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[10H] Council of Elders

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[10H] Council of Elders

Postby marcojoao » Sat Mar 30, 2013 2:00 am

Hello ppl

My guild will start the progression on this boss, do you have any tips to share?
We will try the strat of killing the sand troll 1st in BL
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Re: [10H] Council of Elders

Postby Bemxuu » Sun Mar 31, 2013 4:02 pm

My best tip is ... don't. Make sure you've done Tortos and Ji-Kun by the very least.

Killing Sul before first storm seems to be the only way to go - it's so much aoe right after aoe-heavy phase of Kazra'jin. Make sure one of the tanks gets some aggro on Mar'li in the very beginning, interrupt as many casts of Sul as you can and beat the hell out of Sul. It's fine to see some ticks of aoe damage, they don't hurt much before they're like 7 or 8, so - hey, free dps time! Aim for 40% Sul here and 20% past Mar'li.
The fight is pretty much over when you finish Sul. One final straight burn of Malakk might be the last obstacle, but if you handled first two Frostbites, extra one is not too dangerous.

The ways of dealing with Frostbite and stacks are up to you :) There are multiple, choose the one you like.

The composition varies. I've seen weird kills with 4 healers, two being dedicated atonement healers outside of emergency situations, but 3 healers strat works so much better. I am quite sure it will be a while before 2healing this will become common strategy. Also, this fight is one-tankable by guardian druid as that Malak thingy applies no stacks of debuff if you dodge the attack (parries don't work though).
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Re: [10H] Council of Elders

Postby Galiks » Tue Apr 02, 2013 8:55 am

Solo tanked as a prot paladin to add an extra dps to burn Sul much sooner. 3 heals.

Interrupt rotation on Sul. We have a rogue get the majority of kicks by adding in Deadly Throw and Glyph of Rotation and he calls for assistance when he misses.

Have a ranged taunt bounce on the Frigid Assault with a holy paladin, moonkin, melee dps, etc.

Hand of Sacrifice rotation on Frostbite targets initially, then free-lance who can stack. Tank/melee group are usually always the only static group each attempt since they cannot be chosen by Frostbite. Immune Frostbite before it is applied with invulnerabilities (Divine Shield, Cloak of Shadows, Ice Block, etc.).

Stack all adds on Mar'Li when she's empowered, stay at ranged when she's not.


If you did this fight 100% optimally on normal the strategy is pretty much the same besides Frostbite handling and Mar'li's Twist of Fate, which always chooses a melee and a ranged class so it's not that bad.
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Re: [10H] Council of Elders

Postby Grommash » Tue Apr 02, 2013 4:23 pm

If you had enough sacrifices is it feasible to just CD rotate? Our group has anywhere from 2-3 paladins available.

I assume with a monk (preferably a guardian druid) that ping-ponging Frigid Assault wouldn't be necessary due to the shear amount of avoidance they have.
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Re: [10H] Council of Elders

Postby Darielle » Tue Apr 02, 2013 4:42 pm

Grommash wrote:If you had enough sacrifices is it feasible to just CD rotate? Our group has anywhere from 2-3 paladins available.

I assume with a monk (preferably a guardian druid) that ping-ponging Frigid Assault wouldn't be necessary due to the shear amount of avoidance they have.


Frigid Assault still stacks on Parry.
Monks aren't quite Druids.
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Re: [10H] Council of Elders

Postby Bemxuu » Wed Apr 03, 2013 1:24 pm

I'd recommend adding some other saves to the mix as Double Sacrifice will put the paladin at risk - there's a ton of damage, really. However, doing like Sac-smth_else_or_sac_by_another_paladin-Sac is fine. The way we did it was: 1 personal cd (the debuffed person will react faster, so initial cd is on him) then sac then pain suppression. We have a lot of classes capable of dodging the debuff, so it's fine for us to blow all external cds on one person.

Monks will have harder times solotank this. I tried reforging/regemming into dodge/agility, but I still got stunned. Taunt ping-pong is not an option as well since monk's taunt gives his target 50% movespeed. Druids would do tho.
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Re: [10H] Council of Elders

Postby Chronos » Thu Apr 04, 2013 9:28 am

Isnt Marli's spam casts huge damage? Just heal thru it with one tank?
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Re: [10H] Council of Elders

Postby Darielle » Thu Apr 04, 2013 12:39 pm

Chronos wrote:Isnt Marli's spam casts huge damage? Just heal thru it with one tank?


You can also heal a dps through it if your healers are expecting it. It's pure magic damage so something like a Shadow Priest or Hunter, or even one of the melee specs like a DPS DK or Feral with passive reduction is pretty much fine to soak it as long as they maintain threat - they just need to be on point with Frostbite and so on.
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Re: [10H] Council of Elders

Postby Bemxuu » Thu Apr 04, 2013 3:55 pm

Usually, one of the tanks gains some threat on her before moving on to thrashing Sul. On most videos I've seen it was the same tank who initially picked up Malakk. I picked both Malakk and Sul, though, and that still worked for us.

She just keeps casting Loa on that initial tank unless one of your damage dealers pulls the threat off the tank, then there's a lot of threat generated on her empowered phase, so it's safe to damage her afterwards.
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Re: [10H] Council of Elders

Postby Grommash » Tue Apr 23, 2013 5:04 pm

We were thinking about 1 tank 3 healing this but our WW monk doesn't really do a whole lot of cleave damage, I think we would get more AoE damage and a lot less complications with bouncing Malakk around via range taunts if he just went BM.

Some things to note for others doing this. Priest void tendrils are incredibly powerful and brainless way to deal with Marlis loa spirits. Loa spirits automatically reach their target after 20 seconds and void tendrils is a 20 second root that doesn't break on damage. Since the spirits don't do damage they will stay up the entire time. Not that it's a huge hurdle, but it might save some GCDs using knockbacks, stuns, and snares.
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Re: [10H] Council of Elders

Postby Bemxuu » Wed Apr 24, 2013 1:15 am

Have your monk heard of his 5.2 ability, Storm, Earth and Fire? With a little practice he can do whole lot of cleave damage.
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Re: [10H] Council of Elders

Postby Donatist » Wed Apr 24, 2013 6:22 am

Cleave damage is important but its not mandatory. But as was mentioned above, monks do have a cleave now! What we actually do after malakk since we lust there and tank cleave usually does like 19% alone, is we dps the empowered one first till 10% left on empowered than go back to SUL and at 90 energy burn the empowered again. Remember 5 ticks or less at 100 is healable except possible on Kazrajin without a CD.
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Re: [10H] Council of Elders

Postby Volitaire » Wed Apr 24, 2013 11:12 am

We ended up two tanking due to lineup issues. Burned Sul and then just handled the rest of them as necessary. The most dangerous part of the fight for us is whenenver Kazra'jin was empowered as we would very quickly blow ourselves up if we weren't careful. Our Kill video with mumble is below.

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Re: [10H] Council of Elders

Postby Grommash » Thu Apr 25, 2013 2:36 pm

Boss really wasn't that bad, took 3 hours overall, a lot easier than Megaera for us because the moving components weren't as random. Once we consistently killed Sul the fight fell over fairly quickly.

If you do the fight and timings correctly you can do the entire fight with only two frost bites total. Once Sul dies most of our cleave goes on Malakk/Kazara'jin during the Marli empower. You should try to push Marlis empowerment just as a frost bite goes out so that you have a good 30-40 seconds when Malakk gets empowered where you don't have to deal with a frost bite.

We do something similar with the very first Malakk empower, eating Dark Power from him (for the extra DPS on Sul) until Marli spawns an additional loa. If you push Malakk too fast you will start the Marli empower with twisted/fate LoA off CD and have to deal with a twisted fate instead. Twisted fate on it's own is easy to deal with but pushing Malakk too fast will mean you will deal with three twisted fates during Marlis empower instead of two, which is more DPS lost.

We used a mix of personals, sacrifice, pain suppression, barrier and iron bark to get through the frost bite. If you watch prior to frost bite like hawk you can have your mages, paladins and balance druids (with CloS and I believe AMS symbiosis) completely immune it, making it a lot easier. You just have to immune it before it actually goes out.

If your DPS is high enough you will kill Sul before Kazara'jin empower or right when he empowers. It's certainly doable half way through his empower but you will be pressed for time. Dark power during Kazra'jin is incredibly dangerous. If you can survive the second Kazra'jin empower (which is the one we chain raid CDs on) you will easily beat the encounter. We make sure damage is high on Kazra'jin during his non-empowers so that he is very close to dead on his last empower (such that we can just burn it down).

The ball thing really isn't that delicate at all. We went to 10 stacks on each of our melee, then it went on our most durable range/healers. Once Malakk and Sul are dead we just have them sit on the tanks for the remainder of the encounter. If you're doing this fight for the first time put more emphasis on learning the other mechanics, the ball thing is really easy to deal with and shouldn't be overcomplicated.
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Re: [10H] Council of Elders

Postby Riemu » Wed May 15, 2013 7:24 am

Hey Guys!

I have two questions regarding solo tanking

a) how do you handle the Frigid Stacks without people getting killed/critted during? Or doesnt he melee while he builds stacks? We have Holy P / Fury Warri available for ping-pong

b) how do you handle the healing add on mar-li or mar-li in general? You just build some ranged aggro on her and then just let her cast while you tank the other stuff far away?


Is solo tanking that much more viable then two tanking?
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