Patch 5.3 Notes

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Re: Patch 5.3 Notes

Postby lythac » Fri Apr 12, 2013 3:16 am

Fenris wrote:Retribution is SOOOOOOOOOOO fine that,if the datamining from MMo-c isnt wrong, after buffing sword of light +5% with 5.2 they are going to buff it again


Only,+15% this time :lol:


Using Exemplar's spreadsheet, with the preloaded gear its about a 10% DPS increase with same rotation (though CS would hit harder than Exorcism so there may be a rotation change).

Good stuff.
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Re: Patch 5.3 Notes

Postby halabar » Fri Apr 12, 2013 8:52 am

Fenris wrote:Kind of interested in the hunter changes too...Blink strike a.k.a "the lvl75 talent no one takes" might become really,really interesting,for BM at least


Wonder what the replacement is... meanwhile they are still twiddling with powershot which no one uses as well, trying to make it more rotational.
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Re: Patch 5.3 Notes

Postby KysenMurrin » Fri Apr 12, 2013 10:13 am

GC tweets that datamined buffs to Ret, Enh, WW, Feral, Hunters, and Mage are all real and not tooltip changes. Colour me surprised about Enhance - that's a significant buff, and I didn't think we were behind.
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Re: Patch 5.3 Notes

Postby djlar » Fri Apr 12, 2013 10:58 am

When finally saw some mages returning to fire, they nerf them again, and everybody will go frost or arcane

That hunter buff is nice, 15% to 25% AoT hawk..
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Re: Patch 5.3 Notes

Postby halabar » Fri Apr 12, 2013 12:52 pm

djlar wrote:When finally saw some mages returning to fire, they nerf them again, and everybody will go frost or arcane

That hunter buff is nice, 15% to 25% AoT hawk..


AoTH was a tooltip change.

The Blink change is interesting, will need to see if that's better for BM than the other choices. Cleave change might have been tooltip as well.

Powershot still sucks.
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Re: Patch 5.3 Notes

Postby Nooska » Sat Apr 13, 2013 1:15 am

Blink Strike seems pretty powerful, and should be an upgrade over MoC and LR in most situations, though it will be one of those that will behave funny somewhere with "enough" haste/crit to generate "Wild hunt" attacks every so often, lowering the total attacks and such becoming a loss. One thing is certain, BS will be better for mastery heavy builds - it essentially buffs mastery by 50% for basic attacks, or at least 30% (if not more) in general for BM.
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Re: Patch 5.3 Notes

Postby halabar » Sat Apr 13, 2013 1:25 am

Nooska wrote:Blink Strike seems pretty powerful, and should be an upgrade over MoC and LR in most situations, though it will be one of those that will behave funny somewhere with "enough" haste/crit to generate "Wild hunt" attacks every so often, lowering the total attacks and such becoming a loss. One thing is certain, BS will be better for mastery heavy builds - it essentially buffs mastery by 50% for basic attacks, or at least 30% (if not more) in general for BM.


But it will also free up some GCDs.
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Re: Patch 5.3 Notes

Postby Nooska » Sat Apr 13, 2013 1:26 am

Which will also translate to more damage from more arcane shots (well CoS for osme, but they enable more AS :))
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Re: Patch 5.3 Notes

Postby Fenris » Tue Apr 16, 2013 12:57 am

And right after making all tanks somewhat usefull in pvp with the resilience change,they go around making them crap again

Picking up the Alliance or Horde flag while in a Rated Battleground now increases damage taken by 50% for characters in a tanking specialization, and increases damage taken by 20% for characters in a non-tanking specialization.


Other changes from yesterday

-Druid
Savage Roar now increases physical damage done by 40%, up from 30%.


-Hunter
Aspect of the Hawk now increases ranged attack power by 25%, up from 15%.

Aspect of the Iron Hawk now increases ranged attack power by 25%, up from 15%.
Binding Shot is no longer a talent and learned by Marksmanship Hunters at level 30.
Blink Strike has been renamed Blink Strikes and turned into a passive ability. The pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly cause the pet to teleport behind their target.
Intimidation is now a level-30 talent available to all Hunter specializations and no longer learned by Beast Mastery Hunters at level 20.

Beast Mastery
Beast Cleave now deals 75% of the original damage, up from 50%.

Marksmanship
Bombardment now increases the damage of Multi-Shot by 60%, up from 30%.



-Mages

Arcane Explosion now deals 40% more damage.
Blizzard now deals 40% more damage.
Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
Flamestrike now deals 100% more initial damage. Periodic damage remains unchanged.
Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal Blossoms now have new icons.

Living Bomb's periodic damage has been increased by 121%. Its explosion damage has been reduced by 78%, but now scales with additional periodic ticks added by haste, and hits all nearby targets (up from 3).


-Monks

Rising Sun Kick now causes all targets within 8 yards to take an increased 20% damage from the Monk's abilities, up from 10%.


-Paladin

Mastery: Illuminated Healing now places an absorb shield for 10% of the amount healed, down from 12%.
Daybreak is now a stackable effect with a duration of 10 seconds, stacks up to 2 times, and causes the next Holy Shock to also heal other allies within 10 yards of the target for an amount equal to 75%/150% of the original healing done.

Retribution
Sword of Light now increases damage with two-handed melee weapons by 30%, up from 15%.

Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of Holy Shock by 1 second, down from 2 seconds.


-Priest

Borrowed Time now reduces the cast or channel time of the next Priest spell by 15% after casting Power Word: Shield (was 15% spell haste).


-Rogue

Shuriken Toss now deals 100% more damage in the initial ranged attack, damage is no longer doubled when used on targets farther than 10 yards away, and energy cost has been increased to 40 energy, up from 20.

Glyph of Cheap Shot now increases the duration of Cheap Shot by 0.5 second, down from 1 second.
Glyph of Garrote now increases the duration of Garrote's silence effect by 1 second, down from 1.5 seconds.


-Shaman

Enhancement
Feral Spirit's summoned Spirit Wolves are now immune to root and snare effects.
Lava Lash now deals 300% weapons damage, up from 250%.
Mental Quickness now converts 65% of the Shaman's attack power to spell power, up from 55%.
Stormstrike now deals 450% weapon damage, up from 375%.


-Warlock

Demonic Gateway cast time has been reduced to 4 seconds, down from 5 seconds, and can now be attacked and killed by enemy players. Each gateway has 100% of the summoning Warlock's health, and 100% of their resilience.
Health Funnel now causes the Soulburn portion of the spell to increase healing generated from Health Funnel by 140% instead of instantly restoring 36% health.

Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now heals the Warlock for 0.5% of their maximum health when Corruption or Immolate deal periodic damage.

Affliction
Haunt now refunds a Soul Shard when it is dispelled.

Destruction
Fire and Brimstone no longer requires a Burning Ember to cast. Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse spells to consume a Burning Ember when cast, and the effect remains active as long as the Warlock has at least 1 Burning Ember remaining.


-Warrior

Enraged Regeneration no longer costs rage to use, instantly heals the Warrior for 5% of their total health, and healing an additional 5% over 5 seconds. Using the ability while Enraged doubles the healing effects to 10% of the Warrior's total health and an additional 10% over 5 seconds.
Second Wind no longer generates rage when the Warrior is struck by a Stun or Immobilize effect.

Arms and Fury Warriors receive a passive ability that enables them to generate rage when struck by a Stun or Immobilize effect at level 56.

Shield Wall's cooldown has been reduced to 3 minutes, down from 5 minutes.
Spell Reflection is no longer consumed by spells from player pets and guardians.

Bastion of Defense now reduces the cooldown of Shield Wall by 1 minute, down from a 3-minute reduction. For Protection Warriors, this results in no net change to Shield Wall's cooldown.
Shield Slam now receives a 50% bonus to attack damage from attack power (down from 100%) for Warriors below level 85.
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Re: Patch 5.3 Notes

Postby KysenMurrin » Tue Apr 16, 2013 1:05 am

I'm still surprised at the (big) Enhancement buffs. Didn't think we needed it.
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Re: Patch 5.3 Notes

Postby Fenrìr » Tue Apr 16, 2013 1:47 am

I did chuckle at the PvP flag nerf, not gonna lie.
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Re: Patch 5.3 Notes

Postby Fetzie » Tue Apr 16, 2013 3:05 am

KysenMurrin wrote:I'm still surprised at the (big) Enhancement buffs. Didn't think we needed it.

You don't :wink:
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Re: Patch 5.3 Notes

Postby Kai » Tue Apr 16, 2013 3:24 am

So their solution to T15 non-heroic set pieces being terrible for holy paladins due to the T15 set bonus being worth #$^# all compared to the T14 set bonus is ... to nerf the T14 set bonus? sweet. :?
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Re: Patch 5.3 Notes

Postby Fetzie » Tue Apr 16, 2013 3:49 am

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Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
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Re: Patch 5.3 Notes

Postby Worldie » Tue Apr 16, 2013 4:57 am

Voljin <3
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