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Theck's MATLAB thread - MoP/5.x

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Re: Theck's MATLAB thread - MoP/5.x

Postby Nooska » Tue Jan 08, 2013 8:25 am

More like 813 + 16% SP (7314 + 144% SP for full duration) (rounded seperately to make room for whichever is calculated before being divided/multiplied)
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Re: Theck's MATLAB thread - MoP/5.x

Postby Klaudandus » Tue Jan 08, 2013 8:27 am

This is what I got from my tests on the PTR.

Code: Select all
        AP      Cons Tick
Naked   602     962
T1      2806    1139
T2      5532    1356
T3      8714    1611
T4      11584   1841
T5      15498   2154
T6      18050   2358
T7*     21390   2625
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Re: Theck's MATLAB thread - MoP/5.x

Postby Schroom » Tue Jan 08, 2013 8:39 am

Klaudandus wrote:This is what I got from my tests on the PTR.

Code: Select all
        AP      Cons Tick
Naked   602     962
T1      2806    1139
T2      5532    1356
T3      8714    1611
T4      11584   1841
T5      15498   2154
T6      18050   2358
T7*     21390   2625



mh ok. so 962-813= 149 (SP part)

SP = AP/2 = 602/2= 301
1% SP = 3.01

149/3.01= 49.50



???



help math plx xD
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Re: Theck's MATLAB thread - MoP/5.x

Postby Ergil » Tue Jan 08, 2013 9:18 am

Putting the data (not all of it, because lazy...) from Klaudanus into GeoGebra I get roughly 913 + 8%AP, which is 913 + 16%SP, which makes sense, as 103*8,89 is 915 (alsomst the 913 I got) and 18%*0.89=16%.
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Jan 09, 2013 6:49 am

Code: Select all
General model:
     f(x) = b+a*x
Coefficients (with 95% confidence bounds):
       a =        0.08  (0.07995, 0.08004)
       b =         914  (913.4, 914.6)

Goodness of fit:
  SSE: 0.7666
  R-square: 1
  Adjusted R-square: 1
  RMSE: 0.3574


So it's 914+0.08*AP per tick. Should be 9 ticks.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Klaudandus » Wed Jan 09, 2013 12:39 pm

Are we gonna get affected with the new vengeance cap they hotfixed after the lvl 80 pally shenanigans? It's apparently capping at max health
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Jan 09, 2013 1:04 pm

The better question is "will we even notice?" How often do you have over 700k Vengeance AP?
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Re: Theck's MATLAB thread - MoP/5.x

Postby benebarba » Wed Jan 09, 2013 1:05 pm

Klaudandus wrote:Are we gonna get affected with the new vengeance cap they hotfixed after the lvl 80 pally shenanigans? It's apparently capping at max health


Yes. Because for one brief, shining moment we were the OP tanks ;)
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Re: Theck's MATLAB thread - MoP/5.x

Postby theckhd » Wed Jan 09, 2013 1:08 pm

benebarba wrote:Yes. Because for one brief, shining moment we were the OP tanks ;)

I don't think you can blame them for fixing what is very clearly an exploit.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Klaudandus » Wed Jan 09, 2013 1:10 pm

Just making sure. =P
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Re: Theck's MATLAB thread - MoP/5.x

Postby benebarba » Wed Jan 09, 2013 1:16 pm

theckhd wrote:The better question is "will we even notice?" How often do you have over 700k Vengeance AP?


And assuming it isn't just pallies they cap it on, it really is just a reigning in of the insane AP values we knew all tanks could theoretically get. (Honestly I doubt I've ever gotten over ~600K vengence AP for any extended period of time - I don't monitor it though. That would require over 1.5M DPS from the boss right?)

Tempest in a teapot is my read. Vengence is still dumb as implemented, the removal of the cap was fun but I'm not surprised they've introduced a cap again.
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Re: Theck's MATLAB thread - MoP/5.x

Postby benebarba » Wed Jan 09, 2013 1:18 pm

theckhd wrote:
benebarba wrote:Yes. Because for one brief, shining moment we were the OP tanks ;)

I don't think you can blame them for fixing what is very clearly an exploit.


Nope. Some of the details about the SoTR thing were kind of interesting, where server-client lag may actually affect the calculation.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Fetzie » Wed Jan 09, 2013 5:32 pm

I don't think I've every seen more than 500k total attack power, let alone 500k vengeance. I really don't think this change will make the slightest bit of difference at level 90. Tank damage doesn't go up that much over the course of an expansion. And even if it does, I'm expecting to see 1M hp unbuffed in final tier gear this time around. No way that the damage required to see Vengeance spike up to over a million would be at all healable, especially since they removed the vengeance spikes from special abilities by making it an average of the latest damage taken.

Of course, the upshot of this mess is that we now know on which basis and how the Vengeance is actually calculated (reverse-engineered based on buffs and effects).
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Re: Theck's MATLAB thread - MoP/5.x

Postby benebarba » Wed Jan 09, 2013 8:00 pm

Fetzie wrote:Of course, the upshot of this mess is that we now know on which basis and how the Vengeance is actually calculated (reverse-engineered based on buffs and effects).


Yeah, and that seems like a really cumbersome way to do it: I'd have figured there'd be a boss base damage 'roll' which was then modified by the player's stats, buffs, debuffs, etc. and that modified base damage is what they'd use rather than what seems to be backing it out from the damage actually taken.
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Re: Theck's MATLAB thread - MoP/5.x

Postby Jaitee » Wed Jan 09, 2013 11:56 pm

i got a few k ap over my max health the other day in LFR on windlord the adds where all at 9 stacks of their debuff (god i love it when nonone removed that debuff) and i had 630k ap iirc while only having 616k HP was holding a steady 650k dps on the aoe without lights hammer

i think that and possibly heroic empress (ive heard the adds there give insane vengeance for the first few seconds till they all spread out)

honestly though apart from some gimicky things like that which will be few and far between this change wont affect us at all!
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