[10H] Ra-Den

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[10H] Ra-Den

Postby Volitaire » Fri May 24, 2013 7:03 am

We kill this using the below strategy.

Composition - 1 Tank (Paladin or Monk), 3 Heals, 6 DPS

Phase 1 Strategy - Rotate Debuff between 3 ranged dps (any preferred classes, we are looking to send ranged out)
- Killing the Red adds. Kill 1-3, ignore 4th, kill 5/6, then ignore 7.
- Knock the crackling spark away from the raid @ 1mil health, Stun and kill after knockback.
- Ensure crackling spark add is dead prior to the transition even if that means holding dps on the boss.

Phase 2 Strategy - Kill all Red orbs letting all blue orbs (Vita) hit.
- Begin raid cd rotation when necessary and pop heroism at 25% (Hero should end about the same time the boss dies)
- First Vita we smoke bombed, second barrier, and third we used second barrier. We didn't make it to a fourth but if we did we would have used a Devo Aura on it.
- Below 10% just ignore all red orbs and burn the boss. Some say ignore from a higher percentage but we did 10%.

Also finally here is our Kill video for reference for those that would like to see it.
http://www.youtube.com/watch?feature=pl ... x4j7-e7UE#!
Last edited by Volitaire on Mon May 27, 2013 2:28 pm, edited 2 times in total.
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Re: [10H] Ra-Den

Postby Kiz » Fri May 24, 2013 11:47 pm

Phase 1 :
Kill the first three Anima orbs, putting you in Vita phase.
!! Make sure your tank ALWAYS has SotR up for the Fatal Strike ability, or he'll get one-shot. (or shuffle, blood shield, sav def, shield block) !!
Yes, you'll have to have all your players except your tank in the stack rotation for the Unstable Vita jump. After a player has taken one jump they get vita sensitivity and will die if hit again.
Killing the first Anima orb will hurt, its the boss gaining vita buff, so use raid cds for this and the reset ones if possible. Only really needed on the first though, as the raid should have double HP on resets due to being in red phase for a second.
At the fourth set of orbs everyone except the tank will be debuffed with Vita sensitivity, requiring a red phase reset.
Have your tank move slightly toward the red one so it absorbs it first, followed quickly by the blue. Don't try and kill either.
You can't do this all the time because he gains 10% damage buff everytime he goes from red->blue or blue->red.

Repeat above, resetting at the 8th set of orbs. If you fuck up a reset you can bubble, cloak, iceblock the sensitivity off and have those people rotate through again.

The Crackling adds just cast a chain lightning and explode for big damage when they die. Knock them out at low HP and stun. Can just kill them with multidot and cleave, or focus them down if the chain lightning is too much raid damage, but it shouldn't be a problem.

Anima phase is just a pain to heal through and deal with and can require an offtank for the red add so it's better to go constant blue phase w/ resets as above.

Make sure dps is saving a little burst for killing inc orbs when they're coming soon.


Phase 2 :
Starts at 40%

40-20%
Boss stops Fatal Striking and summoning adds, so just burn.
Ignore incoming blue (vita) orbs, but make sure raid is aware each one is 10% damage increase to boss, so start using cds after 2-3 of them.
Kill any red (anima) orbs that are coming in, HOWEVER someone needs to be underneath and soak the explosion damage from them when they die (similar to titan spark on will of the emps). It is shared between players though so can either use groups of ranged to soak or 1-2 people with heavy cds (rogue + almost anyone will work fine). Red orbs effectively heal him for ~10% of remaining health, so these are important to kill.

20%-5%
Ignore all orbs from here on, under 20% the heal won't be big enough to made up for by switching off the boss.
Burn hard.
Lust if you haven't already.
Keep burning.
Win at 5%

Good luck =)
Last edited by Kiz on Sat May 25, 2013 1:48 am, edited 1 time in total.
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Re: [10H] Ra-Den

Postby Volitaire » Sat May 25, 2013 1:46 am

We got this about 45 mins ago. Took us 28 attempts and had 2 really low percentage wipes. I will edit our first post to cover our strategy. I actually ended up sitting myself about five minutes before we started raiding because my internet was acting funky and didn't want to risk losing an attempt if it took a dump.
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Re: [10H] Ra-Den

Postby timoseewho » Mon May 27, 2013 11:48 am

We haven't started on this fight yet, but by the end of the fight, how much more % damage is he doing (with all the soaked vita)?
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Re: [10H] Ra-Den

Postby Volitaire » Mon May 27, 2013 1:06 pm

Still haven't had time to update the strategy in any fine detail...ugh.

Going into P2 you should only have 5 stacks and from there it is a bit RNG. You kinda want to hope to get more Red orbs early on in P2 to avoid the extended length of damage of getting Vita Orbs early on. I think we ended with about 8 total stacks of the increased damage buff.
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Re: [10H] Ra-Den

Postby Kiz » Mon May 27, 2013 1:11 pm

50% from the phase one buff. Never reset after that if you're slow on dps, just use immunities to reset a few individual stacks and do an extra blue phase.
Corrupted Vita is a seperate buff, you'll probably get 3-8 stacks (30-80%) by the end of the fight depending on your luck on how much Corrupt Anima or Vita you get in the last phase.
Just make sure to have enough strong raid cooldowns to cover the last 20% down and use some lighter ones early if you have enough available and get a lot of early Vita.

1 tank, 2-3 heal
Lights Hammer + Wings is godly heal support in late last phase.

edit : beat me to it Voltaire, grats on kill =D
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Re: [10H] Ra-Den

Postby Volitaire » Mon May 27, 2013 2:26 pm

Updated the original post to reflect the details of what we actually did for the kill.
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Re: [10H] Ra-Den

Postby timoseewho » Fri May 31, 2013 4:50 am

Hello, just wanted a quick clarification here. Except for the first player who gets the debuff that requires the rotation, are players actually soaking it 'twice', first by taking the debuff, then passing it away, leaving the player with the sensitivity debuff? So like A, A->B, B->C, etc etc.
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Re: [10H] Ra-Den

Postby Kiz » Fri May 31, 2013 10:51 am

timoseewho wrote:Hello, just wanted a quick clarification here. Except for the first player who gets the debuff that requires the rotation, are players actually soaking it 'twice', first by taking the debuff, then passing it away, leaving the player with the sensitivity debuff? So like A, A->B, B->C, etc etc.

Yep, exactly like that. Run out to get shot and catch the Lightning. Lightning debuff is passed on, leaves behind sensitivity.
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Re: [10H] Ra-Den

Postby timoseewho » Fri May 31, 2013 1:36 pm

Kiz wrote:
timoseewho wrote:Hello, just wanted a quick clarification here. Except for the first player who gets the debuff that requires the rotation, are players actually soaking it 'twice', first by taking the debuff, then passing it away, leaving the player with the sensitivity debuff? So like A, A->B, B->C, etc etc.

Yep, exactly like that. Run out to get shot and catch the Lightning. Lightning debuff is passed on, leaves behind sensitivity.

Great thanks!

And anyone who can solo soak Static Shocks from Lei Shen should be able to soak p2?
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Re: [10H] Ra-Den

Postby Kiz » Fri May 31, 2013 9:43 pm

Am not sure if you can use immunities to do so, didn't want to try it and waste an attempt, used rogue with feint + other person with heavy cd (disperse, g-invis etc)
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Re: [10H] Ra-Den

Postby timoseewho » Sun Jun 02, 2013 7:15 am

Last q, hehe, does absolutely nothing happen when he absorts a vita WHILE in vita phase? I've seen a few videos, doesn't seem like it, but I find that kinda odd. Do the orbs in p2 have the same hp as in p1?
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Re: [10H] Ra-Den

Postby Donatist » Mon Jun 03, 2013 6:04 am

He gains more damage in p2 when absorbing the vita which is why its ignored.

On a side note though i wish i could be more helpful for those on this fight cept I'm actually not tanking the fight and guilds 54 pulls in and still hasn't killed it :/

All I know that they struggle with atm the the add and the tank (warrior) dieing.
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Re: [10H] Ra-Den

Postby timoseewho » Mon Jun 03, 2013 7:35 am

How come they don't want an op Paladin!?
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Re: [10H] Ra-Den

Postby Donatist » Mon Jun 03, 2013 8:10 am

I actually have a 527 BM monk too which for this fight is even more Op. Our warrior sat through all of lei Shen and i was away last week for progression on him they used the warrior. We have 6 attempts left this week and I think they MAY bring my monk in to see if it makes a difference.

Not many logs in 10 man with a warrior tank.
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Re: [10H] Ra-Den

Postby Volitaire » Mon Jun 03, 2013 9:16 am

In P2 the vita simply adds I think it is 5% to his damage output. This is his "soft enrage" mechanic in all reality. We also sat my paladin for the initial kill...mainly due to me having internet issues but the monk dps is also really good and worth having. If there is a major issue with healing in P2 it might be worth having the paladin in for progression but if it is a dps issue then the Monk may be the better option. We are doing achievement runs so haven't been in on my Paladin yet.
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Re: [10H] Ra-Den

Postby Kiz » Mon Jun 03, 2013 12:48 pm

timoseewho wrote:Last q, hehe, does absolutely nothing happen when he absorts a vita WHILE in vita phase? I've seen a few videos, doesn't seem like it, but I find that kinda odd. Do the orbs in p2 have the same hp as in p1?

To answer your question, no, it's in my first post. It's the boss entering the blue phase that does that damage spike so you don't have it again after the first and when you get it on resets everyone has double hp from the brief switch into red phase.

As for tank classes, Monk has the easiest time with fatal strike due to how easy it is to keep shuffle up. Warriors shouldn't be any different from paladins, but he can be a total @$$ and doesn't actually do fatal strike right away at 100 energy. As a palliy you need to pool holy power for it so you can double up on SotR in case it doesn't come on time. Similarly your warrior might not be pooling rage to use Shield Block twice, and is getting gibbed by fatal strike not coming straight away. It takes a little getting used to.
Don't even try with a DK, he can melee between 100 energy and the Fatal, in which case bye bye blood shield, you're screwed.
Overall I think paladins tanks are the best just due to how strong LH is in the last phase.
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Re: [10H] Ra-Den

Postby Donatist » Mon Jun 03, 2013 6:18 pm

Just killed it on my monk 2 pulls. Can completely ignore the timer on fatal strike.
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Re: [10H] Ra-Den

Postby timoseewho » Tue Jun 04, 2013 12:31 pm

So we finally got some attempts in, how do you reduce the rng from Fatal Strike? We have a Paladin tank and apparently the timer can't be counted on><. I guess what I'm asking is, is there any indication that strike is coming up without counting on boss timers?
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Re: [10H] Ra-Den

Postby Belloc » Tue Jun 04, 2013 12:43 pm

timoseewho wrote:So we finally got some attempts in, how do you reduce the rng from Fatal Strike? We have a Paladin tank and apparently the timer can't be counted on><. I guess what I'm asking is, is there any indication that strike is coming up without counting on boss timers?

Two posts above you has this to say,

...doesn't actually do fatal strike right away at 100 energy. As a palliy you need to pool holy power for it so you can double up on SotR in case it doesn't come on time.
In other words, when the boss reaches 100 energy, have enough HP banked for two ShoRs.
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Re: [10H] Ra-Den

Postby Volitaire » Tue Jun 04, 2013 12:55 pm

Yep like was posted earlier the best way to handle it is ensure you bank up all 5 of your HoPo and then drop one when the timer goes, then judgement or CS to get one more to bring yourself back up to 3 in one GCD and pop a second shield of the rightous. This will ensure you have enough coverage even if the Fatal strike is slightly delayed which can and will happen often.

The timer is simply an indicator for 100 power thus noting that the CD is up and Fatal Strike will be imminent. Also if I remember right take a look at a few different videos that feature DBM and BigWigs. The Ra-Den timers in BigWigs seem to be much more accurate than the DBM ones for the Fatal Strike if I remember correctly. Don't quote me there but worth looking into, could also have been coincidence.
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Re: [10H] Ra-Den

Postby timoseewho » Tue Jun 04, 2013 1:40 pm

Aite, I'm very blind-_-, thanks a lot!
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Re: [10H] Ra-Den

Postby Galiks » Tue Jun 04, 2013 4:23 pm

Put Ra'Den on focus and use the below weak aura if you want an annoying way to never miss his energy bar!

dadUbaGEc0UiQ2MkA2IIVjKDkO9c7wK9RsXpjG)seJtcdvQKbRsPHJOJjuNtLSqc1svPYIjilhPNQ8yI0ZL0evPQPIWKLQMovxuQuxg11PyJesBMK2UuXVLYTjktJu9Dj60uAyQQrlknEcQpRk3IqCnsCEr1YiLNPchwGrmiWKH1J1dcmHfqvTYoevViQOq5s5FDPCE(lGQi6ryMKtTVhtbbMjzDm1MutfoMtTVhtbbMNtYyvpWnvmtLLq2kzkeJXD4KJ1vRKPyMklHKPs5Kt2kzkeJr2kzQNtYi8JzswhtTj1uXmvwIjzDigZK4oCYXcmEdZuzjKTsM65KmedhltlOhey0wggeyYmzCliGdhoMvAlbHWCwyFwbzeQPGLlGQALDegFOHr5NTLiYjzSadnqOakMBLX0zfKrOMcMTh7UG750n32DIPVCSsBVNfHkxrYpoo()OIynfSKrgb1(EmTIWySSS9L1HONFTcnLdDn9OOlTtDOkI(jCSkwSCD5rYJ)yDqyS()dha
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Re: [10H] Ra-Den

Postby Gruck » Wed Jun 05, 2013 11:53 pm

Hi all!

We did our first attempts on Ra-Den yesterday. So far, we had some problems with killing the red orbs in P1 since the two people on the vita marks are sometimes out of range to help killing. Additionally, we have two melees (enhancer and rogue) who cannot run towards the red ball or they would get the debuff instead of the people on the marks. How did you avoid this?
Did you use BL for the first phase or save it for last 20%?

Also, I had some trouble anticipating when the fatal strike would really happen since timers aren't that accurate (as mentioned above)
@Galiks: I'll try your aura tonight. Any chance you have a vid of your kill to see it in action?

Thanks!
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Re: [10H] Ra-Den

Postby Galiks » Thu Jun 06, 2013 3:32 pm

Gruck wrote:Hi all!

We did our first attempts on Ra-Den yesterday. So far, we had some problems with killing the red orbs in P1 since the two people on the vita marks are sometimes out of range to help killing. Additionally, we have two melees (enhancer and rogue) who cannot run towards the red ball or they would get the debuff instead of the people on the marks. How did you avoid this?
Did you use BL for the first phase or save it for last 20%?

Also, I had some trouble anticipating when the fatal strike would really happen since timers aren't that accurate (as mentioned above)
@Galiks: I'll try your aura tonight. Any chance you have a vid of your kill to see it in action?

Thanks!


I didnt bother making a video of this as its too straightforward, but here's a screenshot pre-pull of the bar:
http://i.imgur.com/2OMTIJH.jpg

Can't really miss that one!
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