[10H] Ra-Den

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[10H] Ra-Den

Postby Volitaire » Fri May 24, 2013 7:03 am

We kill this using the below strategy.

Composition - 1 Tank (Paladin or Monk), 3 Heals, 6 DPS

Phase 1 Strategy - Rotate Debuff between 3 ranged dps (any preferred classes, we are looking to send ranged out)
- Killing the Red adds. Kill 1-3, ignore 4th, kill 5/6, then ignore 7.
- Knock the crackling spark away from the raid @ 1mil health, Stun and kill after knockback.
- Ensure crackling spark add is dead prior to the transition even if that means holding dps on the boss.

Phase 2 Strategy - Kill all Red orbs letting all blue orbs (Vita) hit.
- Begin raid cd rotation when necessary and pop heroism at 25% (Hero should end about the same time the boss dies)
- First Vita we smoke bombed, second barrier, and third we used second barrier. We didn't make it to a fourth but if we did we would have used a Devo Aura on it.
- Below 10% just ignore all red orbs and burn the boss. Some say ignore from a higher percentage but we did 10%.

Also finally here is our Kill video for reference for those that would like to see it.
http://www.youtube.com/watch?feature=pl ... x4j7-e7UE#!
Last edited by Volitaire on Mon May 27, 2013 2:28 pm, edited 2 times in total.
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Re: [10H] Ra-Den

Postby Kiz » Fri May 24, 2013 11:47 pm

Phase 1 :
Kill the first three Anima orbs, putting you in Vita phase.
!! Make sure your tank ALWAYS has SotR up for the Fatal Strike ability, or he'll get one-shot. (or shuffle, blood shield, sav def, shield block) !!
Yes, you'll have to have all your players except your tank in the stack rotation for the Unstable Vita jump. After a player has taken one jump they get vita sensitivity and will die if hit again.
Killing the first Anima orb will hurt, its the boss gaining vita buff, so use raid cds for this and the reset ones if possible. Only really needed on the first though, as the raid should have double HP on resets due to being in red phase for a second.
At the fourth set of orbs everyone except the tank will be debuffed with Vita sensitivity, requiring a red phase reset.
Have your tank move slightly toward the red one so it absorbs it first, followed quickly by the blue. Don't try and kill either.
You can't do this all the time because he gains 10% damage buff everytime he goes from red->blue or blue->red.

Repeat above, resetting at the 8th set of orbs. If you fuck up a reset you can bubble, cloak, iceblock the sensitivity off and have those people rotate through again.

The Crackling adds just cast a chain lightning and explode for big damage when they die. Knock them out at low HP and stun. Can just kill them with multidot and cleave, or focus them down if the chain lightning is too much raid damage, but it shouldn't be a problem.

Anima phase is just a pain to heal through and deal with and can require an offtank for the red add so it's better to go constant blue phase w/ resets as above.

Make sure dps is saving a little burst for killing inc orbs when they're coming soon.


Phase 2 :
Starts at 40%

40-20%
Boss stops Fatal Striking and summoning adds, so just burn.
Ignore incoming blue (vita) orbs, but make sure raid is aware each one is 10% damage increase to boss, so start using cds after 2-3 of them.
Kill any red (anima) orbs that are coming in, HOWEVER someone needs to be underneath and soak the explosion damage from them when they die (similar to titan spark on will of the emps). It is shared between players though so can either use groups of ranged to soak or 1-2 people with heavy cds (rogue + almost anyone will work fine). Red orbs effectively heal him for ~10% of remaining health, so these are important to kill.

20%-5%
Ignore all orbs from here on, under 20% the heal won't be big enough to made up for by switching off the boss.
Burn hard.
Lust if you haven't already.
Keep burning.
Win at 5%

Good luck =)
Last edited by Kiz on Sat May 25, 2013 1:48 am, edited 1 time in total.
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Re: [10H] Ra-Den

Postby Volitaire » Sat May 25, 2013 1:46 am

We got this about 45 mins ago. Took us 28 attempts and had 2 really low percentage wipes. I will edit our first post to cover our strategy. I actually ended up sitting myself about five minutes before we started raiding because my internet was acting funky and didn't want to risk losing an attempt if it took a dump.
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Re: [10H] Ra-Den

Postby timoseewho » Mon May 27, 2013 11:48 am

We haven't started on this fight yet, but by the end of the fight, how much more % damage is he doing (with all the soaked vita)?
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Re: [10H] Ra-Den

Postby Volitaire » Mon May 27, 2013 1:06 pm

Still haven't had time to update the strategy in any fine detail...ugh.

Going into P2 you should only have 5 stacks and from there it is a bit RNG. You kinda want to hope to get more Red orbs early on in P2 to avoid the extended length of damage of getting Vita Orbs early on. I think we ended with about 8 total stacks of the increased damage buff.
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Re: [10H] Ra-Den

Postby Kiz » Mon May 27, 2013 1:11 pm

50% from the phase one buff. Never reset after that if you're slow on dps, just use immunities to reset a few individual stacks and do an extra blue phase.
Corrupted Vita is a seperate buff, you'll probably get 3-8 stacks (30-80%) by the end of the fight depending on your luck on how much Corrupt Anima or Vita you get in the last phase.
Just make sure to have enough strong raid cooldowns to cover the last 20% down and use some lighter ones early if you have enough available and get a lot of early Vita.

1 tank, 2-3 heal
Lights Hammer + Wings is godly heal support in late last phase.

edit : beat me to it Voltaire, grats on kill =D
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Re: [10H] Ra-Den

Postby Volitaire » Mon May 27, 2013 2:26 pm

Updated the original post to reflect the details of what we actually did for the kill.
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Re: [10H] Ra-Den

Postby timoseewho » Fri May 31, 2013 4:50 am

Hello, just wanted a quick clarification here. Except for the first player who gets the debuff that requires the rotation, are players actually soaking it 'twice', first by taking the debuff, then passing it away, leaving the player with the sensitivity debuff? So like A, A->B, B->C, etc etc.
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Re: [10H] Ra-Den

Postby Kiz » Fri May 31, 2013 10:51 am

timoseewho wrote:Hello, just wanted a quick clarification here. Except for the first player who gets the debuff that requires the rotation, are players actually soaking it 'twice', first by taking the debuff, then passing it away, leaving the player with the sensitivity debuff? So like A, A->B, B->C, etc etc.

Yep, exactly like that. Run out to get shot and catch the Lightning. Lightning debuff is passed on, leaves behind sensitivity.
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Re: [10H] Ra-Den

Postby timoseewho » Fri May 31, 2013 1:36 pm

Kiz wrote:
timoseewho wrote:Hello, just wanted a quick clarification here. Except for the first player who gets the debuff that requires the rotation, are players actually soaking it 'twice', first by taking the debuff, then passing it away, leaving the player with the sensitivity debuff? So like A, A->B, B->C, etc etc.

Yep, exactly like that. Run out to get shot and catch the Lightning. Lightning debuff is passed on, leaves behind sensitivity.

Great thanks!

And anyone who can solo soak Static Shocks from Lei Shen should be able to soak p2?
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Re: [10H] Ra-Den

Postby Kiz » Fri May 31, 2013 9:43 pm

Am not sure if you can use immunities to do so, didn't want to try it and waste an attempt, used rogue with feint + other person with heavy cd (disperse, g-invis etc)
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Re: [10H] Ra-Den

Postby timoseewho » Sun Jun 02, 2013 7:15 am

Last q, hehe, does absolutely nothing happen when he absorts a vita WHILE in vita phase? I've seen a few videos, doesn't seem like it, but I find that kinda odd. Do the orbs in p2 have the same hp as in p1?
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Re: [10H] Ra-Den

Postby Donatist » Mon Jun 03, 2013 6:04 am

He gains more damage in p2 when absorbing the vita which is why its ignored.

On a side note though i wish i could be more helpful for those on this fight cept I'm actually not tanking the fight and guilds 54 pulls in and still hasn't killed it :/

All I know that they struggle with atm the the add and the tank (warrior) dieing.
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Re: [10H] Ra-Den

Postby timoseewho » Mon Jun 03, 2013 7:35 am

How come they don't want an op Paladin!?
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Re: [10H] Ra-Den

Postby Donatist » Mon Jun 03, 2013 8:10 am

I actually have a 527 BM monk too which for this fight is even more Op. Our warrior sat through all of lei Shen and i was away last week for progression on him they used the warrior. We have 6 attempts left this week and I think they MAY bring my monk in to see if it makes a difference.

Not many logs in 10 man with a warrior tank.
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