A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

Moderators: Fridmarr, Worldie, Aergis, theckhd

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Nov 21, 2012 2:30 pm

I may have been mixing up blue posts. This is the one I was thinking of that mentioned dodge/parry, but it looks like it was only relevant to River's Song and Colossus:
http://us.battle.net/wow/en/forum/topic ... page=8#154
[list][*]River's Song: 2PPM on melee attacks that land, or are dodged, or parried.[*]Dancing Steel: 1PPM on melee attacks that land.[*]Colossus: 3PPM on melee attacks that land, or are dodged, or parried, with a 3-second cooldown.[*]Elemental Force: 5PPM on melee damage, or non-periodic spell damage/healing, with a 0.1-second cooldown.[*]Jade Spirit: 10% chance on spell damage or healing, 50-second cooldown.[*]Windsong: 1PPM on melee damage, or non-periodic spell damage/healing, with a 1-second cooldown.


The RPPM post doesn't mention dodge/parry at all. So we'll have to wait until 5.1 to test whether that remains the case with the RPPM implementation of RS and Colossus.

I got logged off while doing the melee attack speed test. Is the data collected sufficient? If not, I'll have to try and log another hour or two Friday or Saturday.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re:

Postby benebarba » Mon Dec 03, 2012 8:08 am

theckhd wrote:Current Parse Requests:

Test #34: Light's Hammer target cap
  • Level: 90
  • Gear: Any
  • Target: A group of exactly N mobs. Mob level is irrelevant.
  • Attack Sequence: Cast a single Light's Hammer once all mobs are in range and grouped up.
  • Goal: Repeat this for N=5, 7, 9, 10, 11, 15.
  • Report: build, AP/SP, upload combat log. Preferably a different log for each N.


Does it matter if they are friendly (healing) vs hostile (damage)? Or should this be tried with both?
benebarba
 
Posts: 2469
Joined: Tue Oct 19, 2010 7:30 am

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Dec 03, 2012 8:31 am

I was mostly interested in hostile targets, but testing both would probably be a good idea.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby jere » Tue Dec 04, 2012 6:47 am

In the hotfixes for Dec 3, there was a change listed for Holy Wrath (I think...I can't verify from here). Might be worth checking out.
Image
User avatar
jere
 
Posts: 2967
Joined: Fri May 11, 2007 5:12 pm

Re: A Call to Arms - MoP Mechanics Testing

Postby KysenMurrin » Tue Dec 04, 2012 7:37 am

Wording was "now scales correctly with attack power and spell power". Definately needs retesting.
Temporarily playing WoW again.
Donnan - Nangun - Kysen - Kysen - Mardun - Timkins

Mostly-Book Blog.
KysenMurrin
 
Posts: 6861
Joined: Thu Jun 26, 2008 6:37 am
Location: UK

Re: A Call to Arms - MoP Mechanics Testing

Postby Nooska » Tue Dec 04, 2012 7:53 am

As opposed to how it worked with 5.1, which broke scaling from AP and SP.
Main Characters:
Nooska, Blood Elf BM/SV Hunter on Argent Dawn (EU)
Morosin, Bloody freezing orc death knight on Argent Dawn (EU)
Niisca, Shady forsaken "priest" on Argent Dawn (EU)

Keeper Emeritus of the BM hunters guide on Elitist Jerks and the wowhead version untill patch 5.3.
User avatar
Nooska
 
Posts: 1531
Joined: Sun Nov 27, 2011 10:55 am

Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Tue Dec 04, 2012 10:31 am

My Holy Wrath (no glyphs that interact with the ability) is doing 25740-25741 (does one or the other) damage to a level 90 training dummy right now (18:29 CET, 4th Dec). It deals the same amount of damage to a boss level training dummy.

Blood Elf paladin (176 base strength)
11655 strength
23560 melee attack power
11780 spell power

If you want a combatlog, then say so :)
Fetzie | Protection Paladin | EU-Kazzak
Author of the TankSpot Protection Paladin Guide
Image
Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.

bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
User avatar
Fetzie
 
Posts: 2214
Joined: Sat Feb 07, 2009 9:43 am
Location: Karlsruhe, Germany

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Dec 04, 2012 6:46 pm

jere wrote:In the hotfixes for Dec 3, there was a change listed for Holy Wrath (I think...I can't verify from here). Might be worth checking out.

It was just a bugfix. 5.1 accidentally removed the AP/SP scaling. They just re-instated it, the formula hasn't changed since 5.0.5. Fetzie's data is consistent with the current model (4300+0.91*AP).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Dec 24, 2012 10:13 am

New test for the SOI proc rate buff:
Test #51: SoI proc rate buff
  • Gear: any
  • Seal: SoI
  • Buffs/Talents/Glyphs/Etc: Any
  • Target: Any dummy
  • Attack sequence: auto-attacks only, faster weapons preferable
  • Goal: Over 100 successful auto-attacks against the dummy.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Dec 24, 2012 10:57 am

Answered my own question:
http://www.worldoflogs.com/reports/rt-7 ... etails/16/

200 melee attacks, 179 SoI procs, 89.5% proc rate. For such a small sample size, that's reasonably good confirmation that we're now at 20 PPM.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Mon Dec 24, 2012 11:25 am

theckhd wrote:Answered my own question:
http://www.worldoflogs.com/reports/rt-7 ... etails/16/

200 melee attacks, 179 SoI procs, 89.5% proc rate. For such a small sample size, that's reasonably good confirmation that we're now at 20 PPM.


I assume that's good
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11153
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Dec 24, 2012 3:12 pm

Well, it's unquestionably a buff. :P
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Jan 02, 2013 7:42 pm

While we've exhaustively tested offensive armor formulas, it seems we haven't done our due diligence on the defensive side. So far we've been using K=58370 for the armor constant of a level 90 player. Technically we use a formula which gives this number, but I don't remember testing the formula during beta (nor documenting it in this thread). My best guess is that it's from another source, either early beta datamining or it's the equation we've been using since Cataclysm.

In any event, it seems pretty clear that it's wrong. I was testing some things today and noticed that with 57030 armor, I had 55.21% damage reduction on my character sheet rather than the 49.42% predicted by A/(A+K). I took a quick data set of armor and character sheet mitigation:

Code: Select all
    0               0
5160           10.04
6494           12.31
12845           21.73
18261            28.3
25605           35.63
31277           40.34
37663           44.88
42305           47.77
45855           49.78
49724           51.81
52485           53.15
57030           55.21


Throwing that into matlab and fitting to 100*x/(x+K) gives me the following result:
Code: Select all
General model:
     f(x) = 100*x/(x+K)
Coefficients (with 95% confidence bounds):
       K =  4.626e+004  (4.626e+004, 4.626e+004)

Goodness of fit:
  SSE: 9.676e-005
  R-square: 1
  Adjusted R-square: 1
  RMSE: 0.00284


A further fit to 100*x/(x+46260+K) narrows down the last digit some:
Code: Select all
General model:
     f(x) = 100*x/(x+46260+K)
Coefficients (with 95% confidence bounds):
       K =      -1.048  (-4.834, 2.737)

Goodness of fit:
  SSE: 9.676e-005
  R-square: 1
  Adjusted R-square: 1
  RMSE: 0.00284

From this, it seems that the armor constant at L90 is actually K=46259 +/-3. I would appreciate some additional data sets from anyone who's got 5-10 minutes to spare. All I need is the character sheet armor values and mitigation percentages (from the armor tooltip). Level 90 paladins only, class/race/spec shouldn't matter. As many data points as you can submit would be great, ideally everything from naked to fully geared.

Actually, skip naked and go right to one piece of armor equipped. I don't need 100 data points to tell me that 0 armor gives 0% mitigation.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Jan 02, 2013 7:52 pm

i blame that on GC, he's the one that gave us the armor value.
The Element of Forum Hyperbole
Image
---
Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
User avatar
Klaudandus
 
Posts: 11153
Joined: Thu Apr 02, 2009 7:08 am
Location: Texas' Armpit

Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Jan 02, 2013 8:02 pm

Klaudandus wrote:i blame that on GC, he's the one that gave us the armor value.

Did he? That would explain why we didn't test it (shame on us, though!).

If you could dig up a link to that post, I'd appreciate it. Once we have enough data to be convinced of this, I might write a short blog post to spread the word.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7972
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

PreviousNext

Return to Advanced Theorycraft and Calculations

Who is online

Users browsing this forum: No registered users and 1 guest

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 1 guest