Mythic is NOT a HARDER difficulty than current Heroic!!!

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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Io.Draco » Tue Nov 19, 2013 1:44 pm

Sure Blizzard did remove them, but close to a year after 2.1 was added.

But yes there was story, weaved into the attunment quests, especially for BT with the story involving Akama/Maiev/Illidan.
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby cdan » Tue Nov 19, 2013 2:10 pm

You have to admit that there is something kind of lacking in the game when access to all areas is just so easy these days.

I've killed Garrosh about 10 times now across various chars and I'm still waiting for the sense of achievement to kick in.

Finally getting the key to Scholo was more of an event. ;)
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Amirya » Tue Nov 19, 2013 3:39 pm

Sure, there's that, but it's not nearly the same as this demand of an exclusive heroic only raid that only Real Raiders will care about, regardless of what may be happening outside of the game, and stating that the lack of an exclusive heroic only raid is why WoW sucks these days and is Blizzard's downfall.
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby halabar » Tue Nov 19, 2013 4:22 pm

cdan wrote:You have to admit that there is something kind of lacking in the game when access to all areas is just so easy these days.

I've killed Garrosh about 10 times now across various chars and I'm still waiting for the sense of achievement to kick in.

Finally getting the key to Scholo was more of an event. ;)


In all fairness, that's rose colored glasses. When you got that Scholo key, the game was relatively new and fresh. After all these years, if they did that today, you would just complain about the grind to get it probably. Look at the complaints about the legendary cloak quest. That's probably longer that any of those attunement quests, and does it really feel special to anyone now?
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Fetzie » Tue Nov 19, 2013 6:06 pm

halabar wrote:
cdan wrote:You have to admit that there is something kind of lacking in the game when access to all areas is just so easy these days.

I've killed Garrosh about 10 times now across various chars and I'm still waiting for the sense of achievement to kick in.

Finally getting the key to Scholo was more of an event. ;)


In all fairness, that's rose colored glasses. When you got that Scholo key, the game was relatively new and fresh. After all these years, if they did that today, you would just complain about the grind to get it probably. Look at the complaints about the legendary cloak quest. That's probably longer that any of those attunement quests, and does it really feel special to anyone now?


The only thing that was special about me getting the cloak, was that I was the first person in the guild to have the legendary version (followed 2 minutes later by somebody else - we made it into a race). The actual quest chain was nowhere near as fulfilling as when I did the Dreadsteed questline on my Warlock.
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby bldavis » Tue Nov 19, 2013 6:44 pm

honestly the joy that the chain was over was about the only enjoyment i got from that chain...
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Darielle » Tue Nov 19, 2013 7:37 pm

In all fairness, that's rose colored glasses. When you got that Scholo key, the game was relatively new and fresh. After all these years, if they did that today, you would just complain about the grind to get it probably. Look at the complaints about the legendary cloak quest. That's probably longer that any of those attunement quests, and does it really feel special to anyone now?


Not sure the Legendary quest is really comparable to some of the epic quest chains of old though. The Wrathion stuff has been pretty mired by:
- "PvP in my PvE"!!
- Secrets RNG
- Runestones RNG
- Mandatory 6-week (now 3) pit stop
- Very little compelling individual stuff; even the Shadowmourne chain at least had some interesting modifications to fights. Certainly, nothing comparable to something like Rhok'Delar.

By contrast, some of the BC attunement chains spanned entire zone-wide quest arcs in Shadowmoon or Netherstorm and things that were actually interesting to do for the time (rescuing Millhouse, Executioner etc.). If you gave people a choice between Legendary chain and Tier 0.5 chain to obtain the same cloak, they'd probably take the latter.
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Fetzie » Tue Nov 19, 2013 9:09 pm

Yeah, let's just consider the Black Temple attunement.

Firstly, you didn't know you were doing it until you were doing it.
It didn't have any quests designed as a time-sink (wait 6 weeks, collect 20 of these things you're only going to get 3 of per week if you are lucky).
It had you do interesting things in your raid, like dressing up as Ashtongue before killing Al'ar.

Or the Challenges of the Naaru, like the Executioner run in shattered halls.

We need that kind of stuff. Not arbitrary "this is only going to take a long time because we decided we want you to spend 5 weeks collecting these quest items" time-sinks. And please, no more "go grind 4000 mobs so you can be exalted on your alt because you really don't want to quest to exalted with a faction that gives you no tangible benefit because we went and made all previous content totally obsolete".
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Worldie » Tue Nov 19, 2013 9:14 pm

I do agree with the whole above, but you guys are missing the point of those "collect X items with shit droprate" parts.

They are there to keep people running LFR. If they weren't there, the population of LFR would MASSIVELY drop, and I mean, MASSIVELY, because most chars would run them once (if even) and never set foot in them again, essentially making it impossible to have reliable queue timers for non-current content LFR.

It sounds well, horrible to most LFR haters, but I'm quite sure that's the main reason they are there.
(obviously toghether with it just being a artificial cockblock for heroic guilds to not complete them in the first week)
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Flex » Tue Nov 19, 2013 9:41 pm

Fetzie wrote:We need that kind of stuff. Not arbitrary "this is only going to take a long time because we decided we want you to spend 5 weeks collecting these quest items" time-sinks. And please, no more "go grind 4000 mobs so you can be exalted on your alt because you really don't want to quest to exalted with a faction that gives you no tangible benefit because we went and made all previous content totally obsolete".


and then 3 people leave your guide and you're fucked for progression until you can poach from another guild screwing them over or you can attune more people. That's the bad side to attunement chains.
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Fetzie » Tue Nov 19, 2013 9:45 pm

I'm not saying "bring back attunements". I'm saying "make a quest chain that isn't simply a series of rather boring time sinks".
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Flex » Tue Nov 19, 2013 9:57 pm

Fetzie wrote:I'm not saying "bring back attunements". I'm saying "make a quest chain that isn't simply a series of rather boring time sinks".


Legendaries from raids should really only involve raid stuff and minimal if anything outside of that.
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Worldie » Wed Nov 20, 2013 12:23 am

I disagree. It's nice to be involved into outer world stuff, though, boring rep grinds aren't really my idea of fun.
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby KysenMurrin » Wed Nov 20, 2013 1:08 am

No love for the Isle of Thunder scenario chain, and the Wrathion solo quests tied into that?
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Re: Mythic is NOT a HARDER difficulty than current Heroic!!!

Postby Io.Draco » Wed Nov 20, 2013 3:44 am

and then 3 people leave your guide and you're fucked for progression until you can poach from another guild screwing them over or you can attune more people. That's the bad side to attunement chains.


Sure there's that side to attunment quests, though let's face it poaching still happens only for different reasons.

Considering the mechanics we have in place right now I'd like Blizzard to add attunment quests back in BUT if say 10-15 people get it done in your guild then you get a guild perk that allows anyone in your guild to enter the raid instance, no reputation requirement but if you leave the guild you lose the ability unless you have completed the chain yourself.

Also for individual player characters, tie to an account achievement so you only have to do it once.

Legendaries from raids should really only involve raid stuff and minimal if anything outside of that.


I disagree, I think as Worldie said it's cool to have stuff outside raids to do.
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