2011 9:40 pm

fuzzygeek wrote:- Valid operators are: >=, <=, <>, >, <, =.


What is "<>" used for? Is that "not equal to"?
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Wed Jul 20, 2011 11:06 pm

Yeah, it's a little archaic. I could use !=, but I can't conceive of a use for this operator anyway and threw it in for completeness, and in case someone out there could.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Yelena » Thu Jul 21, 2011 2:20 pm

The latest release is reporting stack size in the default output, even if the maximum "stack" size will only ever be 1. This also includes leaving the field blank.

"Yelena gains Divine Protection (1)."
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Thu Jul 21, 2011 4:49 pm

I went back and forth on this and opted for consistency, but consistency doesn't make sense in most cases, come to think. I'll revert it for the next minor update.
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Re:

Postby Wonton » Thu Aug 04, 2011 8:39 am

moduspwnens wrote:Five Man Dungeons and Heroics

Anub'arak's Pound (Azjol-Nerub):
    /tjh rule SPELL_CAST;Anub'arak;;Pound;;RW;Pound incoming! GET BEHIND HIM!

etc


Oooh... is there something like this, but updated with Cataclysm normal/heroic dungeons? :D
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Thu Aug 04, 2011 10:01 am

DBM has such good 5m support that a 5man compilation doesn't seem necessary. I think the only 5 man rules I have are for Orzuk, which I put into place on launch night when we spent an hour figuring him out ...

"SPELL_CAST_START;;;Paralyze;;YELL;RUN RUN RUN LIKE FUCKING HELL"
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby palapower » Mon Mar 05, 2012 8:48 am

Hi, any chance this ADDON work at last Patch 4.3 ?
I apreciate it so much, but not working for me.
Thanks !
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Fri Mar 09, 2012 2:33 pm

is there any support or work around for Prot GoAK with this? I've tried both SPELL_CAST_SUCCESS (this appears in Combat Logs) and SPELL_AURA_APPLIED but neither work.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Worldie » Fri Mar 09, 2012 3:17 pm

Try using this aura applied on you http://cata.wowhead.com/spell=86657
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Fri Mar 09, 2012 4:22 pm

Still no dice, Worldie.

Here's my strings if that will help to see if I'm doing something wrong.

SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;

SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Worldie » Fri Mar 09, 2012 5:04 pm

Fenrìr wrote:Still no dice, Worldie.

Here's my strings if that will help to see if I'm doing something wrong.

SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;

SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;

I'm not familiar with TJH syntax, but I believe you are writing that the person who applies the aura is you while in fact it isn't you but the guardian (untargettable npc).

edit: reading from the first post
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam
You need to leave the sourcename (and maybe the Affiliation?) part empty.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Sat Mar 10, 2012 12:53 pm

Was an interesting thought, but no dice.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Sat Mar 10, 2012 2:38 pm

this works:
Code: Select all
   ";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK UP!;;", --
   ";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK DOWN!;12;", --
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fenrìr » Sat Mar 10, 2012 3:14 pm

Is it Aura or Spell at the start, Fuzzy?
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Sat Mar 10, 2012 3:25 pm

I left it out just to be lazy and cover all bases, but it'll trigger if you set SPELL_CAST_SUCCESS as the type. Shouldn't be strictly necessary. It also doesn't differentiate between the different specs, either, sadly.

"SPELL_CAST_SUCCESS;Shadowyn;;Guardian of Ancient Kings;;SAY;GAnK UP;;"

Triggers on activation
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Fetzie » Sun Jun 03, 2012 11:53 am

If you can use spell IDs to identify auras, these are the three different versions of GoAK

Protection GoAK: http://www.wowhead.com/spell=86659
Holy GoAK: http://www.wowhead.com/spell=86669
Retribution GoAK: http://www.wowhead.com/spell=86698
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Sun Jun 03, 2012 5:01 pm

The code does check for either spell name or Spell ID, so these should work; I'll doublecheck and change the UI to clarify that spell IDs are an option.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Korbah » Fri Jan 11, 2013 1:03 am

Anyone know if there is a good replacement for this? I used it a ton in wrath, but stopped when I stopped seriously raiding. Now I think it would be very useful for custom warnings.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Fri Jan 11, 2013 7:47 am

This still works. Are you having problems with it?

Although, come to think, the buttons aren't rendering.

I think some people use Need To Know, which has some nice announce features.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby kachna » Thu Dec 12, 2013 10:39 pm

Hello guys!
So I have just spent last night updating the original addon, to find myself having open a wowinterface page with the updated one, containing exactly what I've done :-/

However, I struggle closing the UI frame in this new version, and I feel like there's something wrong with the stacks feature (I set it to only announce sacred shield with a stack > 2, which shouldn't happen, yet it always announces SS anyway), and apparently it doesn't handle instance pugs too well, so I'll get onto it and see what I can do, gonna keep this thing updated, if anyone's interested!

Sincerely, me.

Also, where's my old maintankadin account :'(
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Thu Dec 12, 2013 11:27 pm

Modus is that you?

I've been keeping it generally functional, although the UI is broken now (buttons don't render, but still work). It also doesn't support some of the new channels, which I didn't bother fixing since no one gives a shit about anything in LFR or LFD. If you want to take over the wowinterface bit I'm more than happy to pass it over.

I've not seen the problem with SS, but I do use the stack feature pretty extensively so I know it usually works; there may be a differently formatted thing with SS in the combat log. I've not looked at it in a long while.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby MrDuck » Fri Dec 13, 2013 12:22 am

Ohai! This is my actual old account, struggled to find out which mail I used, been outa the game for a few years..

I have implemented the new LFR channel (I only do such stuff now, gotta catch up, god it's boring there!).

I plan on fixing the UI next, and maybe expanding it to make it a bit user friendlier (not too much though, I put the effort into this 'cos it's lightweight, only playing on laptop now so I definitely wanna keep it easy).

Here's a git with the update:
https://bitbucket.org/mrduck/thatjusthappened

The game seems to have changed a lot since my loved Ulduar, so I gotta figure out how stuff works to make this make some actual sense, but I'd like to keep it up!
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby fuzzygeek » Fri Dec 13, 2013 2:51 pm

Welcome back; let me know if you want ownership of the WowInterface page, or I can just post your updates there. Are you working from the last version posted?
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby MrDuck » Mon Dec 16, 2013 4:12 am

Well I actually started with a quite ancient version, so I had to redo all the IDs and such, so now I just moved over my work to yours, hopefully the latest :) I'll polish it some more first though, need to redo the check for instances etc, I got it wrong in some cases, so I'll play with that at first and post here so you can update it on your own for now, I'll see how it goes then,still not sure if I like this pokemon expansion :-/ Also, doing all my raiding in LFR aint the best way to improve how I see the thing :(
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Newsom » Mon Mar 31, 2014 7:40 am

MrDuck wrote:Well I actually started with a quite ancient version, so I had to redo all the IDs and such, so now I just moved over my work to yours, hopefully the latest :) I'll polish it some more first though, need to redo the check for instances etc, I got it wrong in some cases, so I'll play with that at first and post here so you can update it on your own for now, I'll see how it goes then,still not sure if I like this pokemon expansion :-/ Also, doing all my raiding in LFR aint the best way to improve how I see the thing :(


Try some flex raiding! And you can completely ignore all the pokemon.
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