Theck's MATLAB thread - MoP/5.x
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Theck's MATLAB thread - MoP/5.x
does anyone have a bluepost confirming this new introduced cap? I haven't seen anything announcing this.
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Schroom - Posts: 299
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Re: Theck's MATLAB thread - MoP/5.x
Schroom wrote:does anyone have a bluepost confirming this new introduced cap? I haven't seen anything announcing this.
http://blue.mmo-champion.com/topic/2461 ... january-8/
January 8
General
Attack Power gained from Vengeance is now capped at the player's maximum health.
Fetzie | Protection Paladin | EU-Anub'arak
Author of the TankSpot Protection Paladin Guide

Author of the TankSpot Protection Paladin Guide
Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.
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Fetzie - Posts: 1694
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Re: Theck's MATLAB thread - MoP/5.x
Jaitee wrote:i got a few k ap over my max health the other day in LFR on windlord the adds where all at 9 stacks of their debuff (god i love it when nonone removed that debuff) and i had 630k ap iirc while only having 616k HP was holding a steady 650k dps on the aoe without lights hammer
i think that and possibly heroic empress (ive heard the adds there give insane vengeance for the first few seconds till they all spread out)
honestly though apart from some gimicky things like that which will be few and far between this change wont affect us at all!
Are you sure it was that much AP from vengeance or that much ap total? You get ~20kish ap base (I think I have 23k without vengance in raids).
- Diceone
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Re: Theck's MATLAB thread - MoP/5.x
yes don't forget max AP = Stamina + BaseAP from gear and so on. The stuff written under attack power with 0 vengeance.
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Schroom - Posts: 299
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Re: Theck's MATLAB thread - MoP/5.x
Nit picking; Max AP = Health + AP@0Vengeance
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Nooska - Posts: 903
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Re: Theck's MATLAB thread - MoP/5.x
AoE Rotation Simulations is still very empty 
no time yet? oversight from me?
what else changes except for "switch to HoTR instead of CS"?
HW falls behind I guess? Cons becomes stronger?
what about seals for DPS when does SoR become bether then SoT if at all.
lvl 90 talent. for 1 taget ES. for at least 2 HP becomes stronger if I understand correctly, how many enemys do you need for LH become stronger than HP?
what is the best HoPo generating AoE roation?
what is the best DPS-AOE roation?
can anyone help? :>
no time yet? oversight from me?
what else changes except for "switch to HoTR instead of CS"?
HW falls behind I guess? Cons becomes stronger?
what about seals for DPS when does SoR become bether then SoT if at all.
lvl 90 talent. for 1 taget ES. for at least 2 HP becomes stronger if I understand correctly, how many enemys do you need for LH become stronger than HP?
what is the best HoPo generating AoE roation?
what is the best DPS-AOE roation?
can anyone help? :>
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Schroom - Posts: 299
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Re: Theck's MATLAB thread - MoP/5.x
Been busy with other projects, but I haven't forgotten.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - MoP/5.x
I'm guessing it doesn't but can anyone confirm if Avenger's Shield procs SoI or Battle Healer and if so just the first hit or all 3?
Daishan @ Saurfang EU
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
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daishan - Maintankadonor
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Re: Theck's MATLAB thread - MoP/5.x
It doesn't proc either.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - MoP/5.x
Thx for the conformation.
Daishan @ Saurfang EU
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it." -- Terry Pratchett
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daishan - Maintankadonor
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Re: Theck's MATLAB thread - MoP/5.x
First few sims are updated for 5.1 and now use the T14H gear set. Also... AOE rotation sim is now posted. I'll update the rest of them tomorrow.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - MoP/5.x
oh thank you very very much 
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Schroom - Posts: 299
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Re: Theck's MATLAB thread - MoP/5.x
theckhd wrote:Also... AOE rotation sim is now posted.
Thanks for that. Reading it, I realised I had forgotten all about SoR with the switch from SoT to SoI (and my love for the glyph of battle healer). Maybe remembering it will help my AOE threat which seems really weak.
It's more an experience question than a theorycraft one, but do you recommend switching from SoI to SoR on big trash packs? I guess the answer is no if survival is an issue, but yes otherwise.
The large packs that really stick in my mind are at the start of HoF but ironically those are the LFR encounters were I fear most for my survival (those stuns and shockwave type stuff on the ground, shudder...).
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Re: Theck's MATLAB thread - MoP/5.x
It will help your DPS to switch to SoR, but the difference isn't going to be that huge either (about 2.5k DPS per mob, basically). Also note that your threat will actually go down in all likelihood, because the 12.5k TPS per mob you gain is offset by the beastly healing threat of Battle Healer and SoI.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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