Random musing: 4th spec for all in next expac?

Anything, including off-topic posts

Moderators: Fridmarr, Worldie, PsiVen, Sabindeus, Aergis

Random musing: 4th spec for all in next expac?

Postby Paxen » Mon Apr 15, 2013 6:41 am

This isn't a rumour, or even speculation about what Blizz is going to do for the next expac. It's just some random thoughts about what I think could be cool.

Druids kinda opened the door for this with the Guardian spec. I like switching playstyles a lot, so I think a fourth specialization for all (or at least many) classes would be great. More variety without leveling even more characters to max level! Anyway, I've been thinking about what kind of specs could be added for a couple of days now, I just want to write it down (and maybe see if anybody bites with even better ideas).

Here's a list of the new specs I've though of. First up are the easy ones, specs that either exist or have existed in the game (glyphs, undersupported options in the old talent trees, or even just as an obvious hole in the background).

Shaman: Guardian (tank). I like tanking, and my shaman was my main when I raided every week. Of course I'm amongst the ones who want a shaman tanking spec!
Warlock: Demon Hunter (tank). Make the glyph into a full-blown spec. My 'lock was my first character to enter Outland, so of course I'd love the option to tank with her!
Priest: Smite dps spec. Kinda in the game with Atonement, but could be cool to make it into a full-blown dps spec. Let priests have an alternative if they don't want to go dot-tastic. Smite as main nuke, but maybe a a debuff that deals damage when the target enemy attacks something? Theme it around censure and rebuke.
Monk: Crane spec (dps). Int-based caster, using Cracklig Jade Lightning as signature spell. Perhaps weaving in other damage abilities like how Soothing Mist interacts with Surging and Enveloping Mist?

Others not as obvious:

Warrior: Another tank spec (for symmetry with priest). Based on mitigating damage by regeneration effects and sheer bloody-mindedness, instead of blocking with a shield. Kinda like a tanking Fury Warrior (more below).

Hunter: The "ranger" archetype is mostly represented by the three existing specs: Animal handler, marksman, outdoorsman. Maybe a healer spec? Not sold on it, but going back to Aragorn he did have healing powers.
Rogue: If hunters can be healers, rogues could be tanks. Would have to be an avoidance tank (like Brewmasters), so it would need a less-obvious way to tank to cover up the weakness of avoidance :) Like hunters, rogues are pretty well covered already (swashbuckler, poisoner, sneak). Is there another rogueish archetype that could be used?

The ones I'm really lost on:

Mage: Umm, another element spec? Frost is already the pet spec. Can't really say that I got any ideas for what element though. Water Mage? Wind Mage? Eh.
Death Knight: Split Unholy into a pet (necromancer) spec and a disease spec? Um.
Paladin: Really lost here. The Holy Avenger, the Blessed Protector, the divine healer...can't really see any missing archetypes.


The Warrior spec: For some reason I really like this idea, so here's some more about it:

What's the schtick: He's just too angry to die. Based on concepts seen in D&D over the years, like the barbarian that dumps armor and relies on a good Con score ("my hit points are my armor"), the Battlerager Fighter from D&D 4e (tank that doesn't use shield, instead relying on excessive amounts of Temp hit points) or the Frenzied Berserker that plain just won't die as long as he's raging (or discern friend from foe for that matter).

Equipment: Dual-wielding instead of sword and board.
Shield replacement: I think Stagger would be awesome for a warrior. Probably less baseline stagger than a Monk (he's still wearing plate armour even if he doesn't have a shield).
Active Mitigation: Like a prot warrior he'd have two AM abilities: The first one would increase stagger, like Shuffle does. The second one would not be a Purifying Brew analogue, but would instead be a self-heal, like Enraged Regeneration (amount based on either rage used, percentage of health or attack power). Mastery would increase both effects. The regen effect could be added to the stagger dot, so that they tick at the same time. More stagger than regen: Dot. Less stagger than regen: Hot.

A bonus would be that warriors would have an alternative when they've raided for three months without an upgrade for their crafted shield. Maybe they could even be convinced to pass on shields in favor of paladins!

Just some random ideas. Anybody else think a fourth spec would be grand? Any good ideas for Paladins?
Paxen
 
Posts: 546
Joined: Mon Aug 17, 2009 3:38 am

Re: Random musing: 4th spec for all in next expac?

Postby culhag » Mon Apr 15, 2013 7:11 am

No.

For druids it was really just formalizing the 4 roles they've had since vanilla, which were already supported before the addition of their fourth spec.
Some other classes had unusual specs that some adventurous players tried (shaman tanks, shockadins...) but they were never supported, and usually very inefficient compared to the real specs for that role.

But really the biggest argument is that Blizzard already has enough work with 34 specs to balance.
User avatar
culhag
Maintankadonor
 
Posts: 1246
Joined: Wed Aug 06, 2008 7:50 am
Location: France

Re: Random musing: 4th spec for all in next expac?

Postby Worldie » Mon Apr 15, 2013 7:29 am

Also, just imagine the extreme amount of work they'd have to do to introduce 10 new specs and balance them.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
User avatar
Worldie
Global Mod
 
Posts: 8673
Joined: Sun Sep 02, 2007 1:49 pm
Location: Italy

Re: Random musing: 4th spec for all in next expac?

Postby Fetzie » Mon Apr 15, 2013 7:48 am

Worldie wrote:Also, just imagine the extreme amount of work they'd have to do to introduce 10 new specs and balance them.

They have issues adding three new specs to the game and balancing them (Deathknights in WotLK, Monks in MoP), I don't think they'll add 10 at once.
Fetzie | Protection/Holy Paladin | EU-Kazzak
Former Author of the TankSpot Protection Paladin Guide
Image
Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
User avatar
Fetzie
 
Posts: 2024
Joined: Sat Feb 07, 2009 9:43 am
Location: Karlsruhe, Germany

Re: Random musing: 4th spec for all in next expac?

Postby Bellanka » Mon Apr 15, 2013 7:52 am

Bag Space.

:[
Evangelyna
Raid Leader/Main Tank
SWARM, Alterac Mountains
Bellanka
Maintankadonor
 
Posts: 195
Joined: Tue Nov 29, 2011 8:15 am

Re: Random musing: 4th spec for all in next expac?

Postby halabar » Mon Apr 15, 2013 9:53 am

Druid is the only one that needs it.

MM hunters should be the "petless" "ranger" spec.
Amirya wrote:... because everyone needs a Catagonskin rug.

twinkfist wrote:i feel bad for the Mogu...having to deal with alcoholic bears.
User avatar
halabar
 
Posts: 6557
Joined: Fri Jun 08, 2007 8:21 am
Location: <in the guild that shall not be named>

Re: Random musing: 4th spec for all in next expac?

Postby Fenrìr » Mon Apr 15, 2013 11:59 am

Isn't this a repost from somewhere else? O.o thought it was a necro at first until I saw the dates.
Image
Fenrìr
Maintankadonor
 
Posts: 1137
Joined: Fri Nov 13, 2009 9:41 am

Re: Random musing: 4th spec for all in next expac?

Postby Paxen » Mon Apr 15, 2013 12:55 pm

You're all boring. :P

I do see that it would a sizable amount of work to the class design team. Not as much as three full new classes (which you would be if a new class counts as 3 specs and no more), but still some amount. I think that it would be worth it to me (compared to what we'd lose of other stuff), but it looks like I'm in a small minority that would see any value in it.

Fenrìr wrote:Isn't this a repost from somewhere else? O.o thought it was a necro at first until I saw the dates.


No, I wrote this down today. Going from shaman tanks and 4 druid specs to a fourth spec for everybody isn't a huge leap, so lots of people have probably already thought of it.

I would have thought my idea for the second warrior tank spec was new, but as it doesn't have any radical concepts...perhaps not?
Paxen
 
Posts: 546
Joined: Mon Aug 17, 2009 3:38 am

Re: Random musing: 4th spec for all in next expac?

Postby Amirya » Mon Apr 15, 2013 1:55 pm

Well, no one has a second tank spec of any class, so how exactly would a 2nd warrior tank work? 2h = DK; sword/board = paladin, warrior; staff = druid/monk. Dual wielding shields is a funny thought, but not serious.

If you're going to make a 2nd tank spec, it needs to be unique enough - and viable enough - to be worth spending the manpower.
Image

Fetzie wrote:The Defias Brotherhood is back, and this time they are acting as racketeers in Goldshire. Anybody wishing to dance for money must now pay them protection money or be charged triple the normal amount when repairing.
Amirya
Maintankadonor
 
Posts: 2958
Joined: Tue Dec 18, 2007 2:59 am

Re: Random musing: 4th spec for all in next expac?

Postby bldavis » Mon Apr 15, 2013 2:22 pm

lets see...this will prob be a wall o' text
since this is pure nonsense and fun, who cares how much work it would be? this is just for fun not what we think WILL be in the game

druids - have 4 specs already
DKs - possible necromantic spellcaster ranged that uses healadin gear? (that way you have the tank, the fast striking melee in DWfrost, the slow hard hitting melee of 2hdfrost, and the pet class in UH)
hunter - i like the idea of MM being a petless spec - like grimoire of sacrifice locks. you would have a healer that shots darts and such (thus keeping with the ranged weapons) and just have it convert the agil on the ranged weapons to healing power. that would give you the animal tamer, the survivalist, the pure ranger, and the support or otoh, you could make a BM tank spec
Mage - i would say a time warping based healer for their 4th..not real sure on this one
Monk - ranged int dps spec, possible hybrid ala fist weaving or atonement, but more focus on dps than healing (damage done still helps heal but you are just there as a suppliment instead of a true healer replacement)
Rogue - honestly i gotta say some sort of tank, or possibly a ranged spec using ranged weapons, so you could have the swashbucker, the brawler, the assassin, and the spy..the only issue with rogue tanks would be how to make sure they arent spiky as all hell and just mana sponges
Priest - def gotta say a light based dps spec. you can have shadow if you want dots, light if you want nukes like smite
Shaman - easy - tanks. they can already use shields and have rockbiter weapon, so just have a conversion for str to agil for tank shamans, and they still use agil mail.
Paladin]/b] - ranged dps spec focusing around judgement, exorsism, and holy shock using spell plate - possible 2/3 dps, 1/3 healer like hte ranged monk
[b]Warlock
- enhanced demon form tank. you dont have a pet, you just are a demon yourself. we already have bears that never see their gear so this would just be another form shifting tank, with more ranged abilities which would give you the tank, the pet focus (demo) the dot focus (afflic) and the nuke focus (destro)
Warrior - we already have the barbarian-esque in fury, but what about a rage fueled berserker with mechanics like a blood dk. take damage = vengence and rage. vengence = harder hitting self heal ability = more self healing. might take more damage overall vs a sword&board warrior, but the self heals through things like enraged regen, bloodthirst, and such would help offset it.

yes i just restated some of the ideas from the OP, but they are ones i agree with.
as for the dual tank specs - have it be a different playstyle compared to the other tank spec of the class, and different mechanics. think disc vs holy priests. they are different mechanics and playstyles yet cover the same role
Image

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
User avatar
bldavis
 
Posts: 6111
Joined: Mon Sep 07, 2009 12:04 pm
Location: Searching for myself. If i get back before I return, please have me stop and wait for myself.

Re: Random musing: 4th spec for all in next expac?

Postby Paxen » Mon Apr 15, 2013 2:35 pm

Amirya wrote:Well, no one has a second tank spec of any class, so how exactly would a 2nd warrior tank work? 2h = DK; sword/board = paladin, warrior; staff = druid/monk. Dual wielding shields is a funny thought, but not serious.

If you're going to make a 2nd tank spec, it needs to be unique enough - and viable enough - to be worth spending the manpower.


I did write some thoughts about a second warrior tank spec in the OP?
Paxen
 
Posts: 546
Joined: Mon Aug 17, 2009 3:38 am

Re: Random musing: 4th spec for all in next expac?

Postby KysenMurrin » Mon Apr 15, 2013 2:56 pm

Problem with petless Hunter specs is you have to actually take away the ability to summon pets from the spec. Hunters get a pet the moment they create their character, it's a defining feature, you'd have to revert the class back to gaining pets at a higher level to seperate it out.

Avoidance tanking is virtually unbalanceable alongside other tank designs, so it would be hard to add a Rogue tank.

I'd be interested to see what could be done with Warlock or Shaman tanking, since they kinda fit the existing flavour, but I can't see Blizzard doing it. Other classes I can't see getting new specs at all, as they'd mostly duplicate existing roles.
KysenMurrin
 
Posts: 4816
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

Re: Random musing: 4th spec for all in next expac?

Postby Paxen » Mon Apr 15, 2013 3:12 pm

bldavis wrote:lets see...this will prob be a wall o' text
since this is pure nonsense and fun, who cares how much work it would be? this is just for fun not what we think WILL be in the game


Now we're talking!

DKs - possible necromantic spellcaster ranged that uses healadin gear? (that way you have the tank, the fast striking melee in DWfrost, the slow hard hitting melee of 2hdfrost, and the pet class in UH)


I really like this one. The Death Knights from warcraft 2 were mostly ranged with Death Coil as their signature attack, so it even has a history. Bonus points for finding a new use for int plate.

hunter - i like the idea of MM being a petless spec - like grimoire of sacrifice locks. you would have a healer that shots darts and such (thus keeping with the ranged weapons) and just have it convert the agil on the ranged weapons to healing power. that would give you the animal tamer, the survivalist, the pure ranger, and the support or otoh, you could make a BM tank spec


Petless for MM sounds great to me. The devs have said that GrimSac was never intended to make a petless warlock, but who cares about that in this thread? BM as tank could work, but I'm not really sold on a boar as a main tank. Support/heal hunter sounds better to me.

Monk - ranged int dps spec, possible hybrid ala fist weaving or atonement, but more focus on dps than healing (damage done still helps heal but you are just there as a suppliment instead of a true healer replacement)


Not a bad idea. I think it needs to be the mirror to fistweaving/atonement, though - an option to go about 50/50 dps/heals, but also having the option to go 100% dps.

Rogue - honestly i gotta say some sort of tank, or possibly a ranged spec using ranged weapons, so you could have the swashbucker, the brawler, the assassin, and the spy..the only issue with rogue tanks would be how to make sure they arent spiky as all hell and just mana sponges


Brawler-tank seems like a great archetype. Would it be too close to a Brewmaster? Needs something in addition to Dodge, but BrMs are supposedly the "parry tank" and they got an excellent EH-ability in Stagger.

KysenMurrin wrote:Avoidance tanking is virtually unbalanceable alongside other tank designs, so it would be hard to add a Rogue tank.


It would be a Dodge tank the way Brewmasters are Parry tanks. Ie, just on the surface.

Priest - def gotta say a light based dps spec. you can have shadow if you want dots, light if you want nukes like smite


I think this would be a real benefit - priests that go dps aren't shoehorned into dot dps, but can choose based on preference (and possibly the fight).

[b]Paladin]/b] - ranged dps spec focusing around judgement, exorsism, and holy shock using spell plate - possible 2/3 dps, 1/3 healer like hte ranged monk


Shockadin, eh? Not a bad archetype, but how much would it really differ from a Smiting Priest? (Then again, there's not much difference thematically between a Destro Lock and a Fire Mage.)
Paxen
 
Posts: 546
Joined: Mon Aug 17, 2009 3:38 am

Re: Random musing: 4th spec for all in next expac?

Postby Koatanga » Mon Apr 15, 2013 3:20 pm

Priests already have a reasonably good Holy DPS build. We have our priest run it for a few fights because it's not much drop from her shadow damage, and she can proper heal for burst damage (but not for long, because the gear set for it has only enough spirit to meet hit cap).
Un-Retired. Ish. Koatanga, Shapely, Sultry of Greenstone - Dath'Remar
Koatanga
 
Posts: 1668
Joined: Mon Nov 17, 2008 12:46 pm

Re: Random musing: 4th spec for all in next expac?

Postby Amirya » Mon Apr 15, 2013 4:24 pm

Paxen wrote:I did write some thoughts about a second warrior tank spec in the OP?

Somehow to me, it reads like a DK. Maybe I missed something, though.
Image

Fetzie wrote:The Defias Brotherhood is back, and this time they are acting as racketeers in Goldshire. Anybody wishing to dance for money must now pay them protection money or be charged triple the normal amount when repairing.
Amirya
Maintankadonor
 
Posts: 2958
Joined: Tue Dec 18, 2007 2:59 am

Re: Random musing: 4th spec for all in next expac?

Postby bldavis » Mon Apr 15, 2013 4:59 pm

its mostly based on DK..it is something that would need some more work

BrMs are mostly the prototypical drunken master style of fighting, where as rogue tanks would be the most master fencer ..at least that is what i was thinking

the difference between a shockadin and smite priest is basically what they are capable of as a class
remembering that paladins are mostly former priests and clerics, maybe a paladin is getting back to their roots and being a smite priest, but are still able to have hte big weapon and heavy armor
Image

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
Sagara:You see, you need to *spread* the bun before you insert the hot dog.
User avatar
bldavis
 
Posts: 6111
Joined: Mon Sep 07, 2009 12:04 pm
Location: Searching for myself. If i get back before I return, please have me stop and wait for myself.

Re: Random musing: 4th spec for all in next expac?

Postby Skye1013 » Mon Apr 15, 2013 9:21 pm

bldavis wrote:Mage - i would say a time warping based healer for their 4th..not real sure on this one

I like the theme of timeshifted healing, but you'd have to be careful not to end up with just another Holy priest or Resto Druid.

Perhaps it would be more a support than a full on healer with their abilities even allowing the extention of some buffs/reduction of some debuffs.
"me no gay, me friends gay, me no like you call me gay, you dumb dumb" -bldavis
"Here are the values that I stand for: I stand for honesty, equality, kindness, compassion, treating people the way you wanna be treated, and helping those in need. To me, those are traditional values. That’s what I stand for." -Ellen Degeneres
"I'm not going to censor myself to comfort your ignorance." -Jon Stewart
Horde: Clopin Dylon Sharkbait Xiaman Metria Metapriest
Alliance: Schatze Aleks Deegee Baileyi Sotanaht Danfer Shazta Rawrsalot Roobyroo
User avatar
Skye1013
Maintankadonor
 
Posts: 3540
Joined: Tue May 18, 2010 5:47 am
Location: JBPH-Hickam, Hawaii

Re: Random musing: 4th spec for all in next expac?

Postby Kelerei » Mon Apr 15, 2013 11:02 pm

My crazy thoughts:

Death Knight: I'd combine the idea of splitting Unholy into different pet/disease specs and the idea of DKs having a necromatic spellcaster spec (I could see this happening to the the "disease" spec). And hey, we'd have more than one spec being able to use intellect plate.

Druid: Has 4 specs already. :P

Hunter: I seem to remember that back in vanilla, Blizz intended to make Survival a melee-based spec. We all know that that didn't turn out too well, but if they did it properly this time around...

Mage: I loved the time-warping healer suggestion. This could actually work quite well. Make it more of a support role, but with the ability to extend the duration of buffs/debuffs (the time-warping mage would actually not have great output himself/herself, but would increase the output of the rest of the party -- can you imagine a mage increasing the duration of Bloodlust, for example?), and you have a very unique idea -- difficult to pull off though, and even harder to balance.

Monk: I don't know. The only thing that I can think of is a caster DPS spec, and I'm struggling to fit this into the monk archetype. But it's another thing that could work out nicely.

Paladin: Shockadins. Most definitely shockadins. Another use for intellect plate!

Priest: It would need to be a DPS spec, but one with a different playstyle than shadow. Probably a burst-DPS playstyle, since my understanding of shadow is all about DoTs...

Rogue: While a tank spec sounds great (my rogue in my raid team would love to evasion tank!), I just don't see this fitting into the rogue archetype. I'm going to go with a ranged "sniper"-style spec, since that's the sort of thing I would imagine a rogue doing. They'd use the same weapons as hunters do currently. Though, I don't envy the poor sod who would have to balance this for PvP...

Shaman: Many people would like to see shaman tanking make a comeback, and I'm one of them.

Warlock: I liked the Demon Hunter suggestion, but I'd prefer to see the Demon Hunter as an additional hero class in the future if/when we have to fight the Burning Legion again. Though, the ability to transform into a demon and tank everything (*cough* Illidan after consuming the Skull of Guldan) is a really cool idea. And besides, clothie "tanks" is a novel idea that could really be explored.

Warrior: Second tank spec, though it would need a very different play style than the current tank spec. One could combine the current prot warrior and blood DK styles, but then you'd end up with something similar to us prot pallies. That said, I like the idea of something fitting in with the Barbarian archetype.
Kelerei
 
Posts: 127
Joined: Wed Nov 14, 2012 12:21 am
Location: Cape Town, South Africa

Re: Random musing: 4th spec for all in next expac?

Postby Passionario » Mon Apr 15, 2013 11:45 pm

Priest: A pet-based DPS spec.

Image
If you are not the flame, you're the fuel.
User avatar
Passionario
 
Posts: 2252
Joined: Tue Jul 17, 2007 2:52 am

Re: Random musing: 4th spec for all in next expac?

Postby Skye1013 » Mon Apr 15, 2013 11:49 pm

Some additional ideas for the Time Warping Mage:

- Freeze Time: AoE bubble (a la PW:B or AMZ) that "freezes" all buffs at their current duration, HoTs continue to tick, but time doesn't get eaten. Alternatively could freeze all buffs and debuffs with ticks not happening (nor damage in the case of debuffs) though this would be anti-synergy between mages and druids.
- Could work something out with spell-steal that allows them to switch the stolen buff to another player or through the use of "time shifting" duplicate stacks of things like lifebloom.
- Time Capture: Save the current status of a player (buffs/debuffs/possibly hp & mana totals) that you allows you "reset" a player later in the fight.
- Stitch in Time: place a buff on the player that reduces the damage of the next hit (almost a bubble or damage reduction buff, but on a smaller scale to make it more "spammable")
"me no gay, me friends gay, me no like you call me gay, you dumb dumb" -bldavis
"Here are the values that I stand for: I stand for honesty, equality, kindness, compassion, treating people the way you wanna be treated, and helping those in need. To me, those are traditional values. That’s what I stand for." -Ellen Degeneres
"I'm not going to censor myself to comfort your ignorance." -Jon Stewart
Horde: Clopin Dylon Sharkbait Xiaman Metria Metapriest
Alliance: Schatze Aleks Deegee Baileyi Sotanaht Danfer Shazta Rawrsalot Roobyroo
User avatar
Skye1013
Maintankadonor
 
Posts: 3540
Joined: Tue May 18, 2010 5:47 am
Location: JBPH-Hickam, Hawaii

Re: Random musing: 4th spec for all in next expac?

Postby KysenMurrin » Tue Apr 16, 2013 12:58 am

I can't help feel that a support spec with things like buff extension would be hard to balance, but I'm liking these time twisting concepts. It's given me a couple ideas -

- Reworking Alter Time to be castable on any target. Could be used for dps as it is now, or to save tank health when they're about to take a big hit.
- Stop Time, a major cooldown that freezes all enemies in place for a couple of seconds - this would pause all enemy attacks and casting, allowing players to position and heal up before something big. The incoming attacks would still continue once it expired - it wouldn't interrupt. (Though I'm not sure how this'd work if the tanks were able to move out of melee range of a boss during its effect, could be exploitable.)
- A Mage battle res.
- Reverse Time - a channelled heal that "reverses" all damage received in the last x seconds. Say a tank takes hits for 50k, 100k, 10k aoe tick, 80k over 5 seconds; Reverse Time would heal for 80k, 10k, 100k, 50k over 5 seconds, which could be sped up with haste.

I doubt there's a snowflake's chance in hell of this ever existing as a new spec, but it's fun to think about.
KysenMurrin
 
Posts: 4816
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

Re: Random musing: 4th spec for all in next expac?

Postby culhag » Tue Apr 16, 2013 3:28 am

What I think would be cool would be an "Air Mage" spec that uses the sonic pulse graphics from Atramedes and Zorlok.
User avatar
culhag
Maintankadonor
 
Posts: 1246
Joined: Wed Aug 06, 2008 7:50 am
Location: France

Re: Random musing: 4th spec for all in next expac?

Postby Paxen » Tue Apr 16, 2013 4:23 am

The time mage concept is pure awesome! (I think it would be ridiculously hard to balance, because the results would be so different from what other specs can do, but it's fun to think about.)

For the warrior tank, I think with stagger and regen it would be quite different from a DK. Sure, it's based on self-heals, but the DK uses shields and burst healing. "Barbarian" would convert damage to dots and then counter it with self-hots. Would perhaps be closer to Brewmaster than DK. This would be sufficiently different from Prot tanking that it would be a cool change for warriors IMO.
Paxen
 
Posts: 546
Joined: Mon Aug 17, 2009 3:38 am

Re: Random musing: 4th spec for all in next expac?

Postby KysenMurrin » Tue Apr 16, 2013 5:20 am

My thought on reading the Warrior idea was that it just seemed too much like a Brewmaster clone, tbh.
KysenMurrin
 
Posts: 4816
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

Re: Random musing: 4th spec for all in next expac?

Postby lythac » Tue Apr 16, 2013 5:30 am

I'm pretty certain there has been a blue post since MoP that they do not want to add additional raid roles to classes. Worry that some darling pure DPS players would be under pressure from their evil guilds to pick up a healing/tanking spec. How many times have struggling guilds been "Oh only if we had more DPS!" (I'm sure it has happened).

So with that in mind my suggestions focus around adding a ranged or melee DPS spec to increase raid flexibility without any additional loot woes (sure they won't want the exact same stats). And for some classes I don't really have an idea for.

Death Knight: Ranged DPS - Necromancer. Uses intellect gear
I'd combine the idea of splitting Unholy into different pet/disease specs and the idea of DKs having a necromatic spellcaster spec (I could see this happening to the the "disease" spec). And hey, we'd have more than one spec being able to use intellect plate.


Druid: Already have 4 specs.

Hunter: Melee DPS. Uses existing gear.

Image

Mage: Melee DPS - Battle Mage. Uses existing gear, talent which converts SP to AP.

Monk:

Paladin: Ranged DPS - Shockadin. uses intellect plate. Obvious.

Priest:

Rogue: Ranged DPS - Star Throwing ninja. I saw sniper type spec mentioned earlier, not sure what weapon would be best suited as thrown weapons have been removed (?) and I do not like the idea of them with a bow/gun.

Shaman:

Warlock:

Warrior: Already have 4 specs, Prot, Arms, TG, SMF.
Ryshad / Lythac of <Heretic> Nagrand-EU
User avatar
lythac
Moderator
 
Posts: 2072
Joined: Wed Sep 24, 2008 8:10 am

Next

Return to General

Who is online

Users browsing this forum: No registered users and 1 guest

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest