patch 5.2 ?
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Re: patch 5.2 ?
Teranoid wrote:Yeah.. "cool". That's totally the word I'd use to describe it.
sorry did i forget the [sarcasm][/sarcasm] markers? my bad
hey man, to each their own, im sure there are things you like that i would look at and go WTF
as for the changes...i am starting to think they just put random brain pukes on a bunch of post it notes and put them on a dart board and go
we made this change *throws dart* for this reason *throws another dart* to fix this problem *throws 2 darts, just in case*

Brekkie:Tanks are like shitty DPS. And healers are like REALLY distracted DPS
Amirya:Why yes, your penis is longer than his because you hit 30k dps in the first 10 seconds. But guess what? That raid boss has a dick bigger than your ego.
Flex:I don't make mistakes. I execute carefully planned strategic group wipes.
Levie:(in /g) It's weird, I have a collar and I dont know where I got it from, Worgen are kinky!
Levie:Drunk Lev goes and does what he pleases just to annoy sober Lev.
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bldavis - Posts: 6562
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Re: patch 5.2 ?
@Ghostcrawler no offense, but you guys knew about Haste and Prot Paladins since well before live.
Re: @Zackfig At the time we thought it was an undergeared problem because dodge doesn't matter when failing a dodge kills you.
Re: @Zackfig We still sort of suspect that's the problem but it's become such a mantra that it's worth changing anyway.
Re: @Zackfig At the time we thought it was an undergeared problem because dodge doesn't matter when failing a dodge kills you.
Re: @Zackfig We still sort of suspect that's the problem but it's become such a mantra that it's worth changing anyway.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9022
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Re: patch 5.2 ?
And I have no fucking idea how NERFING SotR would do anything to solve our love for Haste, specially since our love for haste is tied to:
a) Hit and Exp due to our need to NOT MISS our HP generators
b) the double roll on block chance greatly devaluing not just mastery, but avoidance in general.
While I'm sure that they'll come up with a stupid reason for why they never did it (they've always overvalued avoidance or total damage reduction compared to players, and never really understood why people don't quite buy in that way), hitting ShoR WOULD affect the value of Haste. It would also affect Mastery, Hit and Exp, but it would hit Haste relative to Dodge/Parry if more of our mitigation was tied to avoidance and passive effects and less to ShoR, especially if they hit ShoR's effectiveness and then do something odd to tie avoidance into that crowd (like Dodge/Parry tying into HP in some roundabout way, or amplifying Mastery, or something odd like that) to "even out".
- Darielle
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Re: patch 5.2 ?
Darielle wrote:And I have no fucking idea how NERFING SotR would do anything to solve our love for Haste, specially since our love for haste is tied to:
a) Hit and Exp due to our need to NOT MISS our HP generators
b) the double roll on block chance greatly devaluing not just mastery, but avoidance in general.
While I'm sure that they'll come up with a stupid reason for why they never did it (they've always overvalued avoidance or total damage reduction compared to players, and never really understood why people don't quite buy in that way), hitting ShoR WOULD affect the value of Haste. It would also affect Mastery, Hit and Exp, but it would hit Haste relative to Dodge/Parry if more of our mitigation was tied to avoidance and passive effects and less to ShoR, especially if they hit ShoR's effectiveness and then do something odd to tie avoidance into that crowd (like Dodge/Parry tying into HP in some roundabout way, or amplifying Mastery, or something odd like that) to "even out".
They can nerf sanctity of battle... and hit our haste overall, but nerfing SotR straight out seems counter-intuitive as it would most likely devalue mastery as well, since SotR mitigation is tied to how much mastery we have...
you're pretty much right, they would need to make us a bit more passive somewhere else to make up for it.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9022
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Re: patch 5.2 ?
The warrior set looks... interesting


The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9022
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Re: patch 5.2 ?
They can nerf sanctity of battle... and hit our haste overall, but nerfing SotR straight out seems counter-intuitive as it would most likely devalue mastery as well, since SotR mitigation is tied to how much mastery we have...
It would, but since they seem to be specifically concerned about D/P and not just Haste, that might be their goal.
- Darielle
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Re: patch 5.2 ?
Darielle wrote:They can nerf sanctity of battle... and hit our haste overall, but nerfing SotR straight out seems counter-intuitive as it would most likely devalue mastery as well, since SotR mitigation is tied to how much mastery we have...
It would, but since they seem to be specifically concerned about D/P and not just Haste, that might be their goal.
still not seeing it how that would prop D/P.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9022
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Re: patch 5.2 ?
Klaudandus wrote:The warrior set looks... interesting
First thing i though yesterday
"That kind of looks like a paladin tier"
First thing that our monk tank (ex-warrior) said looking at it
"Hey,that looks like a paladin"
First thing one of our dps warriors said
"is that the paladin set?"
Nothing of this is made up btw




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Fenris - Posts: 496
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Re: patch 5.2 ?
still not seeing it how that would prop D/P.
Anything they do to the Haste-Hit-Expertise-Mastery chain in theory weakens them compared to Dodge-Parry. Given their apparent goal is to "not nerf survivability", that means whatever compensation will in theory make Dodge-Parry both "better than before" and "better compared to Hit-Haste-Exp-Mastery".
Now of course that doesn't mean we'll actually try to stack them.
- Darielle
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Re: patch 5.2 ?
Darielle wrote:that means whatever compensation will in theory make Dodge-Parry both "better than before" and "better compared to Hit-Haste-Exp-Mastery".
Now of course that doesn't mean we'll actually try to stack them.
I'm uncertain how they can make random chance avoidance attractive. You'd think they'd've learned by now that tanks hate randomness.
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fuzzygeek - Maintankadonor
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Re: patch 5.2 ?
Klaudandus wrote:@Ghostcrawler no offense, but you guys knew about Haste and Prot Paladins since well before live.
Re: @Zackfig At the time we thought it was an undergeared problem because dodge doesn't matter when failing a dodge kills you.
Re: @Zackfig We still sort of suspect that's the problem but it's become such a mantra that it's worth changing anyway.
fuzzygeek wrote:Darielle wrote:that means whatever compensation will in theory make Dodge-Parry both "better than before" and "better compared to Hit-Haste-Exp-Mastery".
Now of course that doesn't mean we'll actually try to stack them.
I'm uncertain how they can make random chance avoidance attractive. You'd think they'd've learned by now that tanks hate randomness.
I'm really having a bad feeling about this, but I'm still willing to admit it's "the sky is falling!". What needs to be said and realised by everyone concerned is WHY we like Haste - its influence on ShotR due to Sanctity of Battle.
Maybe they should simply scrap SoB, and compensate with a buff to our Mastery coefficient. This way, Haste is removed from the equation, we eat Mastery like it's gone out of style, then stack Stamina. Because as long as Haste as a decent (non-insignificant) influence on Hit/Exp/Mastery, we'll keep looking for Haste instead of avoidance, no matter how hard you hit on ShotR.
Best case scenario, we move from a Haste-based gearing to a Mastery-based gearing (which was one of the big contenders Theck analysed, with its highest downside being the net DPS loss). If memory serves, Theck's numbers place Hit/Exp/Mastery above avoidance, even with low haste values.
EDIT: Re: GC's comments. I thought Theck had made it incredibly clear why we like controllable defenses, i.e. to limit the threat of high spikes on the one hand, and to keep healers calm and cool under pressure on the other hand.
Queldan - Unqualified - Stormrage EU (H)

When that day comes, seek all the light and wonder of this world, and fight.
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Sagara - Posts: 2487
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Re: patch 5.2 ?
Klaudandus wrote:Paladin
- For Protection, we do have plans to try and lower the value of haste relative to dodge and parry. We don't want to make haste terrible for paladins, but we agree that it's odd for it to be better than more traditional tank stats. It might require a nerf to Shield of the Righteous to do this, but our goal is not to nerf survivability overall. We just wanted to provide you some context if you see odd changes to tanking abilities.
http://us.battle.net/wow/en/forum/topic ... age=45#884
It was good while it lasted.
I'm extremely hostile to such a change... It took a lot of time, gear selection, upgrades and valor points to build the gear I have now. This change would remove one of the most fun and interesting parts of our gameplay, and to replace it with what... random passive avoidance.
If I post something through the "feedback" interface ingame, do you think it'll reach the devs? Being on a european server, I can't post on the US forums in response to the blue post.
Jadhzia, Protection Paladin, EU-Sargeras
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Re: patch 5.2 ?
First thing first, I think the EU forums are a better place to feedback than the in-game tool. Twitter seems to be a good plan right now as well.
This forum is also a good place to discuss this. Even if no-one from Blizz reads these forums (doubtful, especially if we're the target of changes), a good post can be copy-pasted or condensed somewhere it will be read. It's like what they say at the Lottery - 100% of the winner tried their luck, and in our situation, tickets are free!
Also, we should be really careful about why we think one way or another. "Because we made a gear set" sounds a bit childish (especially consider we get a whole new tier at the same time) - gear comes and goes. "Because it pushes random passive effects forward at the expense of dynamic gameplay" is much more reasonable, although one could argue that they could simply phase Haste out and keep Mastery roughly where it is, like by removing SoB where we'd still use and abuse active mitigation.
This forum is also a good place to discuss this. Even if no-one from Blizz reads these forums (doubtful, especially if we're the target of changes), a good post can be copy-pasted or condensed somewhere it will be read. It's like what they say at the Lottery - 100% of the winner tried their luck, and in our situation, tickets are free!
Also, we should be really careful about why we think one way or another. "Because we made a gear set" sounds a bit childish (especially consider we get a whole new tier at the same time) - gear comes and goes. "Because it pushes random passive effects forward at the expense of dynamic gameplay" is much more reasonable, although one could argue that they could simply phase Haste out and keep Mastery roughly where it is, like by removing SoB where we'd still use and abuse active mitigation.
Queldan - Unqualified - Stormrage EU (H)

When that day comes, seek all the light and wonder of this world, and fight.
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Sagara - Posts: 2487
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Re: patch 5.2 ?
I asked GC a few months back what he thought of Dodge/Parry being so undervalued by Paladins, but he just dodged the question and turned it back on me.
I like the way they made haste/hit/exp gearing work and have been thinking it was time they just scrap tank stats on gear; I got the impression that it was pretty widely popular. Apparently Blizzard disagrees and wants tank stats back.
I like the way they made haste/hit/exp gearing work and have been thinking it was time they just scrap tank stats on gear; I got the impression that it was pretty widely popular. Apparently Blizzard disagrees and wants tank stats back.
- KysenMurrin
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Re: patch 5.2 ?
Shoju wrote:About the only way you could save 25m is to give them an out of raid "perk" of some sort
Have bosses drop 5 lesser charms. All it does is save 25 man raiders time and frustration (from daily quests), which they get from being in a 25 man guild. Although it doesn't solve the guild/raid leader time investment compared to basic raider issue.
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