Prot Paladin Stat weights

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Re: Prot Paladin Stat weights

Postby Fenris » Mon Mar 18, 2013 6:12 pm

chace86 wrote:AMR seems to give me odd results if I do not have the "Exclude Special Metagem" slot checked. Not sure if that is intended or not. I am using the Control/Mastery strategy. It tells me to reforge haste from mastery. If I set it to Control/Mastery, it reforges and gems everything haste, without reaching hit cap or hard expertise cap (even with the option "Force to hit and expertise cap" enabled).

My armory: http://www.askmrrobot.com/wow/gear/usa/ ... roletarian

I have the exact same problem


With the "exclude special metagem" selected,i get good results

With it unchecked i get

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This.All the small arrows are for items where it could reforge into mastery,the larger one is for the derpest reforge of them all.

Kind of think there is a problem there (site wise,i can't see the weights having anything to do with it)....
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Re: Prot Paladin Stat weights

Postby Fenrìr » Tue Mar 19, 2013 3:58 am

Well I noticed that CharDev is back up and running for those of you who like to manually do everything.
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Re: Prot Paladin Stat weights

Postby matthewseidl » Tue Mar 19, 2013 9:34 am

I'm seeing some very confusing askmrrobot issues with force hit/expertise caps set. With that set, it never seems to want me to change anything about my gear, no matter the preset I chose (mastery, haste, or avoidance). If I uncheck forcing the caps, it definitely changes things, but takes me below the cap.
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Re: Prot Paladin Stat weights

Postby Ergil » Tue Mar 19, 2013 9:59 am

Fenris about your problem with suggesting to reforge into haste, a member of the amr-team posted an answer for this on Theck's blog. AMR claculates everything which works on a RPPM-mechanic with the haste gain of RPPM-stuff. Therefore it might consider haste more useful than mastery, even if mastery is ranked higher, because of the gain in uptime on something (trinkets, weapon enchants etc.). It might be that AMR scales the meta gem with haste and therefore increases haste's value.
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Re: Prot Paladin Stat weights

Postby Fenris » Tue Mar 19, 2013 11:25 am

Ergil wrote:Fenris about your problem with suggesting to reforge into haste, a member of the amr-team posted an answer for this on Theck's blog. AMR claculates everything which works on a RPPM-mechanic with the haste gain of RPPM-stuff. Therefore it might consider haste more useful than mastery, even if mastery is ranked higher, because of the gain in uptime on something (trinkets, weapon enchants etc.). It might be that AMR scales the meta gem with haste and therefore increases haste's value.

Maybe
But that makes the control/m weights completly useless (it's basically the same reforges/gems it uses for control/h)

Placing a note about it SOMEWHERE on the page would be,at least,useful
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Re: Prot Paladin Stat weights

Postby theckhd » Wed Mar 20, 2013 3:32 pm

It may be worth noting that I developed the stat weights with that meta gem disabled - I certainly didn't intend for that behavior. I'm not sure how much lower you need to set haste to get it to stop doing that.
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Re: Prot Paladin Stat weights

Postby daishan » Wed Mar 20, 2013 4:07 pm

Surely it shouldn't be the Meta Gem affecting hastes value?
As it says "chance on being hit to gain 20% reduction to physical damage taken" I assume that should mean it's down to the bosses swing timer as to how much it procs.
I know AMR been doing funny things since the patch, hope they can iron out the bugs soon.
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Re: Prot Paladin Stat weights

Postby Fenris » Wed Mar 20, 2013 11:29 pm

daishan wrote:Surely it shouldn't be the Meta Gem affecting hastes value?
As it says "chance on being hit to gain 20% reduction to physical damage taken" I assume that should mean it's down to the bosses swing timer as to how much it procs.
I know AMR been doing funny things since the patch, hope they can iron out the bugs soon.

The proc chance is

Indomitable Primal Diamond – 1.40 RealPPM on damage/absorb taken from melee ability or swing. No ICD.

So,since it's real ppm,haste actually has an impact on it




BTW,seems they patched the system today and made some change on how AMR calculates haste for trinkets procs.

My bet is the change affected the meta gems too,because now i'm getting the right control/mastery reforges even with the legendary meta included

Hope it's not only a chance thing
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Re: Prot Paladin Stat weights

Postby cfmcghee » Fri Mar 22, 2013 7:21 am

While I like using AMR to catch those enchants/gems I may have missed, I prefer to use in-game addons to help me make gear/tweak suggestions, specifically Pawn and Reforgelite. Whould plugging in the above stats weights into these addons produce the same results, or is the math different from AMR?
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Re: Prot Paladin Stat weights

Postby ArgentSun » Fri Apr 12, 2013 11:16 am

In the light of recent developments, I have a few questions:

  • Since Stamina is confirmed to be pretty rad, is Theck's suggestions on the AMR forums still accurate, or do we need to make some adjustments?
  • What happened to the balanced Control/HasteMastery build from this blog post? It appeared once, pretty much kicked both Control/Haste's and Control/Mastery's butts, and then disappeared. I was looking forward to seeing it in the more recent Stamina simulations, but for some reason it was not there.
  • Finally, assuming both Theck's suggested weights are still accurate, and the C/HM is still viable, will the following weights work for me (mostly LFR, occasionally 10M raider), if I want favor Stamina (but not extremely) while keeping a balanced Haste/Mastery ratio?
    Code: Select all
    Stamina: 2.0
    Hit: 1.1
    Expertise: 1.09
    Armor: 1.0
    Mastery/Haste 1.0
    Strength: 0.6
    Dodge/Parry: 0.5
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Re: Prot Paladin Stat weights

Postby theckhd » Sun Apr 14, 2013 10:16 am

The AMR stat weights are still accurate. I've been saying that stamina is strong since MoP's release (unlike a large portion of the tanking community, apparently, since they complained loudly about how high my stamina weights were in 5.0/5.1).

The control/mastery build got axed because I was going to write a follow-up post where I went into more detail with it (i.e. finer steps, like trading 1k haste for 1k mastery). It then got delayed due to other factors. I still plan on doing it, likely this week, as most of the data is already generated. It really depends on whether I decide it's worth delaying it longer to implement Seal of Insight in the code first.

I think your stats probably overvalue Stamina for 10-man. Not that it isn't good enough to warrant a 2.0 value (if I recall correctly, my default is 1.5), it's just not as necessary because bosses don't hit as hard. Haste gives you less raw survivability than Stamina, but gives you a huge chunk of DPS. So for 10-man I think it's fine to shed a little more Stamina to raise your overall raid DPS. How much you shed really depends on how squishy you feel, which is a function of your play quality and healers and what not.
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