Warlords of Draenor

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Re: Warlords of Draenor

Postby Fenrìr » Sat Nov 09, 2013 10:27 am

Hrm...going to be interesting to see how Garrosh can go back in time.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 10:39 am

Wait until garrosh prime punches reality
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 10:57 am

So, ladies, this little tidbit greatly intrigued me last night:

Blizzard wrote:Draenor is a very savage world, so you can become a savage yourself or work with your own faction to avoid doing so.

Any idea if it means anything?


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Re: Warlords of Draenor

Postby Sagara » Sat Nov 09, 2013 10:58 am

RE: Garrosh's time travel: If you've done your Timeless Isle quests dutifully, I'm betting donuts you already have the answer as to WHO will help Garry.

Wasn't it weird how timey wimey 5.4 was all of a sudden, for absolutely no reason?
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Re: Warlords of Draenor

Postby Fenris » Sat Nov 09, 2013 11:11 am

Klaudandus wrote:Wait until garrosh prime punches reality

Same exact thing i was thinking about :lol:
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Re: Warlords of Draenor

Postby Fenrìr » Sat Nov 09, 2013 11:13 am

It is obvious who sets him free, but as for who helps him go back in time, I don't think it's as obvious. I have a couple of ideas, but I dunno.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 11:26 am

Hit/Exp gone
DoT snapshotting gone
Reforging gone

It's really like this is a game for idiots now. I don't know which is worse seeing that or reading the absolutely pathetic excuses Ghostcrawler was putting up on Twitter regarding Mythic.

Can't wait to shard even more gear in raids than we do now instead of being able to salvage a somewhat suboptimal piece via reforging because clicking an addon is too hard for people.
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Re: Warlords of Draenor

Postby Sagara » Sat Nov 09, 2013 11:38 am

Fenrìr wrote:It is obvious who sets him free, but as for who helps him go back in time, I don't think it's as obvious. I have a couple of ideas, but I dunno.


I found it fairly evident because we have had a fairly time-centric patch in 5.4, and we've seen only ONE person that actually manages to manipulate the powers that be, as opposed to simply observing it.
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 11:46 am

Teranoid wrote:Reforging gone


Really? What the actual fuck. :| :|

I always found reforging to be a fantastic feature! Why remove it at all?
If people find it so difficult and then are too ignorant to get an addon, surely they'll be the same people who go around unreforged anyway??
Reforging, to me, is almost on par with gemming and enchanting! Just removing it?? What. :|


EDIT: Also, guise, am I really the only one curious about this? :o

Era wrote:So, ladies, this little tidbit greatly intrigued me last night:

Blizzard wrote:Draenor is a very savage world, so you can become a savage yourself or work with your own faction to avoid doing so.

Any idea if it means anything?


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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 11:51 am

Reforgin gone? How the fuck will I get rid of all the dodge and parry?
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 12:03 pm

Like Era said why don't we just get rid of gems and enchants too.

It's absolutely stupid. Also I'd like a partial refund of my Yak since it's left side is going to now be vacant.
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Re: Warlords of Draenor

Postby Era » Sat Nov 09, 2013 12:18 pm

Teranoid wrote:Like Era said why don't we just get rid of gems and enchants too.

It's absolutely stupid. Also I'd like a partial refund of my Yak since it's left side is going to now be vacant.


Don't worry, maybe they'll replace the reforger with a Blizzard Store NPC!
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 12:34 pm

They shoulda have invited theck to the fan site q&a seeing as theck is part of MT and sacred duty. :p
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Re: Warlords of Draenor

Postby Nikachelle » Sat Nov 09, 2013 1:03 pm

All of this stuff makes me even more glad I'm not playing anymore. None of this information is making it enticing to even think about coming back.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:06 pm

"All future raids on normal/heroic difficulty will be cross realm enabled on release"

Hey that's prett-

"Each difficulty level will have it's own lockout!"


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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:15 pm

I dont give a fuck about the lockout, i dont feel obligated to do lfr and have not really done it even on the toon that could actually need it.

Glad dodge and parry gone, seems gems are getting simplified, so are enchants.

Also dynamic gear!? Str changes to int based if you change specs!

And ppl that has played the early demo are saying that a lvl 90 with gear has less than 100k health.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:18 pm

Dodge and parry should have been gone the second Active Mitigation was given to every tank spec. It's two of the most antiquated secondary stats ever and I'm glad to see them bite the dust.

I'll hand it to Blizzard on this though.. they're going in the right direction with making this game about playing with friends in almost every aspect. No more server xferring to raid with friends. Still not keen on the Mythic thing but to be honest after giving it some thought it's made me realize how little I actually care about being one of the best of the best anymore.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:22 pm

Teranoid wrote:Dodge and parry should have been gone the second Active Mitigation was given to every tank spec. It's two of the most antiquated secondary stats ever and I'm glad to see them bite the dust.

I'll hand it to Blizzard on this though.. they're going in the right direction with making this game about playing with friends in almost every aspect. No more server xferring to raid with friends. Still not keen on the Mythic thing but to be honest after giving it some thought it's made me realize how little I actually care about being one of the best of the best anymore.


Or at least consolidate them into a single stat.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:25 pm

If there is something i'd add is to treat all gear the same way you treat mounts and pets, but only for transmog purposes... If you get a piece of t2, them that option becomes enabled for tmog, that way you can clear all your bankspace, i know i would
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:26 pm

Speed
Lifesteal
Avoidance
Cleave
Sturdiness

Wat.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:28 pm

Teranoid wrote:Speed
Lifesteal
Avoidance
Cleave
Sturdiness

Wat.


Not entirely thrilled by that either.
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:29 pm

Soooo.. we got rid of stats.. to add more stats?
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:32 pm

Teranoid wrote:Soooo.. we got rid of stats.. to add more stats?


Cleave at least feels more meaningful than having 22.5% hit+exp just to do your rotation without screwing yourself out of HOP, that said, screwing ourselves will be the normal now :/
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Re: Warlords of Draenor

Postby Teranoid » Sat Nov 09, 2013 1:38 pm

I think they're cool ideas to be honest. Looking at the actual expansion as a whole it's looking pretty promising.
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Re: Warlords of Draenor

Postby Klaudandus » Sat Nov 09, 2013 1:50 pm

Not saying the ideas are not interesting, just that removing hit and exp is not something i would do, i would consolidate into a singl stat, and not something you need an obscene amount of... Only because our HoPo and thus our AM is pretty binary
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