The big new unannounced feature in 5.4
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The big new unannounced feature in 5.4
What I think it will be: option to scale down your gear to fight old raids "at level" (they are doing a lot of gear scaling these days)
What I want it to be: iOS app that allows some limited in-game actions (fishing, pet battles, etc)
/discuss
What I want it to be: iOS app that allows some limited in-game actions (fishing, pet battles, etc)
/discuss
Amirya wrote:... because everyone needs a Catagonskin rug.
twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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halabar - Posts: 6768
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Re: The big new unannounced feature in 5.4
I'm thinking we might see player housing or something similar.
What I'd want though: Mentoring would also be a viable option and a good use of the scaling technology they introduced in Pandaria. Being able to queue for dungeons with your friend who just joined or with alts of friends would be much funnier than just mindlessly boosting them through.
What I'd want though: Mentoring would also be a viable option and a good use of the scaling technology they introduced in Pandaria. Being able to queue for dungeons with your friend who just joined or with alts of friends would be much funnier than just mindlessly boosting them through.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Worldie - Global Mod
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Re: The big new unannounced feature in 5.4
I don't think we'll see a house, as that's pretty much already in game. Just a few modifications and it's a more customizable.

- Fenrìr
- Maintankadonor
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Re: The big new unannounced feature in 5.4
halabar wrote:What I think it will be: option to scale down your gear to fight old raids "at level" (they are doing a lot of gear scaling these days)
That would be a dream for me. If they awarded valor (and lesser charms?) for it, I think it would be a hit - alternative path for valor and transmog gear. Should be enough to get people to run it.
Worldie wrote:I'm thinking we might see player housing or something similar.
Fuck player housing.
- Paxen
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Re: The big new unannounced feature in 5.4
I've never understood the support for scaling down old stuff especially when most of them are the same people who bitched about ZA/ZG/Ony/Naxx and called it "rehashed content"
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Teranoid - Posts: 1639
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Re: The big new unannounced feature in 5.4
It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.
Re-tuning stuff actually requires time and dedication from developers.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Worldie - Global Mod
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Re: The big new unannounced feature in 5.4
Teranoid wrote:I've never understood the support for scaling down old stuff especially when most of them are the same people who bitched about ZA/ZG/Ony/Naxx and called it "rehashed content"
I have no desire for it either, but from hints, I'm pretty sure that's what we are getting. It would be really fun if the forced it, and hordes of pet collectors everywhere cried out in one of the greatest QQs of all time.
I also have no desire for player housing, unless it's tied to an iOS app where you have other things you can do there.
Amirya wrote:... because everyone needs a Catagonskin rug.
twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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halabar - Posts: 6768
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Re: The big new unannounced feature in 5.4
Which is exactly why I'm keeping my expectations low. I couldn't care less about it if indeed that's what it is but to be honest I'm not even sure if I'll be getting the next expansion. I'm already back to the Cataclysm esque valor capped on Tuesday do next to nothing the rest of the week.
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Teranoid - Posts: 1639
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Re: The big new unannounced feature in 5.4
Teranoid wrote:Which is exactly why I'm keeping my expectations low. I couldn't care less about it if indeed that's what it is but to be honest I'm not even sure if I'll be getting the next expansion. I'm already back to the Cataclysm esque valor capped on Tuesday do next to nothing the rest of the week.
Yeah, unless Blizz pulls something truly amazing out of it's ass, there's going to be massive disappointment regardless of what it is. There's been too much hype about it already, without any info, that there will be a bunch of rage quitting just because it isn't amazing, and an equal amount of rage from the true Blizz fanboys.
Amirya wrote:... because everyone needs a Catagonskin rug.
twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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halabar - Posts: 6768
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Re: The big new unannounced feature in 5.4
Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.
- KysenMurrin
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Re: The big new unannounced feature in 5.4
KysenMurrin wrote:Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.
Right there with you.
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Nikachelle - Maintankadonor
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Re: The big new unannounced feature in 5.4
Nikachelle wrote:KysenMurrin wrote:Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.
Right there with you.
A small but vocal minority... probably a lot of the RPers.
Amirya wrote:... because everyone needs a Catagonskin rug.
twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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halabar - Posts: 6768
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Re: The big new unannounced feature in 5.4
halabar wrote:Nikachelle wrote:KysenMurrin wrote:Player housing in WoW has always seemed entirely pointless to me. I have no idea why people are so fixated on it.
Right there with you.
A small but vocal minority... probably a lot of the RPers.
which, if true, may explain my confusion with the fixation, since I never really considered WoW a reasonable RP system. BTW- it seems like nearly everyone who brings it up in the forums/posts I've seen seems more likely to have been a player in SWG than a WoW RPer.
- benebarba
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Re: The big new unannounced feature in 5.4
I'd love to see equipment colouring. If you like a certain gear style, but it doesn't *quite* fit with your colour scheme, just dye it to match.
- Koatanga
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Re: The big new unannounced feature in 5.4
Worldie wrote:It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.
Unfortunately they have no way out of that. They need to drastically overhaul how they define tuning parameters in order to make old content somewhat challenging again, and allow it to downscale properly. Right now, if you throw a full raid of level 70s in dungeon blues at Sunwell Plateau they will make mincemeat of the place with little effort required. Each successive content patch has been building this problem.
But ultimately, if they go through the trouble of overhauling their code and tuning, they can make their system more future-proof and less headache-inducing to rebalance. Fully implemented content scaling would allow for a great many things like leveling raids, sidekicking, old challenge runs for VP, moving dungeons around in the curve, etc.
Gladiator Psiven, Retired Tankadin
(Only temporarily not a dwarf.)
(Only temporarily not a dwarf.)
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PsiVen - Moderator
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Re: The big new unannounced feature in 5.4
Koatanga wrote:I'd love to see equipment colouring. If you like a certain gear style, but it doesn't *quite* fit with your colour scheme, just dye it to match.
This would be awesome. Not gonna happen though, I think transmogrification is as close as we'll ever get.
Edit: hmm, would be cool if scribes could make dyes. Would give them something to do if Blizzard decides to get rid of the stupid glyph system.
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Newsom - Posts: 709
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Re: The big new unannounced feature in 5.4
Big new unannounced feature: You can now play Hearthstone while you're playing World of Warcraft.!

- Fenrìr
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Re: The big new unannounced feature in 5.4
PsiVen wrote:Worldie wrote:It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.
Unfortunately they have no way out of that. They need to drastically overhaul how they define tuning parameters in order to make old content somewhat challenging again, and allow it to downscale properly. Right now, if you throw a full raid of level 70s in dungeon blues at Sunwell Plateau they will make mincemeat of the place with little effort required. Each successive content patch has been building this problem.
But ultimately, if they go through the trouble of overhauling their code and tuning, they can make their system more future-proof and less headache-inducing to rebalance. Fully implemented content scaling would allow for a great many things like leveling raids, sidekicking, old challenge runs for VP, moving dungeons around in the curve, etc.
That's true and something I hadn't thought of.
Well, what can I say, we'll see what they have in the oven for us.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Worldie - Global Mod
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Re: The big new unannounced feature in 5.4
Worldie wrote:PsiVen wrote:Worldie wrote:It's different. Allowing you to re-run low level content just makes you have extra stuff to do, without consuming developer resources.
Re-tuning stuff actually requires time and dedication from developers.
Unfortunately they have no way out of that. They need to drastically overhaul how they define tuning parameters in order to make old content somewhat challenging again, and allow it to downscale properly. Right now, if you throw a full raid of level 70s in dungeon blues at Sunwell Plateau they will make mincemeat of the place with little effort required. Each successive content patch has been building this problem.
But ultimately, if they go through the trouble of overhauling their code and tuning, they can make their system more future-proof and less headache-inducing to rebalance. Fully implemented content scaling would allow for a great many things like leveling raids, sidekicking, old challenge runs for VP, moving dungeons around in the curve, etc.
That's true and something I hadn't thought of.
Well, what can I say, we'll see what they have in the oven for us.
And it will probably be half-baked...
Amirya wrote:... because everyone needs a Catagonskin rug.
twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
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halabar - Posts: 6768
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Re: The big new unannounced feature in 5.4
maybe it's a tasty cake! Shaped like a pony!
- benebarba
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Re: The big new unannounced feature in 5.4
Universal raid sizes for anywhere between 10 and 25 players.
Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.
Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 4677
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Re: The big new unannounced feature in 5.4
Flex wrote:Universal raid sizes for anywhere between 10 and 25 players.
Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.
and the loot drops are guaranteed to piss off some vocal group.
- benebarba
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Re: The big new unannounced feature in 5.4
benebarba wrote:Flex wrote:Universal raid sizes for anywhere between 10 and 25 players.
Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.
and the loot drops are guaranteed to piss off some vocal group.
That's different from now how? ICC had our one druid and one rogue in 3 sets of tier gear before the warriors, shaman, hunter had a full set.
We live in a society where people born on third base constantly try to steal second, yet we expect people born with two strikes against them to hit a homerun on the first pitch.
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Flex - Posts: 4677
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Re: The big new unannounced feature in 5.4
Flex wrote:benebarba wrote:Flex wrote:Universal raid sizes for anywhere between 10 and 25 players.
Boss damage is scaled based on number of healers with the floor at 10 normal.
Mob health is scaled based on number of DPS with the floor at 10 normal.
and the loot drops are guaranteed to piss off some vocal group.
That's different from now how? ICC had our one druid and one rogue in 3 sets of tier gear before the warriors, shaman, hunter had a full set.
good point, that wouldn't be a new feature.
- benebarba
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Re: The big new unannounced feature in 5.4
Flex wrote:That's different from now how? ICC had our one druid and one rogue in 3 sets of tier gear before the warriors, shaman, hunter had a full set.
Half my raid is conq token. Yeah, the one with the lowest drop rate. We've been sharding vanq tokens for months,
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fuzzygeek - Maintankadonor
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