Divine Protection

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Divine Protection

Postby Dtain » Wed Sep 25, 2013 2:58 pm

I may have missed this in the notes but i feel i would of remembered reading about it, seems to be on a 30 second cool down now down from 60?
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Re: Divine Protection

Postby Ribet » Wed Sep 25, 2013 4:38 pm

Unbreakable Spirit now reduces the cd of divine shield, lay on hands and divine protection by 50% rather than reducing the cd with every holy power spent.
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Re: Divine Protection

Postby Dtain » Wed Sep 25, 2013 5:17 pm

and now i feel silly.
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Re: Divine Protection

Postby Oramac » Mon Jun 02, 2014 1:58 pm

To piggyback off of this, how viable/smart is it to just macro DP in with an often used ability? I've started to just macro it in with Crusader strike so it goes up automatically. I figure this gives me ~30% uptime while in combat (10 sec on a 30 sec CD=1/3).
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Re: Divine Protection

Postby Schroom » Tue Jun 03, 2014 6:55 am

macroing it is usually a bad idea in practice.

1. it is useless if you are not tanking / taking damage.
macroing it leads to it being on CD when you taunt -> waste

2. You often need it as a specific Cooldown, especially in later Heroic Bossfights. so it being on CD when you need it can easily lead to your death and a whipe.
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Re: Divine Protection

Postby Oramac » Thu Jun 05, 2014 8:29 am

Schroom wrote:macroing it is usually a bad idea in practice.

1. it is useless if you are not tanking / taking damage.
macroing it leads to it being on CD when you taunt -> waste

2. You often need it as a specific Cooldown, especially in later Heroic Bossfights. so it being on CD when you need it can easily lead to your death and a whipe.



Makes sense. What about for fights where you have fairly constant damage intake (old school Brutallus comes to mind)?

Also, somewhat off-subject, what about as Ret and/or in pvp?
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Re: Divine Protection

Postby Thels » Thu Jun 05, 2014 9:22 am

Can't speak for PvP, but for PvE you still want to time it, even moreso as Ret than as Prot. You rarely get constant damage during a fight, and usually receive burst damage.

Since DP only affects magic damage, it helps a lot to learn which effects are magic and which are not. Then just get used to pressing them with every magic attack. If the button is still on cooldown from the last magic attack, no worries. As long as you use it when it's available and helpful.

If you keep forgetting about it, it might help to use an addon like WeakAuras or Ovale to show you when DP is available for use, so you don't forget about it. Same for offensive cooldowns.
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Re: Divine Protection

Postby Oramac » Fri Jun 06, 2014 8:19 am

Thels wrote:Can't speak for PvP, but for PvE you still want to time it, even moreso as Ret than as Prot. You rarely get constant damage during a fight, and usually receive burst damage.

Since DP only affects magic damage, it helps a lot to learn which effects are magic and which are not. Then just get used to pressing them with every magic attack. If the button is still on cooldown from the last magic attack, no worries. As long as you use it when it's available and helpful.

If you keep forgetting about it, it might help to use an addon like WeakAuras or Ovale to show you when DP is available for use, so you don't forget about it. Same for offensive cooldowns.


Thanks! I forgot to mention I was assuming it was glyphed for the 20/20% Magic/Physical damage reduc, but I don't suppose that would really change the functionality much.
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Re: Divine Protection

Postby Thels » Fri Jun 06, 2014 10:23 am

You still receive most damage in bursts, though of course it doesn't matter anymore if it's physical or magical (though if you know that most bursts are magical, which they usually are, then you can of course remove the glyph).
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Re: Divine Protection

Postby Schroom » Tue Jun 10, 2014 12:35 am

you can still use it in CD while you tank if the damage is constant. nonetheless you will probably have a partner who tanks with you and you should not use it when you are not the active tank.

in example:

Garrosh HM in P2 the tank periods are pretty short, with "Vial of Living Corruption"(I even have the HM WF) and unbreakable spirit it has a very low CD. nonetheless I press it when I taunt maximising it's usefullness (and that of the 2-piece)

on Siegecrafter Blackfuse HM I use it unglyphed I use it as a specific CD. having each CD assigned to a specific stack throughout the fight. so unless I know the CD will be ready for when it has to be used, following my table of assignments, I don't use it.
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Re: Divine Protection

Postby Kai » Tue Jun 10, 2014 3:16 am

Thels wrote:Can't speak for PvP, but for PvE you still want to time it, even moreso as Ret than as Prot. You rarely get constant damage during a fight, and usually receive burst damage.

Since DP only affects magic damage, it helps a lot to learn which effects are magic and which are not. Then just get used to pressing them with every magic attack. If the button is still on cooldown from the last magic attack, no worries. As long as you use it when it's available and helpful.

If you keep forgetting about it, it might help to use an addon like WeakAuras or Ovale to show you when DP is available for use, so you don't forget about it. Same for offensive cooldowns.


I agree for retri but not for prot. in a perfect world you want to press it yourself, but with such a short cooldown it's questionable that it gets used as much as it should. with two other shield walls plus wings/defender acting as a CD due to the high SotR uptime as well, I think if you are not 100% confident that you are super awesome at timing everything, you are better off macroing DP into another ability, like SotR.

Just to illustrate my point, I grabbed the first log I found from Thels' guild. Might be I got randomly lucky and the guy was just tired as it was the last attempt, but:
http://www.warcraftlogs.com/reports/fXr ... s&source=1

in a 10:30 min garrosh fight the prot paladin here (with both 2 set and unbreakable spirit) used DP three times. Even if those three uses were timed very well, I think you're much better off macroing it then. An even worse example would be my last dark shaman kill. 5 min 16 and I used DP exactly once while it should be used on CD whenever the girl shaman casts a frostbolt at me surely. To my defense, I only tank that one fight and that only since a couple of weeks, but next reset that will be macroed. :)
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Re: Divine Protection

Postby Schroom » Tue Jun 10, 2014 6:37 am

yeah, but the argument remains. when you macro it, it can be used while you are not tanking anything, leading to a problem when rotating tanks on X debuffs of Boss Y. so it could be always on CD when you tank. even tho your logs will show high use of DP it will be 100% wasted.

getting better at timing stuff is a crucial part of becoming a better tank, min maxing your usage of your spells in fights and have effective use of them.

becoming better at timing stuff for a specific Bossfight also requires time. That's what progression is all about. if on progression you die because you tried someting out that didn't work out no one will be mad at you. Because you are just learning the fight. if you know that it is not your goal to play perfectly on the first pull, and relax while progressing on a fight, that's how you become good at timing stuff.
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Re: Divine Protection

Postby theckhd » Tue Jun 10, 2014 4:59 pm

Kai wrote:Even if those three uses were timed very well, I think you're much better off macroing it then.

No. If those three uses were timed very well and prevented 3 deaths, then that was the correct usage compared to macroing it and dying one (or all three) of those times.

For much of heroic progression, you plan ahead of time where each of your cooldowns will be used. That often necessitates not using them as much as you potentially could. It's nice to have a spare (often DP) in your back pocket, because a good tank will have the attention and wherewithal to use it when needed.

Macroing it removes that valuable resource from your bag of tricks. It's essentially admitting that you're not a strong enough tank to adapt to the situation and use it at the right time, and instead rolling the dice and saying "well, the 30%(-ish) chance that it's up when I need it is better than I can do on my own."
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Re: Divine Protection

Postby Kai » Wed Jun 11, 2014 3:19 am

as I said, if you are very good, you shouldn't macro it. however with there being so many other CDs available (including healer ones, don't even want to think about the amount of CDs tanks can get in 25 men), it's statistically HIGHLY unlikely that you are getting enough value out of DP if you only use it 3 times in a 10 min fight. actually, that's pretty much impossible, even in 10 men.

and the reasoning 'if it saved something then' is just flawed. with the dmg prevention and the HOT due to 2 set, that's a reasonably amount less healing (including smart heals) that a tank needs. especially on garrosh during whirls or/and when the debuff on tanks is high. that healing (including smart heals) is very valuable and could've saved someone here and there.

at the end of the day you have to weigh up how much more efficiency you are getting out of DP and the 2 set against being able to time it perfectly. with the amount of tank CDs available, I just can't imagine that you don't have something ready when it's really needed. I strongly believe that for at least 98% of the player base macroing an ability with such a short CD and a high uptime/fight is an improvement.

And again at that example - using it an ability with that CD 3 times in a progress fight (and a wipe as that) is just bad. no matter how well timed those 3 were. it's just bad. period. if he timed and planned it correctly, anything under 6 uses is not realistic. and even that has to be on the very low end.
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Re: Divine Protection

Postby theckhd » Wed Jun 11, 2014 5:43 am

Kai wrote:and the reasoning 'if it saved something then' is just flawed.

Please point out the flaw in that reasoning? If I save DP so that I can use it in a pinch, and successfully doing so prevents a death and leads to a kill rather than a wipe, then that seems like proper usage. I have a much higher chance of dying when things go wrong (i.e. a healer dies or has to move) than I do in the general case, precisely due to several of the factors you mentioned. Applying Divine Purpose intelligently to those situations where things "go wrong" will generally mean a better chance of it being effective than rolling the dice and hoping that the uptime overlaps the danger period.

Kai wrote:at the end of the day you have to weigh up how much more efficiency you are getting out of DP and the 2 set against being able to time it perfectly. with the amount of tank CDs available, I just can't imagine that you don't have something ready when it's really needed. I strongly believe that for at least 98% of the player base macroing an ability with such a short CD and a high uptime/fight is an improvement.

And again at that example - using it an ability with that CD 3 times in a progress fight (and a wipe as that) is just bad. no matter how well timed those 3 were. it's just bad. period. if he timed and planned it correctly, anything under 6 uses is not realistic. and even that has to be on the very low end.


I'd have to disagree. There are plenty of fights where having DP up for 3 or 4 specific windows is more important than keeping it up during the off-periods (Siegecrafter Blackfuse being one obvious example). There's also the fact that using it while off-tanking is pointless, which will lower his efficiency. I haven't looked at the specific log, so I don't know whether he's using it poorly or well. It's very possible that he should be more aggressive with it.

But I don't think that your thesis works for experienced tanks. I've definitely gone through encounters using DP only once or twice, because it wasn't a prescribed cooldown and I didn't feel like I was in danger most of the time. I'd rather sit on it for a minute to make sure it's available for the five or six seconds when I am in danger than gamble on it.

Even if 98% of the player base would benefit from it, I'm not sure it's good advice because it inhibits their ability to improve in that area. They'll never learn to properly assess a situation and apply an extra cooldown if they don't have an extra cooldown to apply.
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Re: Divine Protection

Postby Thels » Wed Jun 11, 2014 8:17 am

I wasn't actually there that run, enjoying BBQ at my parents' place. :P You'll see me as Zoe on the 2 runs before, but my DP usage wasn't higher than the other paladin tank.

@Kai: You're really looking at this from a DPS point of view. DPS wants to have maximum uptime on their cooldowns, so not pressing them is a loss (unless saving them for required bursts like Siegecrafter belt duty, or knowing that there'll be a lull in the encounter coming up like Garrison realm teleports). DPS wants to get the highest maximum damage out there.

We tanks don't want to reduce the most incoming damage. We want to survive, and that's not exactly the same thing. If there is currently no chance of dying, then pressing a CD is a complete waste of the CD. The general damage we take in is negated completely by selfheals and smartheals. Reducing that general damage doesn't do anything at all. All pressing DP does is making it unavailable for the next 20ish seconds.

They're Garrosh logs, by the way. I don't know exactly where he used them, but I do know I use them every whirlwind, empowered or not. During those periods, they mitigate a lot of damage. If I were to macro DP to CS, there's a good chance they won't be up for a whirlwind, which means I first have to check if I have DP or not, which is already more work than pressing DP itself, and when I notice I don't have DP, I have to do one of the following:

- Use a stronger cooldown, which will then be gone and unavailable for several minutes!
- Not use anything, and hope I live through, or maybe burn some HoPo on WoG.
- Run away from the boss, which not only is a DPS loss, but if I'm the active tank, it will screw up position, and potentially kill others that ran in the same direction.

None of those 3 options are preferable over not having DP up when I have no use for it.
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Re: Divine Protection

Postby Kai » Thu Jun 12, 2014 12:24 am

Kai: You're really looking at this from a DPS point of view. DPS wants to have maximum uptime on their cooldowns, so not pressing them is a loss


no. as I said above, there's so many CDs available that you will ALWAYS have something when you need a CD. It is comparable to dps when it comes to synapse springs. I also think that for almost everyone it's better to macro those as otherwise you'll just miss uptime.

my point is basically that DP has such a short CD that it's more of a baseline ability now then a CD. And I don't get why you guys keep coming back with 'you won't have something available when it counts balbal'. I'm too lazy now, but do you really think you're making use of all tank CDs if I would look through a 25 men log file?

Ok, I'll look at that garrosh wipe again:
3 retri paladins, one prot paladin. hand of sacrifices used: 1.
2 disc priests. pain sups used: 1, between both of them, whole fight.

I am really open for a lot of discussions, but these points 'we all play perfect and make great use of our CDs' and 'we don't have enough CDs available so we have to save them'. yeah. that's not the world you and me live in. :)
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Re: Divine Protection

Postby Ironshield » Thu Jun 12, 2014 1:21 am

You keep referring this Garrosh log, but (and correct me if I'm wrong - I haven't used Warcraft Logs before) turning on player deaths shows that the player you are looking at didn't die and cause the wipe. Is your proposition that if she had macroed DP the healers would have healed her slightly less and therefore saved the wipe?

Looking at the deaths:
http://www.warcraftlogs.com/reports/fXr ... ype=deaths
and apologies for speaking ill of the dead, I didn't choose this log and I'm not trying to impugn your honour - I'm a long way from facing Garrosh on Heroic personally.

Blazingbrew (I'm assuming is a tank) dies twice, once to Exploding Ironstar and once to Garrosh Melee, both times 1 shot, and looking at the replay option (warcraftlogs is frikken awesome) they when from near full to zero so no amount of bonus healing would have saved them at that point. Then there is a death to Touch of Y'Shaarj and a death to Whirling Corruption (on a DPS) then 2 DPS deaths to Embodied Dispair (both 1 shots) and finally a touch of Y'Shaarj followed by a whirling corruption at which point it's almost certainly been called Wipe anyway. None of these deaths are due to not enough healing, they're down to mechanics. Now looking at the DP uptime for this fight for this tank it does appear to not be up enough, especially during the whirling corruptions, but the other paladins have very good DP uptime during Whirling Corruption (graph) which they couldn't have any confidence of with a macroed solution.

(EDIT - PS: WarcraftLogs, seriously this is frikken awesome, World of Logs you have some catching up to do!)
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Re: Divine Protection

Postby Kai » Thu Jun 12, 2014 1:55 am

main reason for warcraftlogs is that it actually tracks garrosh heroic. WoL didn't do that, at least not until some months ago and then I guess most people working on garrosh swapped by now. and the reasoning 'you didn't use your abilities but you didn't die so its fine' doesn't count. I am sure you can kill garrosh hc solo tanking as a prot paladin without ever using SotR. that doesn't mean you played well, it's still terrible. only because it works doesn't mean it's good/correct.
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Re: Divine Protection

Postby Ironshield » Thu Jun 12, 2014 3:33 am

Kai wrote:... and the reasoning 'you didn't use your abilities but you didn't die so its fine' doesn't count. I am sure you can kill garrosh hc solo tanking as a prot paladin without ever using SotR. that doesn't mean you played well, it's still terrible. only because it works doesn't mean it's good/correct.

Well that's not a fair comparison. SotR isn't a cooldown it's active mitigation. Now I know there could be an argument as to whether DP should be considered a CD or AM.

Now if we consider it a CD then it is perfectly OK to finish a fight with CD's in the bag assuming you don't die or haven't reached your allocated place for using the CD. If your allocated time for a CD is as an "Oh $#1t!" button, then not using it in a fight is perfectly acceptable if you don't die as you never reached "Oh $#1t!" phase.

Of course not using your CD at the correct time is indeed bad playing (no one is denying that) but what we are arguing here is:
Is the correct time for DP 1) "on cooldown" or 2) "when regular telegraphed damage is imminent"? I think what most of the other people are saying is that it is (2), and correct me if I'm wrong but you're proposing (1) - mostly because people aren't doing (2) and it's better than not using it?

But even in the AM case, we don't consider macro'ing SotR good practice because the good tank doesn't always want to cast it on CD, so why should we macro DP?

Also macro'ing DP would increase uptime but
that doesn't mean you played well, it's still terrible. only because it works doesn't mean it's good/correct.
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Re: Divine Protection

Postby theckhd » Thu Jun 12, 2014 10:47 am

Kai wrote:no. as I said above, there's so many CDs available that you will ALWAYS have something when you need a CD. It is comparable to dps when it comes to synapse springs. I also think that for almost everyone it's better to macro those as otherwise you'll just miss uptime.


This is patently false (well, the first half - I macro synapse springs too...). For example, on Siegecrafter we coordinated all of our major cooldowns (unglyphed DP, GAnK, AD, and a handful of externals) in order to be able to survive the 4th-7th applications of the debuff. Similarly for solo-tanking 10H Garrosh. There are plenty of other cases where all or almost all of your cooldowns are prescribed for specific events.

And again, I think a good tank can make far better use of an un-prescribed DP by doing it manually. For example, by using it a second or so after you taunt, or just reacting to heavy damage or movement phases and other healer interruptions (whirling and mind control on Garrosh, e.g.).
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Re: Divine Protection

Postby Thels » Sun Jun 15, 2014 4:12 am

Kai: I'm not saying my guild is doing everything perfect. If it would, Garrosh would've been on farm months ago. And I admit that if you never use a CD, then macroing would obviously be an increase, because it could randomly get lucky.

However, what's much more of an increase is learning to time your CDs properly.

Even SotR we don't use on 3 HoPo. However, SotR has the benefit that we can cast it with 5 HoPo and a HoPo generator coming up, meaning we can maximize our uptime, and still have a SotR in the pocket, so it's rarely useful not to maximize uptime (though there are good examples where it is useful, most notably when tankswitching. If you're not tanking, you can stack up to 5 HoPo, SotR, Taunt, CS or J, SotR and be nigh invulnerable for 6 seconds).

Do you really want to macro DP and then being forced to waste a heavy CD on Whirlwind? I surely don't.
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Re: Divine Protection

Postby Kai » Mon Jun 16, 2014 1:49 am

theckhd wrote:
Kai wrote:no. as I said above, there's so many CDs available that you will ALWAYS have something when you need a CD. It is comparable to dps when it comes to synapse springs. I also think that for almost everyone it's better to macro those as otherwise you'll just miss uptime.


This is patently false (well, the first half - I macro synapse springs too...). For example, on Siegecrafter we coordinated all of our major cooldowns (unglyphed DP, GAnK, AD, and a handful of externals) in order to be able to survive the 4th-7th applications of the debuff. Similarly for solo-tanking 10H Garrosh. There are plenty of other cases where all or almost all of your cooldowns are prescribed for specific events.

And again, I think a good tank can make far better use of an un-prescribed DP by doing it manually. For example, by using it a second or so after you taunt, or just reacting to heavy damage or movement phases and other healer interruptions (whirling and mind control on Garrosh, e.g.).


10 men is obviously vastly different from 25 men. we one tank garrosh hc as well and twice the tank goes to 11-13 stacks while we only have a SW, a pain sup and 2 hands of sac. having more CDs there would be great. but in 25 men I can hardly imagine running out of CDs at all.

Thels, sorry if that got across as bashing your guild, tahts not the intention, it was just a random log file and I only looked at one wipe, so that's meaningless info anyway. it was just a random example, my guild screws stuff up 24/7.

and once again, my point is that you basically have a function that compares the additional uptime (and self heal from 2 set) while using DP in worse spots vs a tank manually using it but based on play skill.

obviously if the tank is good at CD management, it's not even close and doing it manually is getting you FAR more out of it. but there is DEFINITELY a point where a tanks CD management skill is low enough that he gets more out of macroing DP. Anyone arguing that this breaking point doesn't exist is just wrong. Now the question is of course where that breaking point is.

I am sure that I am on the side of getting more out of while it's macroed, mostly because I just very rarely tank (1 encounter/week). looking at this weeks kill:
http://www.warcraftlogs.com/reports/C3M ... eclass=Any

4 min 30, 8 uses, 30% uptime. compared to my (obviously terrible) one use last week, that's a huge upgrade. now if I changed my tank set to using my tank pieces instead of my retri stuff, I would've gotten some nice healing out of that too ... :)
but then dark shamans - tanking the girl in the main area - is also a great fight for macroing as the incoming damage is very flat with her using the frostbolt on cooldown without any spiking tank damage. gets worse on tank swap or spiking encounters.

If you are confident in your CD usage, you should obviously stay far away from macroing. if you feel like you don't get enough out of DP with its short CD for whatever reason, marcoing something that you get 30% uptime out of can not be terrible. 30% uptime is a lot. odds that you are wasting a lot of that are very low.
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Re: Divine Protection

Postby Thels » Mon Jun 16, 2014 3:45 pm

30% uptime is totally useless, because you're still supposed to endure the 70% outside of that. If you wouldn't macro it, you wouldn't notice the difference.

Also, no burst damage? You took quite a bit of damage from Foul Geyser and Foulness every 30 seconds or so. Seems to me like the ideal time to use DP there.

So instead of macroing it, try pressing it when Foul Geyser is announced, and you will mitigate so much more damage. In fact, if the single use in the week before was pressed at the start of or during a geyser, then I dare say, the usage during the week before was a lot better!
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Re: Divine Protection

Postby Ulrikk » Thu Jun 19, 2014 8:10 pm

Long time reader, first time poster but i thought id try to contribute for a change..

Firstly i have to agree 100% with Thels, if you had used that DP during a foul geyser the previous week it was arguably better usage.. however a point that you seem to be missing is the power of our tier 2p:

While Divine Protection is active, 75% of the damage taken is converted into a heal over time that activates when Divine Protection fades.

Essentially if you macro it in, your not only relying on getting lucky that you will mitigate some damage but you are also hampering the effectiveness of our 2p. Correct timing of divine protection during immerseus' corrosive blast for example (assuming heroic content)nets lots of vengeance + contributes a lot to your 2p HoT whilst providing 40% damage reduction (assuming unglyphed). Correct timing of it as well, when combined with 5 BoG WoG lets you take it for more than 1 stack, even in HM10M. Essentially making an already easy fight easier. Going back to your example of Shamans, using it on CD through macroing it into your rotation will likely result in it not being up for Foul Geyser. If DP was in fact up, you could essentially soak it, sidestepping the projectiles therefore allowing the oozes to be stacked up. This is incredibly effective as (assuming you have glyphed your HW to stun elementals, which on this fight amongst many others is amazing)you can stun them all, and allow your range dps to polish them up in seconds (personally our guilds ele shammy demolishes them)therefore reducing any extra potential raid damage from adds spawning all over the place due to you running around like a chicken with its head chopped off.

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