[10H] Lei Shen

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[10H] Lei Shen

Postby Donatist » Sun May 05, 2013 5:48 am

Someone had to make it i guess. This fight is very challenging from a performance and strategy pov. As guilds reach this fight every bit of information will be helpful to fine tune their individual strategy.

There are so many ways to do phase 1 and kill it that no one way is right. I have not killed it but have reach phase 2 a few times after about 30 pulls. I dont want to share to much because some people are still quite about it but i must say as a pally tanking Lei Shen with the Decapitate debuff and /sit spamming is quite fun and scary but that 270k dps is worth.

So I guess my idea is as I progress on the fight I will share what we did to help people out. Currently since transitions are by far the hardest part right now, we stack immunities to deal with static shocks and go with the 3-3-2-2 strategy having 2 + Healer opposite each other with a Tank + Immunity class on the other sections of the platform. We found this works best and allows the 2 to dip in for some quick heals watching overcharge timers. We emphasize two timers, Overcharge and Diffusion Chain.

Currently we are getting Bouncing Bolts highest but I think we are going to do static shock>Diffusion chain so we dont have to deal with bolts on p3 and static shock in p2 is easy enough since every will be some what stacked and you can always stack on the 2 tanks.
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Re: HEROIC Lei Shen (10)

Postby Donatist » Mon May 06, 2013 10:40 am

Its funny but still cant make it reliably into p2 yet. We can get to transition everytime np but one little added ability especially in the 2 person zones really screws us over. One misplaced overcharge can do the same thing as well.

Our ball lightning dps in p2 is actual ok i think, but well find out better in p3 just how good or bad it is.

Anyone have any tips or tricks to that first transition and how they handle helm of command especially on the 2 person platforms?
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Re: [10H] Lei Shen

Postby Galiks » Thu May 09, 2013 12:38 pm

Most critical tips for now:
1. 2 tank, 3 heal, 5 dps - this will make intermissions more consistent and 2 healing isn't necessary if you can push phase 1 (without bloodlust) before any pillars level up.

2. North (1) [to be 'disabled'] > East (1) > South (1) > West (1) for first part, then East (2) [to be 'disabled'] > South (2) > West (1). This is undoubtedly the best way to go about it (and the most common, I believe).

3. Demon Leap/Blink/Displacer Beast/Warlock Portal is your friend for Thunderstruck in p3.

4. Upon Violent Gale Winds casting, any eligible thunderstruck target needs to move to ranged converge point. After it is placed, converge onto the boss. Be wary of diffusion chain timings.

The transitions from pillar to pillar are clutch, so if this needs any information please state your exact problem.


Minimizing Ball Lightnings
: You can simplify Ball lightnings and allow the majority of your raid to stack (or stack loosely if its diffusion) and only get 3 balls consistently if you have 3 players at ranged behind the boss and the rest of the raid in front of Lei Shen in melee. This works for the last phase as well but is more difficult to achieve. Leg sweep/stun diffusion adds or the remaining balls. If a healer needs to stack due to Static Shock, a ranged simply moves out.
Last edited by Galiks on Mon May 13, 2013 11:36 pm, edited 1 time in total.
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Re: [10H] Lei Shen

Postby Galiks » Mon May 13, 2013 11:26 pm

^added info
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Re: [10H] Lei Shen

Postby timoseewho » Wed May 15, 2013 5:12 am

Congrats Galiks, thanks for this!
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Re: [10H] Lei Shen

Postby Donatist » Wed May 15, 2013 11:36 am

Unfortunately since i posted this we have only been able to pull this boss for a total of 2 nights with the same comp. The good news is we get to p3 somewhat consistently with only 2 healers. 3 healers would be interesting since dps is no problem for us currently.

I imagine sinec we werent able to raid tuesday this week it should die on our next raid night. But im not sure what NESW ones correlate too. We disable Static Shock> Diffusion
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Re: [10H] Lei Shen

Postby Galiks » Thu May 16, 2013 11:31 am

I will release a full commentary of the encounter later tonight preferably (if I can get my rogue's video) on how we did it as there's just so many 'little things' that are done timing-wise that are important. Just going to take our kill video and overlay comments. Should help I think. I'll edit this post and add it here so check back later tonight if interested.
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Re: [10H] Lei Shen

Postby Volitaire » Fri May 17, 2013 12:38 pm

Any luck on you getting up that full commentary video? Assuming you been busy but always get great info from here and we will be pulling this on Sunday night...possibly Saturday if we can get some people online.
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Re: [10H] Lei Shen

Postby Donatist » Tue May 21, 2013 5:55 am

This fight...3mil health wipe last night a couple times sub 10mil ~. P3 Really tries your raids ability to concentrate and is extremely punishing for 1 persons poor positioning (Ranged)

My only question which you might think we would know by now, when the balls of lightning spawn with their initial 100k damage is the range 3 or 6 yds. I know the bounce is 3yds damage idk about the spawn damage though.
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Re: [10H] Lei Shen

Postby Donatist » Wed May 22, 2013 9:22 am

For those interested working on this fight we disable Static Shock (North) First and Diffusion (East) second. For transitions we used 4/2/4/2 with the 2's being a tank and immunity for static shock, also pref melee so there is no doffusion add.

For the second transition we used 3/4/3. 3 on the ending platform. The 3 platform was 2 melee and tank, the other 3 platform was tank healer dps.

We used double prot pally, hpally and druid heals. Holy Wrath glyph stuns the balls which meant we could basically keep em locked down between the two of us. Finally we had a CD rotation up for the first 5 Thundertrucks in p3 and prayed the 6th would not kill to many!

I'll try and link a video with commentary for those interested but you can watch my PoV on my twitch.tv/donatist We killed in around 1:20 into last nights raid. I think 1:20 is p3.
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Re: [10H] Lei Shen

Postby Galiks » Thu May 23, 2013 1:15 am

http://www.youtube.com/watch?v=yk3m1Qk_Srw

Commentary link. Added above... sorry for the late post. Nothing special, might help some.
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Re: [10H] Lei Shen

Postby timoseewho » Thu May 23, 2013 6:11 am

Since you kind of need to stay spread out during the second transition to not spawn multiple diffusion adds, what happens when overcharge goes out on 2 targets in the same zone? Does the stun break or make it? Or is it negligible?
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Re: [10H] Lei Shen

Postby Donatist » Thu May 23, 2013 7:27 am

The simple answer is no. In second transition you should never have 2 overcharges in the same zone unless someone fucked up. We found 2 overcharges in the same area were the result of someone being targeted in the middle of two quadrants. The way we did this was have the warlock portal for 4 people going to diffusion, have 3 people stay on Bouncing Bolt and have 3 people run at about 31% to Overeager platform/standing close so that the 4s you have to get in place you can be on the marker in overcharge zone. As long as you have 3 targets who can take overcharge you will never get more than 1 per quadrant.

Short version, make sure eligible targets are in each quadrant before overcharge goes out and you'll never have two in 1 quadrant.

If you really wanna play pro you can stack for overcharge and run out for diffusion then run back in for the overcharge pulse, however this only works when you are stacking the raid for CD coverage. The diffusion adds RAPE, so what we did was stun or root them outside the grp for overcharge stacking to avoid damage.
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Re: [10H] Lei Shen

Postby Volitaire » Thu May 23, 2013 7:49 am

Thanks for getting the video up. We are working on this pretty heavily right now.
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Re: [10H] Lei Shen

Postby PsiVen » Thu May 23, 2013 7:06 pm

Donatist wrote:The simple answer is no. In second transition you should never have 2 overcharges in the same zone unless someone fucked up. We found 2 overcharges in the same area were the result of someone being targeted in the middle of two quadrants. The way we did this was have the warlock portal for 4 people going to diffusion, have 3 people stay on Bouncing Bolt and have 3 people run at about 31% to Overeager platform/standing close so that the 4s you have to get in place you can be on the marker in overcharge zone. As long as you have 3 targets who can take overcharge you will never get more than 1 per quadrant.

Short version, make sure eligible targets are in each quadrant before overcharge goes out and you'll never have two in 1 quadrant.

If you really wanna play pro you can stack for overcharge and run out for diffusion then run back in for the overcharge pulse, however this only works when you are stacking the raid for CD coverage. The diffusion adds RAPE, so what we did was stun or root them outside the grp for overcharge stacking to avoid damage.


I noticed this seems to be true even if Overcharge has leveled up, if you have a valid target in 3 quadrants there will be one in each.
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