[10H] Dark Animus

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[10H] Dark Animus

Postby timoseewho » Sat Apr 27, 2013 5:42 am

Hello, what kind of compositions have people been using for heroic Dark Animus? Is using 3 tanks encouraged even on 10? What's the general strategy for this encounter? From what I've seen, it's similar to normal except it's necessary to pump the inactive small adds into the big adds and medium adds are ignored. Is this because there are less active small adds on heroic? How do you handle Empower Golem? I don't see it anywhere in the dungeon journal but does Interrupting Jolt hurt more and more as the fight progresses? Any input is appreciated.
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Re: [10H] Dark Animus

Postby Galiks » Sat Apr 27, 2013 10:36 am

timoseewho wrote:Hello, what kind of compositions have people been using for heroic Dark Animus? Is using 3 tanks encouraged even on 10? What's the general strategy for this encounter? From what I've seen, it's similar to normal except it's necessary to pump the inactive small adds into the big adds and medium adds are ignored. Is this because there are less active small adds on heroic? How do you handle Empower Golem? I don't see it anywhere in the dungeon journal but does Interrupting Jolt hurt more and more as the fight progresses? Any input is appreciated.

That's a lot of stuff to cover, I will brush on some:

3 tanks is doable but not necessary with a proper strategy and capable players and will elongate the encounter. this encounter is the most complex, but try to follow this map: http://imgur.com/9uDhozx Take time to study it especially the siphon levels as I guarantee they are the most efficient way of handling this boss. Obviously the little add active/inactive will be different each week, but understand the general method. We have 2 tanks, 2 healers, and the rest DPS.

One tank (myself) will pick up 3 adds to begin with, and dump them all into one massive (the top left corner). I will then proceed to dump every little anima marked with an asterisk (*) into it. After that I proceed to the top right corner and dump every little add into the massive marked with an exclamation point (!). This needs to be done before the second siphon level (2 minutes from pull) and you will be left with one active anima golem alive still. Every inactive disabled large golem is filled completely before the 2 minute marker. Literally after you handle the first 2 minutes correctly, it becomes just a matter of not dying to Anima Font, handling matter swap, having CDs for jolt, and the tanks not dying.

Tips:
-A prot paladin can bubble off explosion slam stacks
-Dump the 25th anima golem into a massive after the 3rd siphon to save an interrupting jolt (huge)
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Re: [10H] Dark Animus

Postby timoseewho » Sat Apr 27, 2013 4:48 pm

Thanks for your insight on both threads man! Good luck on Lei Shen:D. Btw, I just want to make sure, are the medium ones ignored? Anything special that needs to be done for Empower Golem?
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Re: [10H] Dark Animus

Postby Donatist » Mon Apr 29, 2013 11:18 am

You keep one small one up so that it gets the empower because massive slam by an empowered can hit for over 800k with 4 - 5 stacks.

We had double prot pally which makes the fight a bit easier since it required 2 tank swaps total. I filled the first massive completely, then filled the second massive completely. After the first siphon I kill two more small golems into the massives then the tank on Animus taunts both massives off me.

I tank the boss the OT on the massives can bubble off the debuffs around 8 or 10 depending on his CD rotation. I taunt off him when he hits 4 stacks again.


I also bubble off the beginning at 10 stacks. There are a lot of little nuances as a prot pally to survive unempowered massives at the start even at 10 stacks without reseting. However, you can get one shot so i dont recommen staying at 10 stacks. Unglyphing DP is highly recommended as well. This fight is doable without double prot pally it just means you need more CD rotations on the non pally tank or more tank swaps with the massive. Tank swaps arent difficult they just suck for the melee doing anima ring.

Overall it is an annoying fight because you have fast wipes and often wipes after people activate their second 3min CDs and have to wait a long time to pull again. GG for not resetting 3 minutes after a wipe.
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Re: [10H] Dark Animus

Postby Galiks » Mon Apr 29, 2013 10:07 pm

timoseewho wrote:Thanks for your insight on both threads man! Good luck on Lei Shen:D. Btw, I just want to make sure, are the medium ones ignored? Anything special that needs to be done for Empower Golem?



No, the key is just fill 24 of the 25 little animas into both massives before the first Massive so he's at 58 energy after the second siphon (@ 2 minutes). After the third siphon (1 more following that and when he's 64 energy), kill the last remaining little golem into a massive so you avoid an early interrupting jolt.

Energy levels: 52 > 58 > 64 > 69 > 74 > ...
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Re: [10H] Dark Animus

Postby timoseewho » Tue Apr 30, 2013 3:33 am

Galiks wrote:
timoseewho wrote:Thanks for your insight on both threads man! Good luck on Lei Shen:D. Btw, I just want to make sure, are the medium ones ignored? Anything special that needs to be done for Empower Golem?



No, the key is just fill 24 of the 25 little animas into both massives before the first Massive so he's at 58 energy after the second siphon (@ 2 minutes). After the third siphon (1 more following that and when he's 64 energy), kill the last remaining little golem into a massive so you avoid an early interrupting jolt.

Energy levels: 52 > 58 > 64 > 69 > 74 > ...

Ah, I think I'm getting a much better understanding of this fight now lol, normal is kind of luls-_-. However, by the third siphon, aren't all 3 inactive large and 2 massive all full from the 24 small golems (6 into large and 18 into massive)?
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Re: [10H] Dark Animus

Postby Galiks » Tue Apr 30, 2013 6:05 am

timoseewho wrote:
Galiks wrote:
timoseewho wrote:Thanks for your insight on both threads man! Good luck on Lei Shen:D. Btw, I just want to make sure, are the medium ones ignored? Anything special that needs to be done for Empower Golem?



No, the key is just fill 24 of the 25 little animas into both massives before the first Massive so he's at 58 energy after the second siphon (@ 2 minutes). After the third siphon (1 more following that and when he's 64 energy), kill the last remaining little golem into a massive so you avoid an early interrupting jolt.

Energy levels: 52 > 58 > 64 > 69 > 74 > ...

Ah, I think I'm getting a much better understanding of this fight now lol, normal is kind of luls-_-. However, by the third siphon, aren't all 3 inactive large and 2 massive all full from the 24 small golems (6 into large and 18 into massive)?


The second/third siphon drain the massives,inactive larges, and last remaining little anima golem by 2. Thus, you can fit the little anima golem at 2 into any massive (or inactive large). Look at my first link and try to follow the energy levels
Prot Paladin - http://us.battle.net/wow/en/character/k ... s/advanced
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Re: [10H] Dark Animus

Postby Donatist » Tue Apr 30, 2013 6:38 am

What galiks is describing is the best way to delay interrupting jolt. However, while we started with this we decided to delay the empower golem instead by allowing one small golem to be up the entire fight. Essentially all it means is that you get an interrupting jolt early but the fight is still 6:30 before 100 energy.

I fill both massives completly but we only fill 2 large golems. After the 3rd siphon I kill two SMALL Inactives into the 2 large. At that point you can kill the boss or empty the larges into the massives as well.

Just keep in mind there are a few ways to deal with anima. The maximum amount of time you can get is 6:30. Most guild have a 5:45-6 min kill with the dps gear currently on raids. Our kill was like 5:14.

Heres a link to our kill video from the Hpally PoV. http://www.youtube.com/watch?feature=pl ... ZxwbJqFD54 I am the pally running around the room for the first 3 minutes like a chicken with my head cut off!

Just notice what golems we fill after the siphons.
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Re: [10H] Dark Animus

Postby Galiks » Tue Apr 30, 2013 1:56 pm

Donatist wrote:What galiks is describing is the best way to delay interrupting jolt. However, while we started with this we decided to delay the empower golem instead by allowing one small golem to be up the entire fight. Essentially all it means is that you get an interrupting jolt early but the fight is still 6:30 before 100 energy.

I fill both massives completly but we only fill 2 large golems. After the 3rd siphon I kill two SMALL Inactives into the 2 large. At that point you can kill the boss or empty the larges into the massives as well.

Just keep in mind there are a few ways to deal with anima. The maximum amount of time you can get is 6:30. Most guild have a 5:45-6 min kill with the dps gear currently on raids. Our kill was like 5:14.

Heres a link to our kill video from the Hpally PoV. http://www.youtube.com/watch?feature=pl ... ZxwbJqFD54 I am the pally running around the room for the first 3 minutes like a chicken with my head cut off!

Just notice what golems we fill after the siphons.


If done 100% optimally, you can have 17 siphons (trust me), and the maximum duration is thus 10 minutes [2 minutes + 16*0.5] unless he has a hard enrage I'm not aware of. However, you won't live this long, and, as the above said, you need to decide between if you want to delay Jolt by 30 seconds OR reduce Empower Golem on a massive by 4 stacks (Empower Golem occurs every 15 seconds).

Trade-Off/Timings
Route 1 - Reduce Interrupting Jolt
Dark Animus Energy: 52 On Pull
Dark Animus Energy: 58 [+6] @2 Min., 2 massives, 3 inactive filled larges, 1 anima golem
Dark Animus Energy: 64 [+6] @2:30 Min., 2 massives, 3 inactive filled larges, 1 anima golem
Dark Animus Energy: 69 [+5] @3:00 Min., 2 massives, 3 inactive filled larges [Massive empowered at 2]
Dark Animus Energy: 74 [+5] @3:30 Min., 2 massives, 3 inactive filled larges [Massive empowered at 4]

continued. The anima golem was killed at energy level 64 into any massive, thus making them the prime choice for empower golem from this point forward. Dark Animus still isn't at 75 energy thus he doesn't jolt until the sixth siphon for this scenario.

Route 2 - Reduced Massive Golem Empowers
Dark Animus Energy: 52 On Pull
Dark Animus Energy: 58 [+6] @2 Min., 2 massives, 3 inactive filled larges, 1 anima golem
Dark Animus Energy: 64 [+6] @2:30 Min., 2 massives, 3 inactive filled larges, 1 anima golem
Dark Animus Energy: 70 [+6] @3:00 Min., 2 massives, 3 inactive filled larges, 1 anima golem
Dark Animus Energy: 76 [+6] @3:30 Min., 2 massives, 3 inactive filled larges 1 anima golem

continued. Anima golem dies from 4 siphon drains and massive starts to gain stacks after this. However, interrupting jolt occurs early as he went above 75 energy, but massive golems collectively have 100% reduced damage.


If you don't take one of these routes you're doing it wrong, but gear may overcome enrage timers now. I personally prefer Route 1, but Route 2 is viable to avoid tank gibs. Ideally when you can fit the inactive larges into massive you should do so to prolong the fight, but it should not be necessary unless possibly 3 healing or tanking.

To prove the maximum amount of time, this configuration is chosen:

Dark Animus Energy: 52 On Pull

Dark Animus Energy: 58 [+6] @2 Min., Massive 1[23/24], Massive 2[23/24], Large 1 [7/8], Large 2[7/8], Large 3[7/8], Small [3/4]

Dark Animus Energy: 64 [+6] @2:30 Min., Massive 1[22/24], Massive 2[22/24], Large 1 [6/8], Large 2[6/8], Large 3[6/8], Small [2/4]

Dark Animus Energy: 69 [+5] @3:00 Min., Massive 1[23/24], Massive 2[21/24], Large 1 [5/8], Large 2[5/8], Large 3[5/8]

Dark Animus Energy: 74 [+5] @3:30 Min., Massive 1[22/24], Massive 2[20/24], Large 1 [4/8], Large 2[4/8], Large 3[4/8]

Dark Animus Energy: 78 [+4] @4:00 Min., Massive 1[21/24], Massive 2[23/24], Large 1 [3/8], Large 2[3/8]

Dark Animus Energy: 81 [+3] @4:30 Min., Massive 1[23/24], Massive 2[22/24], Large 1 [2/8],

Dark Animus Energy: 83 [+2] @5:00 Min., Massive 1[22/24], Massive 2[23/24] *Siphon 8

...

Dark Animus Energy: 99 [+2] @9:00 Min., whatever *Siphon 16

Dark Animus Energy: 100 [+1] @9:30 Min. u ded by now newayz *Siphon 17
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Re: [10H] Dark Animus

Postby timoseewho » Tue Apr 30, 2013 4:14 pm

Love the clarification, thanks for clearing that up for me. At first I thought Donatist actually meant a small one is alive the entire fight somehow (scratching head). Glad to see Blizzard implement a fight with some math in it lol.
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Re: [10H] Dark Animus

Postby Donatist » Wed May 01, 2013 8:00 am

Yea sorry about that not the whole fight just for all 4 siphons to delay the empower on massives. The only thing that really wipes us on this fight is tank deaths from the empowered massives. And usually that is because they have to heal the raids lack of awareness to anima font. So delaying the empowered massive's was more important to us than extending the overall fight even delaying the jolts. We also had 3 pallys for Jolts which most comps wont have.
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Re: [10H] Dark Animus

Postby quotey » Fri May 10, 2013 11:28 am

Isn't the Siphon Anima timer 20s? So 17th Siphon would be at 7:20 without killing the small.
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Re: [10H] Dark Animus

Postby Galiks » Fri May 10, 2013 2:12 pm

quotey wrote:Isn't the Siphon Anima timer 20s? So 17th Siphon would be at 7:20 without killing the small.


Not going through the math again but yes siphon is every 20 seconds, not 30.
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Re: [10H] Dark Animus

Postby timoseewho » Sun May 12, 2013 11:09 pm

quotey wrote:Isn't the Siphon Anima timer 20s? So 17th Siphon would be at 7:20 without killing the small.

Correct heh, but I believe 7:00 is the max enrage timer though (2-tanking).
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Re: [10H] Dark Animus

Postby Schroom » Sun Jun 16, 2013 2:34 pm

Mh, I didn't see this mentioned anywhere, but BloodDKs can reset their stacks with AMS, never getting more than 2 Stacks. Making the fight a lot easier.
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