[10H] Ra-Den

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Re: [10H] Ra-Den

Postby Volitaire » Mon Jun 03, 2013 9:16 am

In P2 the vita simply adds I think it is 5% to his damage output. This is his "soft enrage" mechanic in all reality. We also sat my paladin for the initial kill...mainly due to me having internet issues but the monk dps is also really good and worth having. If there is a major issue with healing in P2 it might be worth having the paladin in for progression but if it is a dps issue then the Monk may be the better option. We are doing achievement runs so haven't been in on my Paladin yet.
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Re: [10H] Ra-Den

Postby Kiz » Mon Jun 03, 2013 12:48 pm

timoseewho wrote:Last q, hehe, does absolutely nothing happen when he absorts a vita WHILE in vita phase? I've seen a few videos, doesn't seem like it, but I find that kinda odd. Do the orbs in p2 have the same hp as in p1?

To answer your question, no, it's in my first post. It's the boss entering the blue phase that does that damage spike so you don't have it again after the first and when you get it on resets everyone has double hp from the brief switch into red phase.

As for tank classes, Monk has the easiest time with fatal strike due to how easy it is to keep shuffle up. Warriors shouldn't be any different from paladins, but he can be a total @$$ and doesn't actually do fatal strike right away at 100 energy. As a palliy you need to pool holy power for it so you can double up on SotR in case it doesn't come on time. Similarly your warrior might not be pooling rage to use Shield Block twice, and is getting gibbed by fatal strike not coming straight away. It takes a little getting used to.
Don't even try with a DK, he can melee between 100 energy and the Fatal, in which case bye bye blood shield, you're screwed.
Overall I think paladins tanks are the best just due to how strong LH is in the last phase.
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Re: [10H] Ra-Den

Postby Donatist » Mon Jun 03, 2013 6:18 pm

Just killed it on my monk 2 pulls. Can completely ignore the timer on fatal strike.
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Re: [10H] Ra-Den

Postby timoseewho » Tue Jun 04, 2013 12:31 pm

So we finally got some attempts in, how do you reduce the rng from Fatal Strike? We have a Paladin tank and apparently the timer can't be counted on><. I guess what I'm asking is, is there any indication that strike is coming up without counting on boss timers?
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Re: [10H] Ra-Den

Postby Belloc » Tue Jun 04, 2013 12:43 pm

timoseewho wrote:So we finally got some attempts in, how do you reduce the rng from Fatal Strike? We have a Paladin tank and apparently the timer can't be counted on><. I guess what I'm asking is, is there any indication that strike is coming up without counting on boss timers?

Two posts above you has this to say,

...doesn't actually do fatal strike right away at 100 energy. As a palliy you need to pool holy power for it so you can double up on SotR in case it doesn't come on time.
In other words, when the boss reaches 100 energy, have enough HP banked for two ShoRs.
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Re: [10H] Ra-Den

Postby Volitaire » Tue Jun 04, 2013 12:55 pm

Yep like was posted earlier the best way to handle it is ensure you bank up all 5 of your HoPo and then drop one when the timer goes, then judgement or CS to get one more to bring yourself back up to 3 in one GCD and pop a second shield of the rightous. This will ensure you have enough coverage even if the Fatal strike is slightly delayed which can and will happen often.

The timer is simply an indicator for 100 power thus noting that the CD is up and Fatal Strike will be imminent. Also if I remember right take a look at a few different videos that feature DBM and BigWigs. The Ra-Den timers in BigWigs seem to be much more accurate than the DBM ones for the Fatal Strike if I remember correctly. Don't quote me there but worth looking into, could also have been coincidence.
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Re: [10H] Ra-Den

Postby timoseewho » Tue Jun 04, 2013 1:40 pm

Aite, I'm very blind-_-, thanks a lot!
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Re: [10H] Ra-Den

Postby Galiks » Tue Jun 04, 2013 4:23 pm

Put Ra'Den on focus and use the below weak aura if you want an annoying way to never miss his energy bar!

dadUbaGEc0UiQ2MkA2IIVjKDkO9c7wK9RsXpjG)seJtcdvQKbRsPHJOJjuNtLSqc1svPYIjilhPNQ8yI0ZL0evPQPIWKLQMovxuQuxg11PyJesBMK2UuXVLYTjktJu9Dj60uAyQQrlknEcQpRk3IqCnsCEr1YiLNPchwGrmiWKH1J1dcmHfqvTYoevViQOq5s5FDPCE(lGQi6ryMKtTVhtbbMjzDm1MutfoMtTVhtbbMNtYyvpWnvmtLLq2kzkeJXD4KJ1vRKPyMklHKPs5Kt2kzkeJr2kzQNtYi8JzswhtTj1uXmvwIjzDigZK4oCYXcmEdZuzjKTsM65KmedhltlOhey0wggeyYmzCliGdhoMvAlbHWCwyFwbzeQPGLlGQALDegFOHr5NTLiYjzSadnqOakMBLX0zfKrOMcMTh7UG750n32DIPVCSsBVNfHkxrYpoo()OIynfSKrgb1(EmTIWySSS9L1HONFTcnLdDn9OOlTtDOkI(jCSkwSCD5rYJ)yDqyS()dha
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Re: [10H] Ra-Den

Postby Gruck » Wed Jun 05, 2013 11:53 pm

Hi all!

We did our first attempts on Ra-Den yesterday. So far, we had some problems with killing the red orbs in P1 since the two people on the vita marks are sometimes out of range to help killing. Additionally, we have two melees (enhancer and rogue) who cannot run towards the red ball or they would get the debuff instead of the people on the marks. How did you avoid this?
Did you use BL for the first phase or save it for last 20%?

Also, I had some trouble anticipating when the fatal strike would really happen since timers aren't that accurate (as mentioned above)
@Galiks: I'll try your aura tonight. Any chance you have a vid of your kill to see it in action?

Thanks!
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Re: [10H] Ra-Den

Postby Galiks » Thu Jun 06, 2013 3:32 pm

Gruck wrote:Hi all!

We did our first attempts on Ra-Den yesterday. So far, we had some problems with killing the red orbs in P1 since the two people on the vita marks are sometimes out of range to help killing. Additionally, we have two melees (enhancer and rogue) who cannot run towards the red ball or they would get the debuff instead of the people on the marks. How did you avoid this?
Did you use BL for the first phase or save it for last 20%?

Also, I had some trouble anticipating when the fatal strike would really happen since timers aren't that accurate (as mentioned above)
@Galiks: I'll try your aura tonight. Any chance you have a vid of your kill to see it in action?

Thanks!


I didnt bother making a video of this as its too straightforward, but here's a screenshot pre-pull of the bar:
http://i.imgur.com/2OMTIJH.jpg

Can't really miss that one!
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Re: [10H] Ra-Den

Postby timoseewho » Thu Jun 06, 2013 10:49 pm

Ended up 2-tanking it with a Druid on the boss got greater success!
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Re: [10H] Ra-Den

Postby Gruck » Thu Jun 06, 2013 11:30 pm

Galiks wrote:I didnt bother making a video of this as its too straightforward, but here's a screenshot pre-pull of the bar:
http://i.imgur.com/2OMTIJH.jpg

Can't really miss that one!


Thanks. Unfortunately we didn't succeed in killing him yesterday. Apart from some problems with the red orbs, I ended up dying in the transition phase right after soaking red and blue due to the timer resetting and not counting down for the next fatal strike. I think I have to switch to the energie bar next ID. :cry:
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Re: [10H] Ra-Den

Postby Grommash » Mon Jun 17, 2013 4:53 pm

We ran with two melee as well, they can certainly run out and kill every single red orb without problems. It's obviously not ideal to do so, but those orbs need to die or things get really messy.

From what I could tell, timing wise you shouldn't run into problems with melee running out to any orb and unstable vita shooting off it's laser beam. Basically what I am saying is that melee should be on their way back or the orb should be dead before the timer expires on it.

We had all kinds of mess ups on our kill like having a red orb hit on the third set of balls instead of the fourth set. Don't get discouraged if this happens though, as it's certainly not a wipe. Just keep going and you'll probably get a kill (we did on that one). The boss is INCREDIBLY simple and as long as you can correctly handle the debuff you should be okay, we killed it in four attempts overall.

Something that isn't mentioned that might help people. There is a massive raid damage burst of around 600k. This happens when you first activate the vita phase and every time that you let it reset. So following the first post in this thread your massive raid damage will happen on orb #1, orb #4 and orb #7. Some videos we watched had people popping massive raid CDs (we didn't because we were paranoid about not having them for the second phase). As long as people have defensive CDs up and a decent coverage of spirit shell it shouldn't come close to killing people with current health levels.

We killed it the first time we got to P2. The damage the red orbs do when they die isn't exactly trivial, and having people outside soaking them while not in the main clump of 'OMG HEALING' is asking for death. A lot of videos I saw had people dying when soaking the red ones. As soon as we lusted at 25% we didn't bother having people touch red orbs anymore, it just seemed far too risky.

The most important thing about the elemental adds that spawn in P1 is to just kill them quickly. Sometimes we were perfect in typhoon/thunder storm in a stun then kill them outside of the group and other times we weren't. Just make sure the tank picks it up so it's not meleeing people and that it dies quickly and is stunned/silenced the majority of the time as the chain lightning does do a lot of damage. The explosion when it dies certainly does damage, but it's non-fatal. Just mentioning this because you can easily streamline and make a pretty straight forward boss even more.. well.. straight forward!

Enjoy your epics!
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Re: [10H] Ra-Den

Postby Gruck » Mon Jun 17, 2013 11:08 pm

Killed him finally last week after 4 trys. I guess in the end everything worked out the way we initially planned, since we didn't change anything in the setup. The energy bar weak aura was defenitly helpful. Thanks again!
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Re: [10H] Ra-Den

Postby Schroom » Thu Jul 11, 2013 4:35 am

Volitaire wrote:Also finally here is our Kill video for reference for those that would like to see it.
http://www.youtube.com/watch?feature=pl ... x4j7-e7UE#!



can't play the Video because it contains music that belongs to EMI :'(

we made our first attempts on him, but then stopped because we want to prepare a little more, without wasting any attempts.

- First Vita we smoke bombed, second barrier, and third we used second barrier. We didn't make it to a fourth but if we did we would have used a Devo Aura on it.


does absorbing the Vita results in an explosion? Or why do you use Raidwalls when he absorbs vita in P2 ?
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